Rename WGL folder from Win32 to WGL
This commit is contained in:
85
include/Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp
Normal file
85
include/Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp
Normal file
@@ -0,0 +1,85 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_OPENGLRENDERER_WGLCONTEXT_HPP
|
||||
#define NAZARA_OPENGLRENDERER_WGLCONTEXT_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/DynLib.hpp>
|
||||
#include <Nazara/Platform/WindowHandle.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/WGL/Win32Helper.hpp>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <unordered_set>
|
||||
|
||||
#undef WIN32_LEAN_AND_MEAN //< Redefined by OpenGL header (ty Khronos)
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
|
||||
|
||||
namespace Nz::GL
|
||||
{
|
||||
class WGLLoader;
|
||||
|
||||
class WGLContext : public Context
|
||||
{
|
||||
public:
|
||||
inline WGLContext(const OpenGLDevice* device, const WGLLoader& loader);
|
||||
WGLContext(const WGLContext&) = delete;
|
||||
WGLContext(WGLContext&&) = delete;
|
||||
~WGLContext();
|
||||
|
||||
bool Create(const WGLContext* baseContext, const ContextParams& params, const WGLContext* shareContext = nullptr);
|
||||
bool Create(const WGLContext* baseContext, const ContextParams& params, WindowHandle window, const WGLContext* shareContext = nullptr);
|
||||
void Destroy();
|
||||
|
||||
void EnableVerticalSync(bool enabled) override;
|
||||
|
||||
inline bool HasPlatformExtension(const std::string& str) const;
|
||||
|
||||
void SwapBuffers() override;
|
||||
|
||||
WGLContext& operator=(const WGLContext&) = delete;
|
||||
WGLContext& operator=(WGLContext&&) = delete;
|
||||
|
||||
private:
|
||||
bool CreateInternal(const WGLContext* baseContext, const ContextParams& params, const WGLContext* shareContext = nullptr);
|
||||
bool ImplementFallback(const std::string_view& function) override;
|
||||
|
||||
bool Activate() const override;
|
||||
void Desactivate() const override;
|
||||
const Loader& GetLoader() override;
|
||||
bool LoadWGLExt();
|
||||
bool SetPixelFormat();
|
||||
|
||||
#define NAZARA_OPENGLRENDERER_FUNC(name, sig)
|
||||
#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
|
||||
#define NAZARA_OPENGLRENDERER_EXT_END()
|
||||
#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) sig name = nullptr;
|
||||
NAZARA_OPENGLRENDERER_FOREACH_WGL_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_BEGIN, NAZARA_OPENGLRENDERER_EXT_END, NAZARA_OPENGLRENDERER_EXT_FUNC)
|
||||
#undef NAZARA_OPENGLRENDERER_EXT_BEGIN
|
||||
#undef NAZARA_OPENGLRENDERER_EXT_END
|
||||
#undef NAZARA_OPENGLRENDERER_EXT_FUNC
|
||||
#undef NAZARA_OPENGLRENDERER_FUNC
|
||||
|
||||
struct Fallback
|
||||
{
|
||||
using glClearDepthProc = void(*)(double depth);
|
||||
|
||||
glClearDepthProc glClearDepth;
|
||||
};
|
||||
Fallback fallbacks; //< m_ omitted
|
||||
|
||||
std::unordered_set<std::string> m_supportedPlatformExtensions;
|
||||
const WGLLoader& m_loader;
|
||||
HDC m_deviceContext;
|
||||
HGLRC m_handle;
|
||||
HWNDHandle m_window;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.inl>
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user