OpenGLRenderer: Implement TextureSampler (and texture units)
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@@ -110,7 +110,9 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glReadPixels, PFNGLREADPIXELSPROC) \
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cb(glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC) \
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cb(glSamplerParameterf, PFNGLSAMPLERPARAMETERFPROC) \
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cb(glSamplerParameterfv, PFNGLSAMPLERPARAMETERFVPROC) \
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cb(glSamplerParameteri, PFNGLSAMPLERPARAMETERIPROC) \
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cb(glSamplerParameteriv, PFNGLSAMPLERPARAMETERIVPROC) \
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cb(glScissor, PFNGLSCISSORPROC) \
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cb(glShaderBinary, PFNGLSHADERBINARYPROC) \
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cb(glShaderSource, PFNGLSHADERSOURCEPROC) \
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