Rename WGL folder from Win32 to WGL
This commit is contained in:
@@ -1,26 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
|
||||
#define NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <windows.h>
|
||||
|
||||
namespace Nz::GL
|
||||
{
|
||||
struct WindowDeleter
|
||||
{
|
||||
void operator()(HWND handle) const
|
||||
{
|
||||
DestroyWindow(handle);
|
||||
}
|
||||
};
|
||||
|
||||
using HWNDHandle = std::unique_ptr<std::remove_pointer_t<HWND>, WindowDeleter>;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user