OpenGLRenderer: Implement TextureSampler (and texture units)
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@@ -22,13 +22,40 @@ namespace Nz::GL
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m_device->NotifyContextDestruction(*this);
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}
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void Context::BindSampler(UInt32 textureUnit, GLuint sampler) const
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{
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if (textureUnit >= m_state.textureUnits.size())
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throw std::runtime_error("unsupported texture unit #" + std::to_string(textureUnit));
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auto& unit = m_state.textureUnits[textureUnit];
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if (unit.sampler != sampler)
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{
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if (!SetCurrentContext(this))
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throw std::runtime_error("failed to activate context");
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glBindSampler(textureUnit, sampler);
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unit.sampler = sampler;
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}
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}
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void Context::BindTexture(TextureTarget target, GLuint texture) const
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{
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if (!SetCurrentContext(this))
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throw std::runtime_error("failed to activate context");
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BindTexture(m_state.currentTextureUnit, target, texture);
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}
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if (m_state.boundTextures[UnderlyingCast(target)] != texture)
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void Context::BindTexture(UInt32 textureUnit, TextureTarget target, GLuint texture) const
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{
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if (textureUnit >= m_state.textureUnits.size())
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throw std::runtime_error("unsupported texture unit #" + std::to_string(textureUnit));
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auto& unit = m_state.textureUnits[textureUnit];
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if (unit.textureTargets[UnderlyingCast(target)] != texture)
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{
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if (!SetCurrentContext(this))
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throw std::runtime_error("failed to activate context");
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SetCurrentTextureUnit(textureUnit);
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GLenum glTarget;
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switch (target)
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{
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@@ -54,7 +81,7 @@ namespace Nz::GL
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glBindTexture(glTarget, texture);
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m_state.boundTextures[UnderlyingCast(target)] = texture;
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unit.textureTargets[UnderlyingCast(target)] = texture;
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}
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}
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@@ -66,8 +93,6 @@ namespace Nz::GL
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return false;
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}
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m_state.boundTextures.fill(0);
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const Loader& loader = GetLoader();
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auto LoadSymbol = [&](auto& func, const char* funcName, bool mandatory)
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@@ -118,6 +143,14 @@ namespace Nz::GL
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});
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m_extensionStatus.fill(ExtensionStatus::NotSupported);
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// TextureFilterAnisotropic
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if (m_supportedExtensions.count("GL_ARB_texture_filter_anisotropic"))
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m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::ARB;
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else if (m_supportedExtensions.count("GL_EXT_texture_filter_anisotropic"))
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m_extensionStatus[UnderlyingCast(Extension::TextureFilterAnisotropic)] = ExtensionStatus::EXT;
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// SpirV
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if (m_supportedExtensions.count("GL_ARB_gl_spirv"))
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m_extensionStatus[UnderlyingCast(Extension::SpirV)] = ExtensionStatus::ARB;
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@@ -162,6 +195,14 @@ namespace Nz::GL
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}, this);
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}
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GLint maxTextureUnits = -1;
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
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if (maxTextureUnits < 32) //< OpenGL ES 3.0 requires at least 32 textures units
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NazaraWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is " + std::to_string(maxTextureUnits) + ", >= 32 expected");
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assert(maxTextureUnits > 0);
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m_state.textureUnits.resize(maxTextureUnits);
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return true;
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}
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