OpenGLRenderer: Implement TextureSampler (and texture units)
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@@ -4,36 +4,40 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
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#define NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
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#ifndef NAZARA_OPENGLRENDERER_GLSAMPLER_HPP
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#define NAZARA_OPENGLRENDERER_GLSAMPLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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class Sampler : public DeviceObject<Sampler, GL_SAMPLER>
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{
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class Sampler : public DeviceObject<Sampler, VkSampler, VkSamplerCreateInfo, VK_OBJECT_TYPE_SAMPLER>
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{
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friend DeviceObject;
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friend DeviceObject;
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public:
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Sampler() = default;
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Sampler(const Sampler&) = delete;
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Sampler(Sampler&&) = default;
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~Sampler() = default;
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public:
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Sampler() = default;
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Sampler(const Sampler&) = delete;
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Sampler(Sampler&&) noexcept = default;
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~Sampler() = default;
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Sampler& operator=(const Sampler&) = delete;
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Sampler& operator=(Sampler&&) = delete;
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inline void SetParameterf(GLenum pname, GLfloat param);
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inline void SetParameteri(GLenum pname, GLint param);
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inline void SetParameterfv(GLenum pname, const GLfloat* param);
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inline void SetParameteriv(GLenum pname, const GLint* param);
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private:
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static inline VkResult CreateHelper(Device& device, const VkSamplerCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkSampler* handle);
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static inline void DestroyHelper(Device& device, VkSampler handle, const VkAllocationCallbacks* allocator);
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};
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}
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Sampler& operator=(const Sampler&) = delete;
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Sampler& operator=(Sampler&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Sampler.inl>
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#endif // NAZARA_OPENGLRENDERER_VKSAMPLER_HPP
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#endif
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