ShaderNode: Move VecData to DataTypes folder
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@ -8,8 +8,7 @@
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#include <QtWidgets/QLabel>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <array>
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#include <ShaderNode/DataTypes/VecData.hpp>
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template<typename From, typename To>
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class CastVec : public ShaderNode
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@ -1,5 +1,7 @@
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#include <ShaderNode/DataModels/Cast.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QFormLayout>
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#include <stdexcept>
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template<typename From, typename To>
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@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/FragmentOutput.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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Nz::ShaderAst::ExpressionPtr FragmentOutput::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
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{
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@ -4,7 +4,7 @@
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#define NAZARA_SHADERNODES_FRAGMENTOUTPUT_HPP
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <QtWidgets/QDoubleSpinBox>
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#include <QtWidgets/QFormLayout>
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@ -1,7 +1,8 @@
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/InputValue.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <QtWidgets/QFormLayout>
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InputValue::InputValue(ShaderGraph& graph) :
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ShaderNode(graph)
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@ -1,6 +1,5 @@
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/SampleTexture.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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SampleTexture::SampleTexture(ShaderGraph& graph) :
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@ -8,8 +8,7 @@
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#include <QtWidgets/QLabel>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <array>
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#include <ShaderNode/DataTypes/VecData.hpp>
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class SampleTexture : public ShaderNode
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{
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@ -4,7 +4,7 @@
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#define NAZARA_SHADERNODES_VECBINOP_HPP
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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template<typename Data, Nz::ShaderAst::BinaryType BinOp>
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class VecBinOp : public ShaderNode
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@ -1 +0,0 @@
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#include <ShaderNode/DataModels/VecData.hpp>
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@ -8,7 +8,7 @@
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#include <QtWidgets/QFormLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <ShaderNode/DataModels/VecData.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <array>
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template<typename Data>
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@ -1,6 +1,7 @@
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Renderer/ShaderBuilder.hpp>
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#include <ShaderNode/DataModels/VecValue.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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#include <array>
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#include <tuple>
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@ -0,0 +1 @@
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#include <ShaderNode/DataTypes/VecData.hpp>
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@ -101,6 +101,6 @@ template<std::size_t N> using VecType = typename VecTypeHelper<N>::template Type
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constexpr std::array<char, 4> s_vectorComponents = { 'X', 'Y', 'Z', 'W' };
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#include <ShaderNode/DataModels/VecData.inl>
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#include <ShaderNode/DataTypes/VecData.inl>
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#endif
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@ -1,4 +1,4 @@
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#include <ShaderNode/DataModels/VecData.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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inline VecData::VecData() :
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preview(64, 64, QImage::Format_RGBA8888)
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