Ndk: Optimize coordinate system matrix concatenation
Since both matrix are affine Former-commit-id: e2e35ad9af0183291b7345229f9af4425cb523fb
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@ -69,7 +69,7 @@ namespace Ndk
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = renderSystem.GetCoordinateSystemMatrix() * m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrix = NzMatrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrixUpdated = true;
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}
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@ -91,7 +91,7 @@ namespace Ndk
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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///TODO: Cache somehow?
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lightComponent.AddToRenderQueue(renderQueue, m_coordinateSystemMatrix * drawableNode.GetTransformMatrix());
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lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
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}
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NzSceneData sceneData;
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