ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
This commit is contained in:
parent
6ff670f13f
commit
eabb8a630d
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@ -7,20 +7,6 @@ ShaderNode(graph)
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{
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m_output = std::make_shared<Vec4Data>();
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m_onTextureListUpdateSlot.Connect(GetGraph().OnTextureListUpdate, [&](ShaderGraph*) { OnTextureListUpdate(); });
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m_onTexturePreviewUpdateSlot.Connect(GetGraph().OnTexturePreviewUpdate, [&](ShaderGraph*, std::size_t textureIndex)
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{
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if (m_currentTextureIndex == textureIndex)
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UpdatePreview();
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});
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if (graph.GetTextureCount() > 0)
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{
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auto& firstInput = graph.GetTexture(0);
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m_currentTextureIndex = 0;
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m_currentTextureText = firstInput.name;
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}
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UpdateOutput();
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}
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@ -28,45 +14,28 @@ unsigned int SampleTexture::nPorts(QtNodes::PortType portType) const
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{
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switch (portType)
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{
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case QtNodes::PortType::In: return 1;
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case QtNodes::PortType::In: return 2;
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case QtNodes::PortType::Out: return 1;
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}
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return 0;
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}
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void SampleTexture::OnTextureListUpdate()
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{
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m_currentTextureIndex.reset();
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std::size_t inputIndex = 0;
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for (const auto& textureEntry : GetGraph().GetTextures())
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{
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if (textureEntry.name == m_currentTextureText)
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{
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m_currentTextureIndex = inputIndex;
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break;
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}
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inputIndex++;
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}
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}
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void SampleTexture::UpdateOutput()
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{
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QImage& output = m_output->preview;
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if (!m_currentTextureIndex || !m_uv)
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if (!m_texture || !m_uv)
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{
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output = QImage(1, 1, QImage::Format_RGBA8888);
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output.fill(QColor::fromRgb(0, 0, 0, 0));
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return;
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}
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const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
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const QImage& texturePreview = m_texture->preview;
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int textureWidth = textureEntry.preview.width();
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int textureHeight = textureEntry.preview.height();
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int textureWidth = texturePreview.width();
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int textureHeight = texturePreview.height();
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const QImage& uv = m_uv->preview;
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@ -77,7 +46,7 @@ void SampleTexture::UpdateOutput()
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std::uint8_t* outputPtr = output.bits();
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const std::uint8_t* uvPtr = uv.constBits();
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const std::uint8_t* texturePtr = textureEntry.preview.constBits();
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const std::uint8_t* texturePtr = texturePreview.constBits();
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for (int y = 0; y < uvHeight; ++y)
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{
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for (int x = 0; x < uvWidth; ++x)
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@ -104,57 +73,21 @@ void SampleTexture::UpdateOutput()
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bool SampleTexture::ComputePreview(QPixmap& pixmap)
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{
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if (!m_currentTextureIndex || !m_uv)
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if (!m_texture || !m_uv)
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return false;
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pixmap = QPixmap::fromImage(m_output->preview);
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return true;
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}
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void SampleTexture::BuildNodeEdition(QFormLayout* layout)
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{
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ShaderNode::BuildNodeEdition(layout);
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QComboBox* textureSelection = new QComboBox;
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connect(textureSelection, qOverload<int>(&QComboBox::currentIndexChanged), [&](int index)
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{
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if (index >= 0)
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m_currentTextureIndex = static_cast<std::size_t>(index);
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else
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m_currentTextureIndex.reset();
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UpdateOutput();
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});
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for (const auto& textureEntry : GetGraph().GetTextures())
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textureSelection->addItem(QString::fromStdString(textureEntry.name));
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layout->addRow(tr("Texture"), textureSelection);
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}
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Nz::ShaderAst::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
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{
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if (!m_currentTextureIndex || !m_uv)
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if (!m_texture || !m_uv)
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throw std::runtime_error("invalid inputs");
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assert(count == 1);
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assert(count == 2);
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const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
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Nz::ShaderAst::ExpressionType expression = [&]
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{
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switch (textureEntry.type)
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{
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case TextureType::Sampler2D: return Nz::ShaderAst::ExpressionType::Sampler2D;
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}
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assert(false);
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throw std::runtime_error("Unhandled texture type");
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}();
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auto sampler = Nz::ShaderBuilder::Uniform(textureEntry.name, expression);
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return Nz::ShaderBuilder::Sample2D(sampler, expressions[0]);
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return Nz::ShaderBuilder::Sample2D(expressions[0], expressions[1]);
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}
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auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
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@ -163,8 +96,14 @@ auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex port
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{
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case QtNodes::PortType::In:
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{
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assert(portIndex == 0);
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return Vec2Data::Type();
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switch (portIndex)
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{
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case 0: return Texture2Data::Type();
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case 1: return Vec2Data::Type();
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}
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assert(false);
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throw std::runtime_error("invalid port index");
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}
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case QtNodes::PortType::Out:
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@ -175,7 +114,7 @@ auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex port
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default:
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assert(false);
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throw std::runtime_error("Invalid PortType");
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throw std::runtime_error("invalid PortType");
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}
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}
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@ -185,8 +124,14 @@ QString SampleTexture::portCaption(QtNodes::PortType portType, QtNodes::PortInde
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{
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case QtNodes::PortType::In:
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{
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assert(portIndex == 0);
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return tr("UV");
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switch (portIndex)
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{
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case 0: return tr("Texture");
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case 1: return tr("UV");
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}
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assert(false);
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throw std::runtime_error("invalid port index");
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}
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case QtNodes::PortType::Out:
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@ -210,24 +155,45 @@ std::shared_ptr<QtNodes::NodeData> SampleTexture::outData(QtNodes::PortIndex por
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{
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assert(port == 0);
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if (!m_currentTextureIndex)
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return nullptr;
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return m_output;
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}
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void SampleTexture::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
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{
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assert(index == 0);
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if (value)
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switch (index)
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{
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assert(dynamic_cast<Vec2Data*>(value.get()) != nullptr);
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case 0:
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{
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if (value)
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{
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assert(dynamic_cast<Texture2Data*>(value.get()) != nullptr);
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m_uv = std::static_pointer_cast<Vec2Data>(value);
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m_texture = std::static_pointer_cast<Texture2Data>(value);
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}
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else
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m_texture.reset();
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break;
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}
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case 1:
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{
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if (value)
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{
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assert(dynamic_cast<Vec2Data*>(value.get()) != nullptr);
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m_uv = std::static_pointer_cast<Vec2Data>(value);
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}
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else
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m_uv.reset();
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break;
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}
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default:
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assert(false);
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throw std::runtime_error("Invalid PortType");
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}
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else
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m_uv.reset();
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UpdateOutput();
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}
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@ -8,6 +8,7 @@
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#include <QtWidgets/QLabel>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataTypes/TextureData.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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class SampleTexture : public ShaderNode
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@ -16,8 +17,6 @@ class SampleTexture : public ShaderNode
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SampleTexture(ShaderGraph& graph);
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~SampleTexture() = default;
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void BuildNodeEdition(QFormLayout* layout) override;
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Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const override;
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QString caption() const override { return "Sample texture"; }
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@ -37,16 +36,11 @@ class SampleTexture : public ShaderNode
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protected:
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bool ComputePreview(QPixmap& pixmap) override;
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void OnTextureListUpdate();
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void UpdateOutput();
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NazaraSlot(ShaderGraph, OnTextureListUpdate, m_onTextureListUpdateSlot);
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NazaraSlot(ShaderGraph, OnTexturePreviewUpdate, m_onTexturePreviewUpdateSlot);
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std::optional<std::size_t> m_currentTextureIndex;
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std::shared_ptr<Texture2Data> m_texture;
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std::shared_ptr<Vec2Data> m_uv;
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std::shared_ptr<Vec4Data> m_output;
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std::string m_currentTextureText;
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};
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#include <ShaderNode/DataModels/SampleTexture.inl>
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@ -0,0 +1,146 @@
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#include <ShaderNode/DataModels/TextureValue.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataTypes/TextureData.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <QtWidgets/QFormLayout>
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TextureValue::TextureValue(ShaderGraph& graph) :
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ShaderNode(graph)
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{
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m_onTextureListUpdateSlot.Connect(GetGraph().OnTextureListUpdate, [&](ShaderGraph*) { OnTextureListUpdate(); });
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m_onTexturePreviewUpdateSlot.Connect(GetGraph().OnTexturePreviewUpdate, [&](ShaderGraph*, std::size_t textureIndex)
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{
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if (m_currentTextureIndex == textureIndex)
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UpdatePreview();
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});
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if (graph.GetTextureCount() > 0)
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{
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auto& firstInput = graph.GetTexture(0);
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m_currentTextureIndex = 0;
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m_currentTextureText = firstInput.name;
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}
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EnablePreview(true);
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}
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unsigned int TextureValue::nPorts(QtNodes::PortType portType) const
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{
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switch (portType)
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{
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case QtNodes::PortType::In: return 0;
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case QtNodes::PortType::Out: return 1;
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}
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return 0;
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}
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void TextureValue::OnTextureListUpdate()
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{
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m_currentTextureIndex.reset();
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std::size_t inputIndex = 0;
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for (const auto& textureEntry : GetGraph().GetTextures())
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{
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if (textureEntry.name == m_currentTextureText)
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{
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m_currentTextureIndex = inputIndex;
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break;
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}
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inputIndex++;
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}
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}
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bool TextureValue::ComputePreview(QPixmap& pixmap)
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{
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if (!m_currentTextureIndex)
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return false;
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const ShaderGraph& graph = GetGraph();
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const auto& textureEntry = graph.GetTexture(*m_currentTextureIndex);
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pixmap = QPixmap::fromImage(textureEntry.preview);
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return true;
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}
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void TextureValue::BuildNodeEdition(QFormLayout* layout)
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{
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ShaderNode::BuildNodeEdition(layout);
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QComboBox* textureSelection = new QComboBox;
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connect(textureSelection, qOverload<int>(&QComboBox::currentIndexChanged), [&](int index)
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{
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if (index >= 0)
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m_currentTextureIndex = static_cast<std::size_t>(index);
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else
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m_currentTextureIndex.reset();
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UpdatePreview();
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Q_EMIT dataUpdated(0);
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});
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for (const auto& textureEntry : GetGraph().GetTextures())
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textureSelection->addItem(QString::fromStdString(textureEntry.name));
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layout->addRow(tr("Texture"), textureSelection);
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}
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Nz::ShaderAst::ExpressionPtr TextureValue::GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const
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{
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if (!m_currentTextureIndex)
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throw std::runtime_error("invalid inputs");
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assert(count == 0);
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const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
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Nz::ShaderAst::ExpressionType expression = [&]
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{
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switch (textureEntry.type)
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{
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case TextureType::Sampler2D: return Nz::ShaderAst::ExpressionType::Sampler2D;
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}
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assert(false);
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throw std::runtime_error("Unhandled texture type");
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}();
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return Nz::ShaderBuilder::Uniform(textureEntry.name, expression);
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}
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auto TextureValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
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{
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assert(portType == QtNodes::PortType::Out);
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assert(portIndex == 0);
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return Vec4Data::Type();
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}
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std::shared_ptr<QtNodes::NodeData> TextureValue::outData(QtNodes::PortIndex port)
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{
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assert(port == 0);
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if (!m_currentTextureIndex)
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return nullptr;
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const ShaderGraph& graph = GetGraph();
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const auto& textureEntry = graph.GetTexture(*m_currentTextureIndex);
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std::shared_ptr<TextureData> textureData;
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switch (textureEntry.type)
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{
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case TextureType::Sampler2D:
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textureData = std::make_shared<Texture2Data>();
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break;
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}
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assert(textureData);
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textureData->preview = textureEntry.preview;
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return textureData;
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}
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@ -0,0 +1,45 @@
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#pragma once
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#ifndef NAZARA_SHADERNODES_TEXTUREVALUE_HPP
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#define NAZARA_SHADERNODES_TEXTUREVALUE_HPP
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QVBoxLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <array>
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class TextureValue : public ShaderNode
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{
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public:
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TextureValue(ShaderGraph& graph);
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~TextureValue() = default;
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void BuildNodeEdition(QFormLayout* layout) override;
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Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const override;
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QString caption() const override { return "Texture"; }
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QString name() const override { return "Texture"; }
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unsigned int nPorts(QtNodes::PortType portType) const override;
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QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
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std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
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protected:
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bool ComputePreview(QPixmap& pixmap) override;
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void OnTextureListUpdate();
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NazaraSlot(ShaderGraph, OnTextureListUpdate, m_onTextureListUpdateSlot);
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NazaraSlot(ShaderGraph, OnTexturePreviewUpdate, m_onTexturePreviewUpdateSlot);
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std::optional<std::size_t> m_currentTextureIndex;
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std::string m_currentTextureText;
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};
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#include <ShaderNode/DataModels/TextureValue.inl>
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#endif
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@ -0,0 +1 @@
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#include <ShaderNode/DataModels/TextureValue.hpp>
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@ -0,0 +1 @@
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#include <ShaderNode/DataTypes/TextureData.hpp>
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@ -0,0 +1,32 @@
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#pragma once
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#ifndef NAZARA_SHADERNODES_TEXTUREDATA_HPP
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#define NAZARA_SHADERNODES_TEXTUREDATA_HPP
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <nodes/NodeData>
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#include <QtGui/QImage>
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struct TextureData : public QtNodes::NodeData
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{
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inline TextureData();
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QImage preview;
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};
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struct Texture2Data : public TextureData
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{
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QtNodes::NodeDataType type() const override
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{
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return Type();
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}
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static QtNodes::NodeDataType Type()
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{
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return { "tex2d", "Texture2D" };
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}
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};
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#include <ShaderNode/DataTypes/TextureData.inl>
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#endif
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@ -0,0 +1,7 @@
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#include <ShaderNode/DataTypes/TextureData.hpp>
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inline TextureData::TextureData() :
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preview(64, 64, QImage::Format_RGBA8888)
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{
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preview.fill(QColor::fromRgb(255, 255, 255, 0));
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}
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@ -5,6 +5,7 @@
|
|||
#include <ShaderNode/DataModels/InputValue.hpp>
|
||||
#include <ShaderNode/DataModels/SampleTexture.hpp>
|
||||
#include <ShaderNode/DataModels/ShaderNode.hpp>
|
||||
#include <ShaderNode/DataModels/TextureValue.hpp>
|
||||
#include <ShaderNode/DataModels/VecBinOp.hpp>
|
||||
#include <ShaderNode/DataModels/VecValue.hpp>
|
||||
#include <ShaderNode/Previews/QuadPreview.hpp>
|
||||
|
|
@ -46,22 +47,26 @@ m_flowScene(BuildRegistry())
|
|||
|
||||
UpdateTexturePreview(0, QImage(R"(C:\Users\Lynix\Pictures\potatavril.png)"));
|
||||
|
||||
auto& node1 = m_flowScene.createNode(std::make_unique<InputValue>(*this));
|
||||
auto& node1 = m_flowScene.createNode(std::make_unique<TextureValue>(*this));
|
||||
node1.nodeGraphicsObject().setPos(0, 200);
|
||||
|
||||
auto& node2 = m_flowScene.createNode(std::make_unique<SampleTexture>(*this));
|
||||
node2.nodeGraphicsObject().setPos(200, 200);
|
||||
auto& node2 = m_flowScene.createNode(std::make_unique<InputValue>(*this));
|
||||
node2.nodeGraphicsObject().setPos(50, 350);
|
||||
|
||||
auto& node3 = m_flowScene.createNode(std::make_unique<Vec4Mul>(*this));
|
||||
node3.nodeGraphicsObject().setPos(400, 200);
|
||||
auto& node3 = m_flowScene.createNode(std::make_unique<SampleTexture>(*this));
|
||||
node3.nodeGraphicsObject().setPos(200, 200);
|
||||
|
||||
auto& node4 = m_flowScene.createNode(std::make_unique<FragmentOutput>(*this));
|
||||
node4.nodeGraphicsObject().setPos(600, 300);
|
||||
auto& node4 = m_flowScene.createNode(std::make_unique<Vec4Mul>(*this));
|
||||
node4.nodeGraphicsObject().setPos(400, 200);
|
||||
|
||||
m_flowScene.createConnection(node2, 0, node1, 0);
|
||||
m_flowScene.createConnection(node3, 0, node2, 0);
|
||||
auto& node5 = m_flowScene.createNode(std::make_unique<FragmentOutput>(*this));
|
||||
node5.nodeGraphicsObject().setPos(600, 300);
|
||||
|
||||
m_flowScene.createConnection(node3, 0, node1, 0);
|
||||
m_flowScene.createConnection(node3, 1, node2, 0);
|
||||
m_flowScene.createConnection(node4, 0, node3, 0);
|
||||
m_flowScene.createConnection(node4, 1, node3, 0);
|
||||
m_flowScene.createConnection(node5, 0, node4, 0);
|
||||
}
|
||||
|
||||
ShaderGraph::~ShaderGraph()
|
||||
|
|
@ -105,8 +110,6 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst()
|
|||
std::function<void(QtNodes::Node*)> DetectVariables;
|
||||
DetectVariables = [&](QtNodes::Node* node)
|
||||
{
|
||||
ShaderNode* shaderNode = static_cast<ShaderNode*>(node->nodeDataModel());
|
||||
|
||||
auto it = usageCount.find(node->id());
|
||||
if (it == usageCount.end())
|
||||
{
|
||||
|
|
@ -226,6 +229,7 @@ std::shared_ptr<QtNodes::DataModelRegistry> ShaderGraph::BuildRegistry()
|
|||
RegisterShaderNode<FragmentOutput>(*this, registry, "Outputs");
|
||||
RegisterShaderNode<InputValue>(*this, registry, "Inputs");
|
||||
RegisterShaderNode<SampleTexture>(*this, registry, "Texture");
|
||||
RegisterShaderNode<TextureValue>(*this, registry, "Texture");
|
||||
RegisterShaderNode<Vec2Add>(*this, registry, "Vector operations");
|
||||
RegisterShaderNode<Vec2Mul>(*this, registry, "Vector operations");
|
||||
RegisterShaderNode<Vec2Sub>(*this, registry, "Vector operations");
|
||||
|
|
|
|||
Loading…
Reference in New Issue