OpenGLRenderer: Implement TextureSampler (and texture units)
This commit is contained in:
@@ -2,12 +2,12 @@
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline VkSampler OpenGLTextureSampler::GetSampler() const
|
||||
inline const GL::Sampler& OpenGLTextureSampler::GetSampler() const
|
||||
{
|
||||
return m_sampler;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user