Ndk: Optimize coordinate system matrix concatenation
Since both matrix are affine Former-commit-id: e2e35ad9af0183291b7345229f9af4425cb523fb
This commit is contained in:
@@ -69,7 +69,7 @@ namespace Ndk
|
||||
|
||||
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
|
||||
|
||||
m_transformMatrix = renderSystem.GetCoordinateSystemMatrix() * m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
|
||||
m_transformMatrix = NzMatrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
|
||||
m_transformMatrixUpdated = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user