Ndk: Optimize coordinate system matrix concatenation
Since both matrix are affine Former-commit-id: e2e35ad9af0183291b7345229f9af4425cb523fb
This commit is contained in:
parent
67a9dc692a
commit
ea3644ef44
|
|
@ -69,7 +69,7 @@ namespace Ndk
|
||||||
|
|
||||||
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
|
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
|
||||||
|
|
||||||
m_transformMatrix = renderSystem.GetCoordinateSystemMatrix() * m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
|
m_transformMatrix = NzMatrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
|
||||||
m_transformMatrixUpdated = true;
|
m_transformMatrixUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -91,7 +91,7 @@ namespace Ndk
|
||||||
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
|
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
|
||||||
|
|
||||||
///TODO: Cache somehow?
|
///TODO: Cache somehow?
|
||||||
lightComponent.AddToRenderQueue(renderQueue, m_coordinateSystemMatrix * drawableNode.GetTransformMatrix());
|
lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
|
||||||
}
|
}
|
||||||
|
|
||||||
NzSceneData sceneData;
|
NzSceneData sceneData;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue