OpenGLRenderer: Implement TextureSampler (and texture units)
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@@ -16,6 +16,9 @@
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namespace Nz
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{
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inline GLenum ToOpenGL(SamplerFilter filter);
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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inline GLenum ToOpenGL(SamplerWrap wrapMode);
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inline GLenum ToOpenGL(ShaderStageType stageType);
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//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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