Merge remote-tracking branch 'origin/Particle-Update'
Conflicts: include/Nazara/Graphics/Enums.hpp include/Nazara/Graphics/ForwardRenderQueue.hpp include/Nazara/Graphics/ForwardRenderTechnique.hpp include/Nazara/Graphics/Sprite.hpp src/Nazara/Graphics/DeferredRenderQueue.cpp src/Nazara/Graphics/ForwardRenderQueue.cpp src/Nazara/Graphics/ForwardRenderTechnique.cpp src/Nazara/Graphics/Material.cpp src/Nazara/Graphics/Resources/Shaders/Basic/core.frag.h src/Nazara/Graphics/Resources/Shaders/Basic/core.vert src/Nazara/Graphics/Resources/Shaders/Basic/core.vert.h src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h src/Nazara/Graphics/Sprite.cpp Former-commit-id: 73139ce47d7721635d87c74b2ca1183c2f67c090
This commit is contained in:
commit
ead44173ba
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@ -8,7 +8,9 @@
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#define NAZARA_ABSTRACTRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/Enums.hpp>
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@ -27,6 +29,8 @@ class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
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NzAbstractRenderQueue() = default;
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virtual ~NzAbstractRenderQueue();
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virtual void AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos = NzVector2f(0.f, 1.f), const NzColor& color = NzColor::White) = 0;
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virtual void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr = nullptr, NzSparsePtr<const NzColor> colorPtr = nullptr) = 0;
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virtual void AddDrawable(const NzDrawable* drawable) = 0;
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virtual void AddLight(const NzLight* light) = 0;
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virtual void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) = 0;
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@ -28,6 +28,8 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
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NzDeferredRenderQueue(NzForwardRenderQueue* forwardQueue);
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~NzDeferredRenderQueue() = default;
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void AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos = NzVector2f(0.f, 1.f), const NzColor& color = NzColor::White) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr = nullptr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddDrawable(const NzDrawable* drawable) override;
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void AddLight(const NzLight* light) override;
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void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
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@ -42,7 +44,7 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
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struct MeshInstanceEntry
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{
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MeshInstanceEntry(NzDeferredRenderQueue* listener, int indexBufferValue, int vertexBufferValue) :
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MeshInstanceEntry(NzResourceListener* listener, int indexBufferValue, int vertexBufferValue) :
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indexBufferListener(listener, indexBufferValue),
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vertexBufferListener(listener, vertexBufferValue)
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{
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@ -62,7 +64,7 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
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struct BatchedModelEntry
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{
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BatchedModelEntry(NzDeferredRenderQueue* listener, int materialValue) :
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BatchedModelEntry(NzResourceListener* listener, int materialValue) :
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materialListener(listener, materialValue)
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{
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}
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@ -43,6 +43,41 @@ enum nzMaterialUniform
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nzMaterialUniform_Max = nzMaterialUniform_SpecularMap
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};
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enum nzParticleComponent
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{
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nzParticleComponent_Unused = -1,
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nzParticleComponent_Color,
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nzParticleComponent_Life,
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nzParticleComponent_Mass,
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nzParticleComponent_Normal,
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nzParticleComponent_Position,
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nzParticleComponent_Radius,
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nzParticleComponent_Rotation,
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nzParticleComponent_Size,
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nzParticleComponent_Velocity,
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nzParticleComponent_Userdata0,
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nzParticleComponent_Userdata1,
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nzParticleComponent_Userdata2,
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nzParticleComponent_Userdata3,
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nzParticleComponent_Userdata4,
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nzParticleComponent_Userdata5,
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nzParticleComponent_Userdata6,
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nzParticleComponent_Userdata7,
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nzParticleComponent_Userdata8,
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nzParticleComponent_Max = nzParticleComponent_Userdata8
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};
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enum nzParticleLayout
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{
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nzParticleLayout_Billboard,
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nzParticleLayout_Model,
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nzParticleLayout_Sprite,
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nzParticleLayout_Max = nzParticleLayout_Sprite
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};
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enum nzRenderPassType
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{
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nzRenderPassType_AA,
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@ -73,6 +108,7 @@ enum nzSceneNodeType
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{
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nzSceneNodeType_Light, // NzLight
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nzSceneNodeType_Model, // NzModel
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nzSceneNodeType_ParticleEmitter, // NzParticleEmitter
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nzSceneNodeType_Root, // NzSceneRoot
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nzSceneNodeType_Sprite, // NzSprite
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nzSceneNodeType_TextSprite, // NzTextSprite
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@ -86,10 +122,11 @@ enum nzShaderFlags
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{
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nzShaderFlags_None = 0,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_Instancing = 0x2,
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nzShaderFlags_TextureOverlay = 0x4,
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nzShaderFlags_VertexColor = 0x8,
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nzShaderFlags_Billboard = 0x01,
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nzShaderFlags_Deferred = 0x02,
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nzShaderFlags_Instancing = 0x04,
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nzShaderFlags_TextureOverlay = 0x08,
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nzShaderFlags_VertexColor = 0x10,
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nzShaderFlags_Max = nzShaderFlags_VertexColor*2-1
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};
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|
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@ -30,6 +30,8 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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NzForwardRenderQueue() = default;
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~NzForwardRenderQueue() = default;
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void AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos = NzVector2f(0.f, 1.f), const NzColor& color = NzColor::White) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr = nullptr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddDrawable(const NzDrawable* drawable) override;
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void AddLight(const NzLight* light) override;
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void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
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@ -43,6 +45,34 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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bool OnResourceDestroy(const NzResource* resource, int index) override;
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void OnResourceReleased(const NzResource* resource, int index) override;
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/// Billboards
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struct BillboardData
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{
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NzColor color;
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NzVector3f center;
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NzVector2f size;
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NzVector2f sinCos;
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};
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struct BatchedBillboardComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct BatchedBillboardEntry
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{
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BatchedBillboardEntry(NzResourceListener* listener, int materialValue) :
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materialListener(listener, materialValue)
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{
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}
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NzMaterialConstListener materialListener;
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std::vector<BillboardData> billboards;
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};
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typedef std::map<const NzMaterial*, BatchedBillboardEntry, BatchedBillboardComparator> BatchedBillboardContainer;
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/// Sprites
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struct SpriteChain_XYZ_Color_UV
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{
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const NzVertexStruct_XYZ_Color_UV* vertices;
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@ -51,7 +81,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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struct BatchedSpriteEntry
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{
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BatchedSpriteEntry(NzForwardRenderQueue* listener, int textureValue) :
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BatchedSpriteEntry(NzResourceListener* listener, int textureValue) :
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textureListener(listener, textureValue)
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{
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}
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@ -69,7 +99,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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struct BatchedBasicSpriteEntry
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{
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BatchedBasicSpriteEntry(NzForwardRenderQueue* listener, int materialValue) :
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BatchedBasicSpriteEntry(NzResourceListener* listener, int materialValue) :
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materialListener(listener, materialValue)
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{
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}
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@ -81,6 +111,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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typedef std::map<const NzMaterial*, BatchedBasicSpriteEntry> BasicSpriteBatches;
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/// Meshes
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struct MeshDataComparator
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{
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bool operator()(const NzMeshData& data1, const NzMeshData& data2);
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@ -88,7 +119,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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struct MeshInstanceEntry
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{
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MeshInstanceEntry(NzForwardRenderQueue* listener, int indexBufferValue, int vertexBufferValue) :
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MeshInstanceEntry(NzResourceListener* listener, int indexBufferValue, int vertexBufferValue) :
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indexBufferListener(listener, indexBufferValue),
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vertexBufferListener(listener, vertexBufferValue)
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{
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@ -109,7 +140,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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struct BatchedModelEntry
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{
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BatchedModelEntry(NzForwardRenderQueue* listener, int materialValue) :
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BatchedModelEntry(NzResourceListener* listener, int materialValue) :
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materialListener(listener, materialValue)
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{
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}
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@ -133,6 +164,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
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typedef std::vector<const NzLight*> LightContainer;
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typedef std::vector<unsigned int> TransparentModelContainer;
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BatchedBillboardContainer billboards;
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BasicSpriteBatches basicSprites;
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ModelBatches opaqueModels;
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TransparentModelContainer transparentModels;
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|
|
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@ -20,7 +20,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique, Nz
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{
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public:
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NzForwardRenderTechnique();
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~NzForwardRenderTechnique();
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~NzForwardRenderTechnique() = default;
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void Clear(const NzScene* scene) const;
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bool Draw(const NzScene* scene) const;
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@ -31,10 +31,14 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique, Nz
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void SetMaxLightPassPerObject(unsigned int passCount);
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static bool Initialize();
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static void Uninitialize();
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private:
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struct ShaderUniforms;
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void DrawBasicSprites(const NzScene* scene) const;
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void DrawBillboards(const NzScene* scene) const;
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void DrawOpaqueModels(const NzScene* scene) const;
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void DrawTransparentModels(const NzScene* scene) const;
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const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
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@ -55,12 +59,18 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique, Nz
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};
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mutable std::unordered_map<const NzShader*, ShaderUniforms> m_shaderUniforms;
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NzBuffer m_vertexBuffer;
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mutable NzForwardRenderQueue m_renderQueue;
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NzIndexBufferRef m_indexBuffer;
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mutable NzLightManager m_directionalLights;
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mutable NzLightManager m_lights;
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NzVertexBuffer m_billboardPointBuffer;
|
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NzVertexBuffer m_spriteBuffer;
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unsigned int m_maxLightPassPerObject;
|
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static NzIndexBuffer s_quadIndexBuffer;
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static NzVertexBuffer s_quadVertexBuffer;
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static NzVertexDeclaration s_billboardInstanceDeclaration;
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static NzVertexDeclaration s_billboardVertexDeclaration;
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};
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#endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP
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|
|
|
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|
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@ -0,0 +1,34 @@
|
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// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
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#pragma once
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|
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#ifndef NAZARA_PARTICLECONTROLLER_HPP
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#define NAZARA_PARTICLECONTROLLER_HPP
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#include <Nazara/Prerequesites.hpp>
|
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#include <Nazara/Core/Resource.hpp>
|
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#include <Nazara/Core/ResourceListenerWrapper.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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class NzParticleController;
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class NzParticleMapper;
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class NzParticleSystem;
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using NzParticleControllerConstListener = NzResourceListenerWrapper<const NzParticleController>;
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using NzParticleControllerConstRef = NzResourceRef<const NzParticleController>;
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using NzParticleControllerListener = NzResourceListenerWrapper<NzParticleController>;
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using NzParticleControllerRef = NzResourceRef<NzParticleController>;
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class NAZARA_API NzParticleController : public NzResource
|
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{
|
||||
public:
|
||||
NzParticleController() = default;
|
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NzParticleController(const NzParticleController& controller);
|
||||
virtual ~NzParticleController();
|
||||
|
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virtual void Apply(NzParticleSystem& system, NzParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
|
||||
};
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||||
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||||
#endif // NAZARA_PARTICLECONTROLLER_HPP
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEDECLARATION_HPP
|
||||
#define NAZARA_PARTICLEDECLARATION_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceListenerWrapper.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
|
||||
class NzParticleDeclaration;
|
||||
|
||||
using NzParticleDeclarationConstListener = NzResourceListenerWrapper<const NzParticleDeclaration>;
|
||||
using NzParticleDeclarationConstRef = NzResourceRef<const NzParticleDeclaration>;
|
||||
using NzParticleDeclarationListener = NzResourceListenerWrapper<NzParticleDeclaration>;
|
||||
using NzParticleDeclarationRef = NzResourceRef<NzParticleDeclaration>;
|
||||
|
||||
class NAZARA_API NzParticleDeclaration : public NzResource
|
||||
{
|
||||
friend class NzGraphics;
|
||||
|
||||
public:
|
||||
NzParticleDeclaration();
|
||||
NzParticleDeclaration(const NzParticleDeclaration& declaration);
|
||||
~NzParticleDeclaration();
|
||||
|
||||
void DisableComponent(nzParticleComponent component);
|
||||
void EnableComponent(nzParticleComponent component, nzComponentType type, unsigned int offset);
|
||||
|
||||
void GetComponent(nzParticleComponent component, bool* enabled, nzComponentType* type, unsigned int* offset) const;
|
||||
unsigned int GetStride() const;
|
||||
|
||||
void SetStride(unsigned int stride);
|
||||
|
||||
NzParticleDeclaration& operator=(const NzParticleDeclaration& declaration);
|
||||
|
||||
static NzParticleDeclaration* Get(nzParticleLayout layout);
|
||||
static bool IsTypeSupported(nzComponentType type);
|
||||
|
||||
private:
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
struct Component
|
||||
{
|
||||
nzComponentType type;
|
||||
bool enabled = false;
|
||||
unsigned int offset;
|
||||
|
||||
/*
|
||||
** -Lynix:
|
||||
** Il serait aussi possible de préciser le stride de façon indépendante, ce que je ne permets pas
|
||||
** pour décomplexifier l'interface en enlevant quelque chose que je juge inutile.
|
||||
** Si vous pensez que ça peut être utile, n'hésitez pas à me le faire savoir !
|
||||
*/
|
||||
};
|
||||
|
||||
Component m_components[nzParticleComponent_Max+1];
|
||||
unsigned int m_stride;
|
||||
|
||||
static NzParticleDeclaration s_declarations[nzParticleLayout_Max+1];
|
||||
};
|
||||
|
||||
#endif // NAZARA_PARTICLEDECLARATION_HPP
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEEMITTER_HPP
|
||||
#define NAZARA_PARTICLEEMITTER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Utility/Node.hpp>
|
||||
|
||||
class NzParticleMapper;
|
||||
class NzParticleSystem;
|
||||
|
||||
class NAZARA_API NzParticleEmitter : public NzNode
|
||||
{
|
||||
public:
|
||||
NzParticleEmitter();
|
||||
NzParticleEmitter(const NzParticleEmitter& emitter) = default;
|
||||
NzParticleEmitter(NzParticleEmitter&& emitter) = default;
|
||||
virtual ~NzParticleEmitter();
|
||||
|
||||
virtual void Emit(NzParticleSystem& system, float elapsedTime) const;
|
||||
|
||||
unsigned int GetEmissionCount() const;
|
||||
float GetEmissionRate() const;
|
||||
|
||||
void SetEmissionCount(unsigned int count);
|
||||
void SetEmissionRate(float rate);
|
||||
|
||||
NzParticleEmitter& operator=(const NzParticleEmitter& emitter) = default;
|
||||
NzParticleEmitter& operator=(NzParticleEmitter&& emitter) = default;
|
||||
|
||||
private:
|
||||
virtual void SetupParticles(NzParticleMapper& mapper, unsigned int count) const = 0;
|
||||
|
||||
mutable float m_emissionAccumulator;
|
||||
float m_emissionRate;
|
||||
unsigned int m_emissionCount;
|
||||
};
|
||||
|
||||
#endif // NAZARA_PARTICLEEMITTER_HPP
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEGENERATOR_HPP
|
||||
#define NAZARA_PARTICLEGENERATOR_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceListenerWrapper.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
|
||||
class NzParticleGenerator;
|
||||
class NzParticleMapper;
|
||||
class NzParticleSystem;
|
||||
|
||||
using NzParticleGeneratorConstListener = NzResourceListenerWrapper<const NzParticleGenerator>;
|
||||
using NzParticleGeneratorConstRef = NzResourceRef<const NzParticleGenerator>;
|
||||
using NzParticleGeneratorListener = NzResourceListenerWrapper<NzParticleGenerator>;
|
||||
using NzParticleGeneratorRef = NzResourceRef<NzParticleGenerator>;
|
||||
|
||||
class NAZARA_API NzParticleGenerator : public NzResource
|
||||
{
|
||||
public:
|
||||
NzParticleGenerator() = default;
|
||||
NzParticleGenerator(const NzParticleGenerator& generator);
|
||||
virtual ~NzParticleGenerator();
|
||||
|
||||
virtual void Generate(NzParticleSystem& system, NzParticleMapper& mapper, unsigned int startId, unsigned int endId) = 0;
|
||||
};
|
||||
|
||||
#endif // NAZARA_PARTICLEGENERATOR_HPP
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEMAPPER_HPP
|
||||
#define NAZARA_PARTICLEMAPPER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/SparsePtr.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Graphics/ParticleDeclaration.hpp>
|
||||
|
||||
class NAZARA_API NzParticleMapper
|
||||
{
|
||||
public:
|
||||
NzParticleMapper(void* buffer, const NzParticleDeclaration* declaration);
|
||||
~NzParticleMapper();
|
||||
|
||||
template<typename T> NzSparsePtr<T> GetComponentPtr(nzParticleComponent component);
|
||||
template<typename T> NzSparsePtr<const T> GetComponentPtr(nzParticleComponent component) const;
|
||||
|
||||
private:
|
||||
const NzParticleDeclaration* m_declaration;
|
||||
nzUInt8* m_ptr;
|
||||
};
|
||||
|
||||
#include <Nazara/Graphics/ParticleMapper.inl>
|
||||
|
||||
#endif // NAZARA_PARTICLEMAPPER_HPP
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
template <typename T>
|
||||
NzSparsePtr<T> NzParticleMapper::GetComponentPtr(nzParticleComponent component)
|
||||
{
|
||||
// Ensuite le composant qui nous intéresse
|
||||
bool enabled;
|
||||
nzComponentType type;
|
||||
unsigned int offset;
|
||||
m_declaration->GetComponent(component, &enabled, &type, &offset);
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
///TODO: Vérifier le rapport entre le type de l'attribut et le type template ?
|
||||
return NzSparsePtr<T>(m_ptr + offset, m_declaration->GetStride());
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraError("Attribute 0x" + NzString::Number(component, 16) + " is not enabled");
|
||||
return NzSparsePtr<T>();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
NzSparsePtr<const T> NzParticleMapper::GetComponentPtr(nzParticleComponent component) const
|
||||
{
|
||||
// Ensuite le composant qui nous intéresse
|
||||
bool enabled;
|
||||
nzComponentType type;
|
||||
unsigned int offset;
|
||||
m_declaration->GetComponent(component, &enabled, &type, &offset);
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
///TODO: Vérifier le rapport entre le type de l'attribut et le type template ?
|
||||
return NzSparsePtr<const T>(m_ptr + offset, m_declaration->GetStride());
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraError("Attribute 0x" + NzString::Number(component, 16) + " is not enabled");
|
||||
return NzSparsePtr<const T>();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLERENDERER_HPP
|
||||
#define NAZARA_PARTICLERENDERER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceListenerWrapper.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
|
||||
class NzAbstractRenderQueue;
|
||||
class NzParticleMapper;
|
||||
class NzParticleRenderer;
|
||||
class NzParticleSystem;
|
||||
|
||||
using NzParticleRendererConstListener = NzResourceListenerWrapper<const NzParticleRenderer>;
|
||||
using NzParticleRendererConstRef = NzResourceRef<const NzParticleRenderer>;
|
||||
using NzParticleRendererListener = NzResourceListenerWrapper<NzParticleRenderer>;
|
||||
using NzParticleRendererRef = NzResourceRef<NzParticleRenderer>;
|
||||
|
||||
class NAZARA_API NzParticleRenderer : public NzResource
|
||||
{
|
||||
public:
|
||||
NzParticleRenderer() = default;
|
||||
NzParticleRenderer(const NzParticleRenderer& renderer);
|
||||
virtual ~NzParticleRenderer();
|
||||
|
||||
virtual void Render(const NzParticleSystem& system, const NzParticleMapper& mapper, unsigned int startId, unsigned int endId, NzAbstractRenderQueue* renderQueue) = 0;
|
||||
};
|
||||
|
||||
#endif // NAZARA_PARTICLERENDERER_HPP
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLESTRUCT_HPP
|
||||
#define NAZARA_PARTICLESTRUCT_HPP
|
||||
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
|
||||
struct NzParticleStruct_Billboard
|
||||
{
|
||||
NzColor color;
|
||||
NzVector3f normal;
|
||||
NzVector3f position;
|
||||
NzVector3f velocity;
|
||||
nzUInt32 life;
|
||||
float rotation;
|
||||
};
|
||||
|
||||
struct NzParticleStruct_Model
|
||||
{
|
||||
NzVector3f position;
|
||||
NzVector3f velocity;
|
||||
nzUInt32 life;
|
||||
NzQuaternionf rotation;
|
||||
};
|
||||
|
||||
struct NzParticleStruct_Sprite
|
||||
{
|
||||
NzColor color;
|
||||
NzVector2f position;
|
||||
NzVector2f velocity;
|
||||
nzUInt32 life;
|
||||
float rotation;
|
||||
};
|
||||
|
||||
#endif // NAZARA_PARTICLESTRUCT_HPP
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLESYSTEM_HPP
|
||||
#define NAZARA_PARTICLESYSTEM_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Updatable.hpp>
|
||||
#include <Nazara/Graphics/ParticleController.hpp>
|
||||
#include <Nazara/Graphics/ParticleDeclaration.hpp>
|
||||
#include <Nazara/Graphics/ParticleEmitter.hpp>
|
||||
#include <Nazara/Graphics/ParticleGenerator.hpp>
|
||||
#include <Nazara/Graphics/ParticleRenderer.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Math/BoundingVolume.hpp>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
class NAZARA_API NzParticleSystem : public NzSceneNode, NzUpdatable
|
||||
{
|
||||
public:
|
||||
NzParticleSystem(unsigned int maxParticleCount, nzParticleLayout layout);
|
||||
NzParticleSystem(unsigned int maxParticleCount, const NzParticleDeclaration* declaration);
|
||||
NzParticleSystem(const NzParticleSystem& emitter);
|
||||
~NzParticleSystem();
|
||||
|
||||
void AddController(NzParticleController* controller);
|
||||
void AddEmitter(NzParticleEmitter* emitter);
|
||||
void AddGenerator(NzParticleGenerator* generator);
|
||||
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const;
|
||||
|
||||
void* CreateParticle();
|
||||
void* CreateParticles(unsigned int count);
|
||||
|
||||
void EnableFixedStep(bool fixedStep);
|
||||
|
||||
void* GenerateParticle();
|
||||
void* GenerateParticles(unsigned int count);
|
||||
|
||||
const NzBoundingVolumef& GetBoundingVolume() const override;
|
||||
const NzParticleDeclaration* GetDeclaration() const;
|
||||
float GetFixedStepSize() const;
|
||||
unsigned int GetMaxParticleCount() const;
|
||||
unsigned int GetParticleCount() const;
|
||||
unsigned int GetParticleSize() const;
|
||||
nzSceneNodeType GetSceneNodeType() const override;
|
||||
|
||||
bool IsDrawable() const;
|
||||
bool IsFixedStepEnabled() const;
|
||||
|
||||
void KillParticle(unsigned int index);
|
||||
void KillParticles();
|
||||
|
||||
void RemoveController(NzParticleController* controller);
|
||||
void RemoveEmitter(NzParticleEmitter* emitter);
|
||||
void RemoveGenerator(NzParticleGenerator* generator);
|
||||
|
||||
void SetFixedStepSize(float stepSize);
|
||||
void SetRenderer(NzParticleRenderer* renderer);
|
||||
|
||||
NzParticleSystem& operator=(const NzParticleSystem& emitter);
|
||||
|
||||
private:
|
||||
void GenerateAABB() const;
|
||||
void Register() override;
|
||||
void ResizeBuffer();
|
||||
void Unregister() override;
|
||||
void UpdateBoundingVolume() const;
|
||||
void Update() override;
|
||||
|
||||
std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
|
||||
mutable std::vector<nzUInt8> m_buffer;
|
||||
std::vector<NzParticleControllerRef> m_controllers;
|
||||
std::vector<NzParticleEmitter*> m_emitters;
|
||||
std::vector<NzParticleGeneratorRef> m_generators;
|
||||
mutable NzBoundingVolumef m_boundingVolume;
|
||||
NzParticleDeclarationConstRef m_declaration;
|
||||
NzParticleRendererRef m_renderer;
|
||||
mutable bool m_boundingVolumeUpdated;
|
||||
bool m_fixedStepEnabled;
|
||||
bool m_processing;
|
||||
float m_stepAccumulator;
|
||||
float m_stepSize;
|
||||
unsigned int m_maxParticleCount;
|
||||
unsigned int m_particleCount;
|
||||
unsigned int m_particleSize;
|
||||
};
|
||||
|
||||
#endif // NAZARA_PARTICLESYSTEM_HPP
|
||||
|
|
@ -23,6 +23,18 @@ m_forwardQueue(forwardQueue)
|
|||
{
|
||||
}
|
||||
|
||||
void NzDeferredRenderQueue::AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos, const NzColor& color)
|
||||
{
|
||||
///TODO: Rendre les billboards via Deferred Shading si possible
|
||||
m_forwardQueue->AddBillboard(material, position, size, sinCos, color);
|
||||
}
|
||||
|
||||
void NzDeferredRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const NzColor> colorPtr)
|
||||
{
|
||||
///TODO: Rendre les billboards via Deferred Shading si possible
|
||||
m_forwardQueue->AddBillboards(material, count, positionPtr, sizePtr, sinCosPtr, colorPtr);
|
||||
}
|
||||
|
||||
void NzDeferredRenderQueue::AddDrawable(const NzDrawable* drawable)
|
||||
{
|
||||
m_forwardQueue->AddDrawable(drawable);
|
||||
|
|
@ -90,6 +102,7 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
|
|||
it2 = meshMap.insert(std::make_pair(meshData, std::move(instanceEntry))).first;
|
||||
}
|
||||
|
||||
// On ajoute la matrice à la liste des instances de cet objet
|
||||
std::vector<NzMatrix4f>& instances = it2->second.instances;
|
||||
instances.push_back(transformMatrix);
|
||||
|
||||
|
|
|
|||
|
|
@ -18,6 +18,60 @@ namespace
|
|||
};
|
||||
}
|
||||
|
||||
void NzForwardRenderQueue::AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos, const NzColor& color)
|
||||
{
|
||||
auto it = billboards.find(material);
|
||||
if (it == billboards.end())
|
||||
{
|
||||
BatchedBillboardEntry entry(this, ResourceType_Material);
|
||||
entry.materialListener = material;
|
||||
|
||||
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
|
||||
}
|
||||
|
||||
BatchedBillboardEntry& entry = it->second;
|
||||
|
||||
auto& billboardVector = entry.billboards;
|
||||
billboardVector.push_back(BillboardData{color, position, size, sinCos});
|
||||
}
|
||||
|
||||
void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const NzColor> colorPtr)
|
||||
{
|
||||
///DOC: sinCosPtr et colorPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
|
||||
NzVector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
|
||||
|
||||
if (!sinCosPtr)
|
||||
sinCosPtr.Reset(&defaultSinCos, 0); // L'astuce ici est de mettre le stride sur zéro, rendant le pointeur immobile
|
||||
|
||||
if (!colorPtr)
|
||||
colorPtr.Reset(&NzColor::White, 0); // Pareil
|
||||
|
||||
auto it = billboards.find(material);
|
||||
if (it == billboards.end())
|
||||
{
|
||||
BatchedBillboardEntry entry(this, ResourceType_Material);
|
||||
entry.materialListener = material;
|
||||
|
||||
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
|
||||
}
|
||||
|
||||
BatchedBillboardEntry& entry = it->second;
|
||||
|
||||
auto& billboardVector = entry.billboards;
|
||||
unsigned int prevSize = billboardVector.size();
|
||||
billboardVector.resize(prevSize + count);
|
||||
|
||||
BillboardData* billboardData = &billboardVector[prevSize];
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
billboardData->center = *positionPtr++;
|
||||
billboardData->color = *colorPtr++;
|
||||
billboardData->sinCos = *sinCosPtr++;
|
||||
billboardData->size = *sizePtr++;
|
||||
billboardData++;
|
||||
}
|
||||
}
|
||||
|
||||
void NzForwardRenderQueue::AddDrawable(const NzDrawable* drawable)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
|
|
@ -63,6 +117,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
|
|||
{
|
||||
if (material->IsEnabled(nzRendererParameter_Blend))
|
||||
{
|
||||
// Le matériau est transparent, nous devons rendre ce mesh d'une autre façon (après le rendu des objets opaques et en les triant)
|
||||
unsigned int index = transparentModelData.size();
|
||||
transparentModelData.resize(index+1);
|
||||
|
||||
|
|
@ -76,7 +131,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
|
|||
}
|
||||
else
|
||||
{
|
||||
ModelBatches::iterator it = opaqueModels.find(material);
|
||||
auto it = opaqueModels.find(material);
|
||||
if (it == opaqueModels.end())
|
||||
{
|
||||
BatchedModelEntry entry(this, ResourceType_Material);
|
||||
|
|
@ -150,6 +205,7 @@ void NzForwardRenderQueue::Clear(bool fully)
|
|||
if (fully)
|
||||
{
|
||||
basicSprites.clear();
|
||||
billboards.clear();
|
||||
opaqueModels.clear();
|
||||
}
|
||||
}
|
||||
|
|
@ -157,6 +213,7 @@ void NzForwardRenderQueue::Clear(bool fully)
|
|||
void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
|
||||
{
|
||||
NzPlanef nearPlane = viewer->GetFrustum().GetPlane(nzFrustumPlane_Near);
|
||||
NzVector3f viewerPos = viewer->GetEyePosition();
|
||||
NzVector3f viewerNormal = viewer->GetForward();
|
||||
|
||||
std::sort(transparentModels.begin(), transparentModels.end(), [this, &nearPlane, &viewerNormal](unsigned int index1, unsigned int index2)
|
||||
|
|
@ -169,6 +226,22 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
|
|||
|
||||
return nearPlane.Distance(position1) > nearPlane.Distance(position2);
|
||||
});
|
||||
|
||||
for (auto& pair : billboards)
|
||||
{
|
||||
const NzMaterial* mat = pair.first;
|
||||
|
||||
if (mat->IsEnabled(nzRendererParameter_Blend))
|
||||
{
|
||||
BatchedBillboardEntry& entry = pair.second;
|
||||
auto& billboardVector = entry.billboards;
|
||||
|
||||
std::sort(billboardVector.begin(), billboardVector.end(), [&viewerPos](const BillboardData& data1, const BillboardData& data2)
|
||||
{
|
||||
return viewerPos.SquaredDistance(data1.center) > viewerPos.SquaredDistance(data2.center);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
|
||||
|
|
@ -197,6 +270,7 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
|
|||
const NzMaterial* material = static_cast<const NzMaterial*>(resource);
|
||||
|
||||
basicSprites.erase(material);
|
||||
billboards.erase(material);
|
||||
opaqueModels.erase(material);
|
||||
break;
|
||||
}
|
||||
|
|
@ -257,6 +331,15 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
|
|||
}
|
||||
}
|
||||
|
||||
for (auto it = billboards.begin(); it != billboards.end(); ++it)
|
||||
{
|
||||
if (it->first == resource)
|
||||
{
|
||||
billboards.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
|
||||
{
|
||||
if (it->first == resource)
|
||||
|
|
@ -306,6 +389,26 @@ void NzForwardRenderQueue::OnResourceReleased(const NzResource* resource, int in
|
|||
}
|
||||
}
|
||||
|
||||
bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
|
||||
{
|
||||
const NzUberShader* uberShader1 = mat1->GetShader();
|
||||
const NzUberShader* uberShader2 = mat2->GetShader();
|
||||
if (uberShader1 != uberShader2)
|
||||
return uberShader1 < uberShader2;
|
||||
|
||||
const NzShader* shader1 = mat1->GetShaderInstance(nzShaderFlags_Billboard | nzShaderFlags_VertexColor)->GetShader();
|
||||
const NzShader* shader2 = mat2->GetShaderInstance(nzShaderFlags_Billboard | nzShaderFlags_VertexColor)->GetShader();
|
||||
if (shader1 != shader2)
|
||||
return shader1 < shader2;
|
||||
|
||||
const NzTexture* diffuseMap1 = mat1->GetDiffuseMap();
|
||||
const NzTexture* diffuseMap2 = mat2->GetDiffuseMap();
|
||||
if (diffuseMap1 != diffuseMap2)
|
||||
return diffuseMap1 < diffuseMap2;
|
||||
|
||||
return mat1 < mat2;
|
||||
}
|
||||
|
||||
bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
|
||||
{
|
||||
const NzUberShader* uberShader1 = mat1->GetShader();
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/OffsetOf.hpp>
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/Drawable.hpp>
|
||||
|
|
@ -22,46 +24,29 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
static NzIndexBuffer* s_indexBuffer = nullptr;
|
||||
unsigned int s_maxSprites = 8192;
|
||||
|
||||
NzIndexBuffer* BuildIndexBuffer()
|
||||
struct BillboardPoint
|
||||
{
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, s_maxSprites*6, nzDataStorage_Hardware, nzBufferUsage_Static));
|
||||
indexBuffer->SetPersistent(false);
|
||||
NzColor color;
|
||||
NzVector3f position;
|
||||
NzVector2f size;
|
||||
NzVector2f sinCos; // doit suivre size
|
||||
NzVector2f uv;
|
||||
};
|
||||
|
||||
NzBufferMapper<NzIndexBuffer> mapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
nzUInt16* indices = static_cast<nzUInt16*>(mapper.GetPointer());
|
||||
|
||||
for (unsigned int i = 0; i < s_maxSprites; ++i)
|
||||
{
|
||||
*indices++ = i*4 + 0;
|
||||
*indices++ = i*4 + 2;
|
||||
*indices++ = i*4 + 1;
|
||||
|
||||
*indices++ = i*4 + 2;
|
||||
*indices++ = i*4 + 3;
|
||||
*indices++ = i*4 + 1;
|
||||
}
|
||||
|
||||
return indexBuffer.release();
|
||||
}
|
||||
unsigned int s_maxQuads = std::numeric_limits<nzUInt16>::max()/6;
|
||||
unsigned int s_vertexBufferSize = 4*1024*1024; // 4 MiB
|
||||
}
|
||||
|
||||
NzForwardRenderTechnique::NzForwardRenderTechnique() :
|
||||
m_spriteBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), s_maxSprites*4, nzDataStorage_Hardware, nzBufferUsage_Dynamic),
|
||||
m_vertexBuffer(nzBufferType_Vertex),
|
||||
m_maxLightPassPerObject(3)
|
||||
{
|
||||
if (!s_indexBuffer)
|
||||
s_indexBuffer = BuildIndexBuffer();
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
m_indexBuffer = s_indexBuffer;
|
||||
}
|
||||
m_vertexBuffer.Create(s_vertexBufferSize, nzDataStorage_Hardware, nzBufferUsage_Dynamic);
|
||||
|
||||
NzForwardRenderTechnique::~NzForwardRenderTechnique()
|
||||
{
|
||||
if (m_indexBuffer.Reset())
|
||||
s_indexBuffer = nullptr;
|
||||
m_billboardPointBuffer.Reset(&s_billboardVertexDeclaration, &m_vertexBuffer);
|
||||
m_spriteBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), &m_vertexBuffer);
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::Clear(const NzScene* scene) const
|
||||
|
|
@ -90,6 +75,9 @@ bool NzForwardRenderTechnique::Draw(const NzScene* scene) const
|
|||
if (!m_renderQueue.basicSprites.empty())
|
||||
DrawBasicSprites(scene);
|
||||
|
||||
if (!m_renderQueue.billboards.empty())
|
||||
DrawBillboards(scene);
|
||||
|
||||
// Les autres drawables (Exemple: Terrain)
|
||||
for (const NzDrawable* drawable : m_renderQueue.otherDrawables)
|
||||
drawable->Draw();
|
||||
|
|
@ -168,7 +156,7 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
|||
const NzShader* lastShader = nullptr;
|
||||
const ShaderUniforms* shaderUniforms = nullptr;
|
||||
|
||||
NzRenderer::SetIndexBuffer(m_indexBuffer);
|
||||
NzRenderer::SetIndexBuffer(&s_quadIndexBuffer);
|
||||
NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Identity());
|
||||
NzRenderer::SetVertexBuffer(&m_spriteBuffer);
|
||||
|
||||
|
|
@ -229,11 +217,12 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
|||
NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<NzVertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
|
||||
|
||||
unsigned int spriteCount = 0;
|
||||
unsigned int maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount()/4);
|
||||
|
||||
do
|
||||
{
|
||||
NzForwardRenderQueue::SpriteChain_XYZ_Color_UV& currentChain = spriteChainVector[spriteChain];
|
||||
unsigned int count = std::min(s_maxSprites - spriteCount, currentChain.spriteCount - spriteChainOffset);
|
||||
unsigned int count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
|
||||
|
||||
std::memcpy(vertices, currentChain.vertices + spriteChainOffset*4, 4*count*sizeof(NzVertexStruct_XYZ_Color_UV));
|
||||
vertices += count*4;
|
||||
|
|
@ -248,7 +237,7 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
|||
spriteChainOffset = 0;
|
||||
}
|
||||
}
|
||||
while (spriteCount < s_maxSprites && spriteChain < spriteChainCount);
|
||||
while (spriteCount < maxSpriteCount && spriteChain < spriteChainCount);
|
||||
|
||||
vertexMapper.Unmap();
|
||||
|
||||
|
|
@ -266,6 +255,211 @@ void NzForwardRenderTechnique::DrawBasicSprites(const NzScene* scene) const
|
|||
}
|
||||
}
|
||||
|
||||
bool NzForwardRenderTechnique::Initialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
s_quadIndexBuffer.Reset(false, s_maxQuads*6, nzDataStorage_Hardware, nzBufferUsage_Static);
|
||||
|
||||
NzBufferMapper<NzIndexBuffer> mapper(s_quadIndexBuffer, nzBufferAccess_WriteOnly);
|
||||
nzUInt16* indices = static_cast<nzUInt16*>(mapper.GetPointer());
|
||||
|
||||
for (unsigned int i = 0; i < s_maxQuads; ++i)
|
||||
{
|
||||
*indices++ = i*4 + 0;
|
||||
*indices++ = i*4 + 2;
|
||||
*indices++ = i*4 + 1;
|
||||
|
||||
*indices++ = i*4 + 2;
|
||||
*indices++ = i*4 + 3;
|
||||
*indices++ = i*4 + 1;
|
||||
}
|
||||
|
||||
mapper.Unmap(); // Inutile de garder le buffer ouvert plus longtemps
|
||||
|
||||
// Quad buffer (utilisé pour l'instancing de billboard et de sprites)
|
||||
//Note: Les UV sont calculés dans le shader
|
||||
s_quadVertexBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XY), 4, nzDataStorage_Hardware, nzBufferUsage_Static);
|
||||
|
||||
float vertices[2*4] = {
|
||||
-0.5f, -0.5f,
|
||||
0.5f, -0.5f,
|
||||
-0.5f, 0.5f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
|
||||
s_quadVertexBuffer.FillRaw(vertices, 0, sizeof(vertices));
|
||||
|
||||
// Déclaration lors du rendu des billboards par sommet
|
||||
s_billboardVertexDeclaration.EnableComponent(nzVertexComponent_Color, nzComponentType_Color, NzOffsetOf(BillboardPoint, color));
|
||||
s_billboardVertexDeclaration.EnableComponent(nzVertexComponent_Position, nzComponentType_Float3, NzOffsetOf(BillboardPoint, position));
|
||||
s_billboardVertexDeclaration.EnableComponent(nzVertexComponent_TexCoord, nzComponentType_Float2, NzOffsetOf(BillboardPoint, uv));
|
||||
s_billboardVertexDeclaration.EnableComponent(nzVertexComponent_Userdata0, nzComponentType_Float4, NzOffsetOf(BillboardPoint, size)); // Englobe sincos
|
||||
|
||||
// Declaration utilisée lors du rendu des billboards par instancing
|
||||
// L'avantage ici est la copie directe (std::memcpy) des données de la RenderQueue vers le buffer GPU
|
||||
s_billboardInstanceDeclaration.EnableComponent(nzVertexComponent_InstanceData0, nzComponentType_Float3, NzOffsetOf(NzForwardRenderQueue::BillboardData, center));
|
||||
s_billboardInstanceDeclaration.EnableComponent(nzVertexComponent_InstanceData1, nzComponentType_Float4, NzOffsetOf(NzForwardRenderQueue::BillboardData, size)); // Englobe sincos
|
||||
s_billboardInstanceDeclaration.EnableComponent(nzVertexComponent_InstanceData2, nzComponentType_Color, NzOffsetOf(NzForwardRenderQueue::BillboardData, color));
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraError("Failed to initialise: " + NzString(e.what()));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::Uninitialize()
|
||||
{
|
||||
s_quadIndexBuffer.Reset();
|
||||
s_quadVertexBuffer.Reset();
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::DrawBillboards(const NzScene* scene) const
|
||||
{
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
const NzShader* lastShader = nullptr;
|
||||
const ShaderUniforms* shaderUniforms = nullptr;
|
||||
|
||||
if (NzRenderer::HasCapability(nzRendererCap_Instancing))
|
||||
{
|
||||
NzVertexBuffer* instanceBuffer = NzRenderer::GetInstanceBuffer();
|
||||
instanceBuffer->SetVertexDeclaration(&s_billboardInstanceDeclaration);
|
||||
|
||||
NzRenderer::SetVertexBuffer(&s_quadVertexBuffer);
|
||||
|
||||
for (auto& matIt : m_renderQueue.billboards)
|
||||
{
|
||||
const NzMaterial* material = matIt.first;
|
||||
auto& entry = matIt.second;
|
||||
auto& billboardVector = entry.billboards;
|
||||
|
||||
unsigned int billboardCount = billboardVector.size();
|
||||
if (billboardCount > 0)
|
||||
{
|
||||
// On commence par appliquer du matériau (et récupérer le shader ainsi activé)
|
||||
const NzShader* shader = material->Apply(nzShaderFlags_Billboard | nzShaderFlags_Instancing | nzShaderFlags_VertexColor);
|
||||
|
||||
// Les uniformes sont conservées au sein d'un programme, inutile de les renvoyer tant qu'il ne change pas
|
||||
if (shader != lastShader)
|
||||
{
|
||||
// Index des uniformes dans le shader
|
||||
shaderUniforms = GetShaderUniforms(shader);
|
||||
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
lastShader = shader;
|
||||
}
|
||||
|
||||
const NzForwardRenderQueue::BillboardData* data = &billboardVector[0];
|
||||
unsigned int maxBillboardPerDraw = instanceBuffer->GetVertexCount();
|
||||
do
|
||||
{
|
||||
unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
|
||||
billboardCount -= renderedBillboardCount;
|
||||
|
||||
instanceBuffer->Fill(data, 0, renderedBillboardCount, true);
|
||||
data += renderedBillboardCount;
|
||||
|
||||
NzRenderer::DrawPrimitivesInstanced(renderedBillboardCount, nzPrimitiveMode_TriangleStrip, 0, 4);
|
||||
}
|
||||
while (billboardCount > 0);
|
||||
|
||||
billboardVector.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NzRenderer::SetIndexBuffer(&s_quadIndexBuffer);
|
||||
NzRenderer::SetVertexBuffer(&m_billboardPointBuffer);
|
||||
|
||||
for (auto& matIt : m_renderQueue.billboards)
|
||||
{
|
||||
const NzMaterial* material = matIt.first;
|
||||
auto& entry = matIt.second;
|
||||
auto& billboardVector = entry.billboards;
|
||||
|
||||
unsigned int billboardCount = billboardVector.size();
|
||||
if (billboardCount > 0)
|
||||
{
|
||||
// On commence par appliquer du matériau (et récupérer le shader ainsi activé)
|
||||
const NzShader* shader = material->Apply(nzShaderFlags_Billboard | nzShaderFlags_VertexColor);
|
||||
|
||||
// Les uniformes sont conservées au sein d'un programme, inutile de les renvoyer tant qu'il ne change pas
|
||||
if (shader != lastShader)
|
||||
{
|
||||
// Couleur ambiante de la scène
|
||||
shader->SendColor(shaderUniforms->sceneAmbient, scene->GetAmbientColor());
|
||||
// Position de la caméra
|
||||
shader->SendVector(shaderUniforms->eyePosition, viewer->GetEyePosition());
|
||||
|
||||
lastShader = shader;
|
||||
}
|
||||
|
||||
const NzForwardRenderQueue::BillboardData* data = &billboardVector[0];
|
||||
unsigned int maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount()/4);
|
||||
|
||||
do
|
||||
{
|
||||
unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
|
||||
billboardCount -= renderedBillboardCount;
|
||||
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(m_billboardPointBuffer, nzBufferAccess_DiscardAndWrite, 0, renderedBillboardCount*4);
|
||||
BillboardPoint* vertices = reinterpret_cast<BillboardPoint*>(vertexMapper.GetPointer());
|
||||
|
||||
for (unsigned int i = 0; i < renderedBillboardCount; ++i)
|
||||
{
|
||||
const NzForwardRenderQueue::BillboardData& billboard = *data++;
|
||||
|
||||
vertices->color = billboard.color;
|
||||
vertices->position = billboard.center;
|
||||
vertices->sinCos = billboard.sinCos;
|
||||
vertices->size = billboard.size;
|
||||
vertices->uv.Set(0.f, 1.f);
|
||||
vertices++;
|
||||
|
||||
vertices->color = billboard.color;
|
||||
vertices->position = billboard.center;
|
||||
vertices->sinCos = billboard.sinCos;
|
||||
vertices->size = billboard.size;
|
||||
vertices->uv.Set(1.f, 1.f);
|
||||
vertices++;
|
||||
|
||||
vertices->color = billboard.color;
|
||||
vertices->position = billboard.center;
|
||||
vertices->sinCos = billboard.sinCos;
|
||||
vertices->size = billboard.size;
|
||||
vertices->uv.Set(0.f, 0.f);
|
||||
vertices++;
|
||||
|
||||
vertices->color = billboard.color;
|
||||
vertices->position = billboard.center;
|
||||
vertices->sinCos = billboard.sinCos;
|
||||
vertices->size = billboard.size;
|
||||
vertices->uv.Set(1.f, 0.f);
|
||||
vertices++;
|
||||
}
|
||||
|
||||
vertexMapper.Unmap();
|
||||
|
||||
NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, renderedBillboardCount*6);
|
||||
}
|
||||
while (billboardCount > 0);
|
||||
|
||||
billboardVector.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NzForwardRenderTechnique::DrawOpaqueModels(const NzScene* scene) const
|
||||
{
|
||||
NzAbstractViewer* viewer = scene->GetViewer();
|
||||
|
|
@ -593,3 +787,8 @@ const NzForwardRenderTechnique::ShaderUniforms* NzForwardRenderTechnique::GetSha
|
|||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
NzIndexBuffer NzForwardRenderTechnique::s_quadIndexBuffer;
|
||||
NzVertexBuffer NzForwardRenderTechnique::s_quadVertexBuffer;
|
||||
NzVertexDeclaration NzForwardRenderTechnique::s_billboardInstanceDeclaration;
|
||||
NzVertexDeclaration NzForwardRenderTechnique::s_billboardVertexDeclaration;
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/ParticleDeclaration.hpp>
|
||||
#include <Nazara/Graphics/RenderTechniques.hpp>
|
||||
#include <Nazara/Graphics/SkinningManager.hpp>
|
||||
#include <Nazara/Graphics/Loaders/Mesh.hpp>
|
||||
|
|
@ -46,6 +47,12 @@ bool NzGraphics::Initialize()
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!NzParticleDeclaration::Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialize particle declarations");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!NzSkinningManager::Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialize skinning manager");
|
||||
|
|
@ -60,12 +67,22 @@ bool NzGraphics::Initialize()
|
|||
NzLoaders_Texture_Register();
|
||||
|
||||
// RenderTechniques
|
||||
if (!NzForwardRenderTechnique::Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialize Forward Rendering");
|
||||
return false;
|
||||
}
|
||||
|
||||
NzRenderTechniques::Register(NzRenderTechniques::ToString(nzRenderTechniqueType_BasicForward), 0, []() -> NzAbstractRenderTechnique* { return new NzForwardRenderTechnique; });
|
||||
|
||||
if (NzDeferredRenderTechnique::IsSupported())
|
||||
{
|
||||
NzDeferredRenderTechnique::Initialize();
|
||||
if (NzDeferredRenderTechnique::Initialize())
|
||||
NzRenderTechniques::Register(NzRenderTechniques::ToString(nzRenderTechniqueType_DeferredShading), 20, []() -> NzAbstractRenderTechnique* { return new NzDeferredRenderTechnique; });
|
||||
else
|
||||
{
|
||||
NazaraWarning("Failed to initialize Deferred Rendering");
|
||||
}
|
||||
}
|
||||
|
||||
NzFont::SetDefaultAtlas(std::make_shared<NzGuillotineTextureAtlas>());
|
||||
|
|
@ -126,7 +143,9 @@ void NzGraphics::Uninitialize()
|
|||
NzLoaders_Texture_Unregister();
|
||||
|
||||
NzDeferredRenderTechnique::Uninitialize();
|
||||
NzForwardRenderTechnique::Uninitialize();
|
||||
NzMaterial::Uninitialize();
|
||||
NzParticleDeclaration::Uninitialize();
|
||||
NzSkinningManager::Uninitialize();
|
||||
|
||||
NazaraNotice("Uninitialized: Graphics module");
|
||||
|
|
|
|||
|
|
@ -234,10 +234,11 @@ const NzUberShader* NzMaterial::GetShader() const
|
|||
|
||||
const NzUberShaderInstance* NzMaterial::GetShaderInstance(nzUInt32 flags) const
|
||||
{
|
||||
if (!m_shaders[flags].uberInstance)
|
||||
const ShaderInstance& instance = m_shaders[flags];
|
||||
if (!instance.uberInstance)
|
||||
GenerateShader(flags);
|
||||
|
||||
return m_shaders[flags].uberInstance;
|
||||
return instance.uberInstance;
|
||||
}
|
||||
|
||||
float NzMaterial::GetShininess() const
|
||||
|
|
@ -660,6 +661,7 @@ void NzMaterial::GenerateShader(nzUInt32 flags) const
|
|||
flags & nzShaderFlags_TextureOverlay);
|
||||
list.SetParameter("TRANSFORM", m_transformEnabled);
|
||||
|
||||
list.SetParameter("FLAG_BILLBOARD", static_cast<bool>(flags & nzShaderFlags_Billboard));
|
||||
list.SetParameter("FLAG_DEFERRED", static_cast<bool>((flags & nzShaderFlags_Deferred) != 0));
|
||||
list.SetParameter("FLAG_INSTANCING", static_cast<bool>((flags & nzShaderFlags_Instancing) != 0));
|
||||
list.SetParameter("FLAG_TEXTUREOVERLAY", static_cast<bool>((flags & nzShaderFlags_TextureOverlay) != 0));
|
||||
|
|
@ -731,7 +733,7 @@ bool NzMaterial::Initialize()
|
|||
}
|
||||
|
||||
uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING");
|
||||
uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
|
||||
uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_INSTANCING FLAG_VERTEXCOLOR TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
|
||||
|
||||
NzUberShaderLibrary::Register("Basic", uberShader.get());
|
||||
uberShader.release();
|
||||
|
|
@ -771,8 +773,8 @@ bool NzMaterial::Initialize()
|
|||
vertexShader.Set(reinterpret_cast<const char*>(compatibilityVertexShader), sizeof(compatibilityVertexShader));
|
||||
}
|
||||
|
||||
uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_DEFERRED FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST DIFFUSE_MAPPING EMISSIVE_MAPPING LIGHTING NORMAL_MAPPING PARALLAX_MAPPING SPECULAR_MAPPING");
|
||||
uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_DEFERRED FLAG_INSTANCING FLAG_VERTEXCOLOR COMPUTE_TBNMATRIX LIGHTING PARALLAX_MAPPING TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
|
||||
uberShader->SetShader(nzShaderStage_Fragment, fragmentShader, "FLAG_DEFERRED FLAG_TEXTUREOVERLAY ALPHA_MAPPING ALPHA_TEST AUTO_TEXCOORDS DIFFUSE_MAPPING EMISSIVE_MAPPING LIGHTING NORMAL_MAPPING PARALLAX_MAPPING SPECULAR_MAPPING");
|
||||
uberShader->SetShader(nzShaderStage_Vertex, vertexShader, "FLAG_BILLBOARD FLAG_DEFERRED FLAG_INSTANCING FLAG_VERTEXCOLOR COMPUTE_TBNMATRIX LIGHTING PARALLAX_MAPPING TEXTURE_MAPPING TRANSFORM UNIFORM_VERTEX_DEPTH");
|
||||
|
||||
NzUberShaderLibrary::Register("PhongLighting", uberShader.get());
|
||||
uberShader.release();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleController.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleController::NzParticleController(const NzParticleController& controller) :
|
||||
NzResource()
|
||||
{
|
||||
NazaraUnused(controller);
|
||||
}
|
||||
|
||||
NzParticleController::~NzParticleController() = default;
|
||||
|
|
@ -0,0 +1,231 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleDeclaration.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/OffsetOf.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Graphics/ParticleStruct.hpp>
|
||||
#include <Nazara/Utility/Utility.hpp>
|
||||
#include <cstring>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleDeclaration::NzParticleDeclaration() :
|
||||
m_stride(0)
|
||||
{
|
||||
}
|
||||
|
||||
NzParticleDeclaration::NzParticleDeclaration(const NzParticleDeclaration& declaration) :
|
||||
NzResource(),
|
||||
m_stride(declaration.m_stride)
|
||||
{
|
||||
std::memcpy(m_components, declaration.m_components, sizeof(Component)*(nzParticleComponent_Max+1));
|
||||
}
|
||||
|
||||
NzParticleDeclaration::~NzParticleDeclaration()
|
||||
{
|
||||
NotifyDestroy();
|
||||
}
|
||||
|
||||
void NzParticleDeclaration::DisableComponent(nzParticleComponent component)
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (component > nzParticleComponent_Max)
|
||||
{
|
||||
NazaraError("Vertex component out of enum");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (component == nzParticleComponent_Unused)
|
||||
{
|
||||
NazaraError("Cannot disable \"unused\" component");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
Component& vertexComponent = m_components[component];
|
||||
if (vertexComponent.enabled)
|
||||
{
|
||||
vertexComponent.enabled = false;
|
||||
m_stride -= NzUtility::ComponentStride[vertexComponent.type];
|
||||
}
|
||||
}
|
||||
|
||||
void NzParticleDeclaration::EnableComponent(nzParticleComponent component, nzComponentType type, unsigned int offset)
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (component > nzParticleComponent_Max)
|
||||
{
|
||||
NazaraError("Vertex component out of enum");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!IsTypeSupported(type))
|
||||
{
|
||||
NazaraError("Component type 0x" + NzString::Number(type, 16) + " is not supported by particle declarations");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (component != nzParticleComponent_Unused)
|
||||
{
|
||||
Component& particleComponent = m_components[component];
|
||||
if (particleComponent.enabled)
|
||||
m_stride -= NzUtility::ComponentStride[particleComponent.type];
|
||||
else
|
||||
particleComponent.enabled = true;
|
||||
|
||||
particleComponent.offset = offset;
|
||||
particleComponent.type = type;
|
||||
}
|
||||
|
||||
m_stride += NzUtility::ComponentStride[type];
|
||||
}
|
||||
|
||||
void NzParticleDeclaration::GetComponent(nzParticleComponent component, bool* enabled, nzComponentType* type, unsigned int* offset) const
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (component > nzParticleComponent_Max)
|
||||
{
|
||||
NazaraError("Particle component out of enum");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (component == nzParticleComponent_Unused)
|
||||
{
|
||||
NazaraError("Cannot get \"unused\" component");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
const Component& particleComponent = m_components[component];
|
||||
|
||||
if (enabled)
|
||||
*enabled = particleComponent.enabled;
|
||||
|
||||
if (type)
|
||||
*type = particleComponent.type;
|
||||
|
||||
if (offset)
|
||||
*offset = particleComponent.offset;
|
||||
}
|
||||
|
||||
unsigned int NzParticleDeclaration::GetStride() const
|
||||
{
|
||||
return m_stride;
|
||||
}
|
||||
|
||||
void NzParticleDeclaration::SetStride(unsigned int stride)
|
||||
{
|
||||
m_stride = stride;
|
||||
}
|
||||
|
||||
NzParticleDeclaration& NzParticleDeclaration::operator=(const NzParticleDeclaration& declaration)
|
||||
{
|
||||
std::memcpy(m_components, declaration.m_components, sizeof(Component)*(nzParticleComponent_Max+1));
|
||||
m_stride = declaration.m_stride;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
NzParticleDeclaration* NzParticleDeclaration::Get(nzParticleLayout layout)
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (layout > nzParticleLayout_Max)
|
||||
{
|
||||
NazaraError("Particle layout out of enum");
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
return &s_declarations[layout];
|
||||
}
|
||||
|
||||
bool NzParticleDeclaration::IsTypeSupported(nzComponentType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case nzComponentType_Color:
|
||||
case nzComponentType_Double1:
|
||||
case nzComponentType_Double2:
|
||||
case nzComponentType_Double3:
|
||||
case nzComponentType_Double4:
|
||||
case nzComponentType_Float1:
|
||||
case nzComponentType_Float2:
|
||||
case nzComponentType_Float3:
|
||||
case nzComponentType_Float4:
|
||||
case nzComponentType_Int1:
|
||||
case nzComponentType_Int2:
|
||||
case nzComponentType_Int3:
|
||||
case nzComponentType_Int4:
|
||||
case nzComponentType_Quaternion:
|
||||
return true;
|
||||
}
|
||||
|
||||
NazaraError("Component type not handled (0x" + NzString::Number(type, 16) + ')');
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NzParticleDeclaration::Initialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
NzErrorFlags flags(nzErrorFlag_Silent | nzErrorFlag_ThrowException);
|
||||
|
||||
// Layout : Type
|
||||
NzParticleDeclaration* declaration;
|
||||
|
||||
// nzParticleLayout_Billboard : NzParticleStruct_Billboard
|
||||
declaration = &s_declarations[nzParticleLayout_Billboard];
|
||||
declaration->EnableComponent(nzParticleComponent_Color, nzComponentType_Color, NzOffsetOf(NzParticleStruct_Billboard, color));
|
||||
declaration->EnableComponent(nzParticleComponent_Life, nzComponentType_Int1, NzOffsetOf(NzParticleStruct_Billboard, life));
|
||||
declaration->EnableComponent(nzParticleComponent_Normal, nzComponentType_Float3, NzOffsetOf(NzParticleStruct_Billboard, normal));
|
||||
declaration->EnableComponent(nzParticleComponent_Position, nzComponentType_Float3, NzOffsetOf(NzParticleStruct_Billboard, position));
|
||||
declaration->EnableComponent(nzParticleComponent_Rotation, nzComponentType_Float1, NzOffsetOf(NzParticleStruct_Billboard, rotation));
|
||||
declaration->EnableComponent(nzParticleComponent_Velocity, nzComponentType_Float3, NzOffsetOf(NzParticleStruct_Billboard, velocity));
|
||||
|
||||
NazaraAssert(declaration->GetStride() == sizeof(NzParticleStruct_Billboard), "Invalid stride for declaration nzParticleLayout_Billboard");
|
||||
|
||||
// nzParticleLayout_Model : NzParticleStruct_Model
|
||||
declaration = &s_declarations[nzParticleLayout_Model];
|
||||
declaration->EnableComponent(nzParticleComponent_Life, nzComponentType_Int1, NzOffsetOf(NzParticleStruct_Model, life));
|
||||
declaration->EnableComponent(nzParticleComponent_Position, nzComponentType_Float3, NzOffsetOf(NzParticleStruct_Model, position));
|
||||
declaration->EnableComponent(nzParticleComponent_Rotation, nzComponentType_Quaternion, NzOffsetOf(NzParticleStruct_Model, rotation));
|
||||
declaration->EnableComponent(nzParticleComponent_Velocity, nzComponentType_Float3, NzOffsetOf(NzParticleStruct_Model, velocity));
|
||||
|
||||
NazaraAssert(declaration->GetStride() == sizeof(NzParticleStruct_Model), "Invalid stride for declaration nzParticleLayout_Model");
|
||||
|
||||
// nzParticleLayout_Sprite : NzParticleStruct_Sprite
|
||||
declaration = &s_declarations[nzParticleLayout_Sprite];
|
||||
declaration->EnableComponent(nzParticleComponent_Color, nzComponentType_Color, NzOffsetOf(NzParticleStruct_Sprite, color));
|
||||
declaration->EnableComponent(nzParticleComponent_Life, nzComponentType_Int1, NzOffsetOf(NzParticleStruct_Sprite, life));
|
||||
declaration->EnableComponent(nzParticleComponent_Position, nzComponentType_Float2, NzOffsetOf(NzParticleStruct_Sprite, position));
|
||||
declaration->EnableComponent(nzParticleComponent_Rotation, nzComponentType_Float1, NzOffsetOf(NzParticleStruct_Sprite, rotation));
|
||||
declaration->EnableComponent(nzParticleComponent_Velocity, nzComponentType_Float2, NzOffsetOf(NzParticleStruct_Sprite, velocity));
|
||||
|
||||
NazaraAssert(declaration->GetStride() == sizeof(NzParticleStruct_Sprite), "Invalid stride for declaration nzParticleLayout_Sprite");
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraError("Failed to initialize particle declarations: " + NzString(e.what()));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzParticleDeclaration::Uninitialize()
|
||||
{
|
||||
// Rien à faire
|
||||
}
|
||||
|
||||
NzParticleDeclaration NzParticleDeclaration::s_declarations[nzParticleLayout_Max+1];
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleEmitter.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/StringStream.hpp>
|
||||
#include <Nazara/Graphics/ParticleMapper.hpp>
|
||||
#include <Nazara/Graphics/ParticleSystem.hpp>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleEmitter::NzParticleEmitter() :
|
||||
m_emissionAccumulator(0.f),
|
||||
m_emissionRate(0.f),
|
||||
m_emissionCount(1)
|
||||
{
|
||||
}
|
||||
|
||||
NzParticleEmitter::~NzParticleEmitter() = default;
|
||||
|
||||
void NzParticleEmitter::Emit(NzParticleSystem& system, float elapsedTime) const
|
||||
{
|
||||
if (m_emissionRate > 0.f)
|
||||
{
|
||||
// On accumule la partie réelle (pour éviter qu'un taux d'update élevé empêche des particules de se former)
|
||||
m_emissionAccumulator += elapsedTime*m_emissionRate;
|
||||
|
||||
float emissionCount = std::floor(m_emissionAccumulator); // Le nombre d'émissions de cette mise à jour
|
||||
m_emissionAccumulator -= emissionCount; // On enlève la partie entière
|
||||
|
||||
if (emissionCount >= 1.f)
|
||||
{
|
||||
// On calcule le nombre maximum de particules pouvant être émises cette fois-ci
|
||||
unsigned int maxParticleCount = static_cast<unsigned int>(emissionCount)*m_emissionCount;
|
||||
|
||||
// On récupère le nombre de particules qu'il est possible de créer selon l'espace libre
|
||||
unsigned int particleCount = std::min(maxParticleCount, system.GetMaxParticleCount() - system.GetParticleCount());
|
||||
|
||||
// Et on émet nos particules
|
||||
void* particles = system.GenerateParticles(particleCount);
|
||||
NzParticleMapper mapper(particles, system.GetDeclaration());
|
||||
|
||||
SetupParticles(mapper, particleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int NzParticleEmitter::GetEmissionCount() const
|
||||
{
|
||||
return m_emissionCount;
|
||||
}
|
||||
|
||||
float NzParticleEmitter::GetEmissionRate() const
|
||||
{
|
||||
return m_emissionRate;
|
||||
}
|
||||
|
||||
void NzParticleEmitter::SetEmissionCount(unsigned int count)
|
||||
{
|
||||
m_emissionCount = count;
|
||||
}
|
||||
|
||||
void NzParticleEmitter::SetEmissionRate(float rate)
|
||||
{
|
||||
m_emissionRate = rate;
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleGenerator.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleGenerator::NzParticleGenerator(const NzParticleGenerator& generator) :
|
||||
NzResource()
|
||||
{
|
||||
NazaraUnused(generator);
|
||||
}
|
||||
|
||||
NzParticleGenerator::~NzParticleGenerator() = default;
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleMapper.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleMapper::NzParticleMapper(void* buffer, const NzParticleDeclaration* declaration) :
|
||||
m_declaration(declaration),
|
||||
m_ptr(static_cast<nzUInt8*>(buffer))
|
||||
{
|
||||
}
|
||||
|
||||
NzParticleMapper::~NzParticleMapper() = default;
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleRenderer.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleRenderer::NzParticleRenderer(const NzParticleRenderer& renderer) :
|
||||
NzResource()
|
||||
{
|
||||
NazaraUnused(renderer);
|
||||
}
|
||||
|
||||
NzParticleRenderer::~NzParticleRenderer() = default;
|
||||
|
|
@ -0,0 +1,365 @@
|
|||
// Copyright (C) 2014 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleSystem.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/StringStream.hpp>
|
||||
#include <Nazara/Graphics/ParticleMapper.hpp>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, nzParticleLayout layout) :
|
||||
NzParticleSystem(maxParticleCount, NzParticleDeclaration::Get(layout))
|
||||
{
|
||||
}
|
||||
|
||||
NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, const NzParticleDeclaration* declaration) :
|
||||
m_declaration(declaration),
|
||||
m_boundingVolumeUpdated(false),
|
||||
m_fixedStepEnabled(false),
|
||||
m_processing(false),
|
||||
m_stepAccumulator(0.f),
|
||||
m_stepSize(1.f/60.f),
|
||||
m_maxParticleCount(maxParticleCount),
|
||||
m_particleCount(0)
|
||||
{
|
||||
// En cas d'erreur, un constructeur ne peut que lancer une exception
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
m_particleSize = m_declaration->GetStride(); // La taille de chaque particule
|
||||
|
||||
ResizeBuffer();
|
||||
}
|
||||
|
||||
NzParticleSystem::NzParticleSystem(const NzParticleSystem& system) :
|
||||
NzSceneNode(system),
|
||||
m_controllers(system.m_controllers),
|
||||
m_generators(system.m_generators),
|
||||
m_boundingVolume(system.m_boundingVolume),
|
||||
m_declaration(system.m_declaration),
|
||||
m_renderer(system.m_renderer),
|
||||
m_boundingVolumeUpdated(system.m_boundingVolumeUpdated),
|
||||
m_fixedStepEnabled(system.m_fixedStepEnabled),
|
||||
m_processing(false),
|
||||
m_stepAccumulator(0.f),
|
||||
m_stepSize(system.m_stepSize),
|
||||
m_maxParticleCount(system.m_maxParticleCount),
|
||||
m_particleCount(system.m_particleCount),
|
||||
m_particleSize(system.m_particleSize)
|
||||
{
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
ResizeBuffer();
|
||||
|
||||
// On ne copie que les particules vivantes
|
||||
std::memcpy(m_buffer.data(), system.m_buffer.data(), system.m_particleCount*m_particleSize);
|
||||
}
|
||||
|
||||
NzParticleSystem::~NzParticleSystem() = default;
|
||||
|
||||
void NzParticleSystem::AddController(NzParticleController* controller)
|
||||
{
|
||||
m_controllers.emplace_back(controller);
|
||||
}
|
||||
|
||||
void NzParticleSystem::AddEmitter(NzParticleEmitter* emitter)
|
||||
{
|
||||
m_emitters.emplace_back(emitter);
|
||||
}
|
||||
|
||||
void NzParticleSystem::AddGenerator(NzParticleGenerator* generator)
|
||||
{
|
||||
m_generators.emplace_back(generator);
|
||||
}
|
||||
|
||||
void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
|
||||
{
|
||||
///FIXME: Vérifier le renderer
|
||||
if (m_particleCount > 0)
|
||||
{
|
||||
NzParticleMapper mapper(m_buffer.data(), m_declaration);
|
||||
m_renderer->Render(*this, mapper, 0, m_particleCount-1, renderQueue);
|
||||
}
|
||||
}
|
||||
|
||||
void* NzParticleSystem::CreateParticle()
|
||||
{
|
||||
return CreateParticles(1);
|
||||
}
|
||||
|
||||
void* NzParticleSystem::CreateParticles(unsigned int count)
|
||||
{
|
||||
if (count == 0)
|
||||
return nullptr;
|
||||
|
||||
if (m_particleCount+count > m_maxParticleCount)
|
||||
return nullptr;
|
||||
|
||||
unsigned int particlesIndex = m_particleCount;
|
||||
m_particleCount += count;
|
||||
|
||||
return &m_buffer[particlesIndex*m_particleSize];
|
||||
}
|
||||
|
||||
void NzParticleSystem::EnableFixedStep(bool fixedStep)
|
||||
{
|
||||
// On teste pour empêcher que cette méthode ne remette systématiquement le step accumulator à zéro
|
||||
if (m_fixedStepEnabled != fixedStep)
|
||||
{
|
||||
m_fixedStepEnabled = fixedStep;
|
||||
m_stepAccumulator = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
void* NzParticleSystem::GenerateParticle()
|
||||
{
|
||||
return GenerateParticles(1);
|
||||
}
|
||||
|
||||
void* NzParticleSystem::GenerateParticles(unsigned int count)
|
||||
{
|
||||
void* ptr = CreateParticles(count);
|
||||
if (!ptr)
|
||||
return nullptr;
|
||||
|
||||
NzParticleMapper mapper(ptr, m_declaration);
|
||||
for (NzParticleGenerator* generator : m_generators)
|
||||
generator->Generate(*this, mapper, 0, m_particleCount-1);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
const NzBoundingVolumef& NzParticleSystem::GetBoundingVolume() const
|
||||
{
|
||||
if (!m_boundingVolumeUpdated)
|
||||
UpdateBoundingVolume();
|
||||
|
||||
return m_boundingVolume;
|
||||
}
|
||||
|
||||
const NzParticleDeclaration* NzParticleSystem::GetDeclaration() const
|
||||
{
|
||||
return m_declaration;
|
||||
}
|
||||
|
||||
float NzParticleSystem::GetFixedStepSize() const
|
||||
{
|
||||
return m_stepSize;
|
||||
}
|
||||
|
||||
unsigned int NzParticleSystem::GetMaxParticleCount() const
|
||||
{
|
||||
return m_maxParticleCount;
|
||||
}
|
||||
|
||||
unsigned int NzParticleSystem::GetParticleCount() const
|
||||
{
|
||||
return m_particleCount;
|
||||
}
|
||||
|
||||
unsigned int NzParticleSystem::GetParticleSize() const
|
||||
{
|
||||
return m_particleSize;
|
||||
}
|
||||
|
||||
nzSceneNodeType NzParticleSystem::GetSceneNodeType() const
|
||||
{
|
||||
return nzSceneNodeType_ParticleEmitter;
|
||||
}
|
||||
|
||||
bool NzParticleSystem::IsDrawable() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzParticleSystem::IsFixedStepEnabled() const
|
||||
{
|
||||
return m_fixedStepEnabled;
|
||||
}
|
||||
|
||||
void NzParticleSystem::KillParticle(unsigned int index)
|
||||
{
|
||||
///FIXME: Vérifier index
|
||||
|
||||
if (m_processing)
|
||||
{
|
||||
// Le buffer est en train d'être modifié, nous ne pouvons pas réduire sa taille, on place alors la particule dans une liste de secours
|
||||
m_dyingParticles.insert(index);
|
||||
return;
|
||||
}
|
||||
|
||||
// On déplace la dernière particule vivante à la place de celle-ci
|
||||
if (--m_particleCount > 0)
|
||||
std::memcpy(&m_buffer[index*m_particleSize], &m_buffer[m_particleCount*m_particleSize], m_particleSize);
|
||||
}
|
||||
|
||||
void NzParticleSystem::KillParticles()
|
||||
{
|
||||
m_particleCount = 0;
|
||||
}
|
||||
|
||||
void NzParticleSystem::RemoveController(NzParticleController* controller)
|
||||
{
|
||||
auto it = std::find(m_controllers.begin(), m_controllers.end(), controller);
|
||||
if (it != m_controllers.end())
|
||||
m_controllers.erase(it);
|
||||
}
|
||||
|
||||
void NzParticleSystem::RemoveEmitter(NzParticleEmitter* emitter)
|
||||
{
|
||||
auto it = std::find(m_emitters.begin(), m_emitters.end(), emitter);
|
||||
if (it != m_emitters.end())
|
||||
m_emitters.erase(it);
|
||||
}
|
||||
|
||||
void NzParticleSystem::RemoveGenerator(NzParticleGenerator* generator)
|
||||
{
|
||||
auto it = std::find(m_generators.begin(), m_generators.end(), generator);
|
||||
if (it != m_generators.end())
|
||||
m_generators.erase(it);
|
||||
}
|
||||
|
||||
void NzParticleSystem::SetFixedStepSize(float stepSize)
|
||||
{
|
||||
m_stepSize = stepSize;
|
||||
}
|
||||
|
||||
void NzParticleSystem::SetRenderer(NzParticleRenderer* renderer)
|
||||
{
|
||||
m_renderer = renderer;
|
||||
}
|
||||
|
||||
NzParticleSystem& NzParticleSystem::operator=(const NzParticleSystem& system)
|
||||
{
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
NzSceneNode::operator=(system);
|
||||
|
||||
m_boundingVolume = system.m_boundingVolume;
|
||||
m_boundingVolumeUpdated = system.m_boundingVolumeUpdated;
|
||||
m_controllers = system.m_controllers;
|
||||
m_declaration = system.m_declaration;
|
||||
m_fixedStepEnabled = system.m_fixedStepEnabled;
|
||||
m_generators = system.m_generators;
|
||||
m_maxParticleCount = system.m_maxParticleCount;
|
||||
m_particleCount = system.m_particleCount;
|
||||
m_particleSize = system.m_particleSize;
|
||||
m_renderer = system.m_renderer;
|
||||
m_stepSize = system.m_stepSize;
|
||||
|
||||
// La copie ne peut pas (ou plutôt ne devrait pas) avoir lieu pendant une mise à jour, inutile de copier
|
||||
m_dyingParticles.clear();
|
||||
m_processing = false;
|
||||
m_stepAccumulator = 0.f;
|
||||
|
||||
m_buffer.clear(); // Pour éviter une recopie lors du resize() qui ne servira pas à grand chose
|
||||
ResizeBuffer();
|
||||
|
||||
// On ne copie que les particules vivantes
|
||||
std::memcpy(m_buffer.data(), system.m_buffer.data(), system.m_particleCount*m_particleSize);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void NzParticleSystem::GenerateAABB() const
|
||||
{
|
||||
m_boundingVolume.MakeInfinite();
|
||||
}
|
||||
|
||||
void NzParticleSystem::Register()
|
||||
{
|
||||
m_scene->RegisterForUpdate(this);
|
||||
}
|
||||
|
||||
void NzParticleSystem::ResizeBuffer()
|
||||
{
|
||||
// Histoire de décrire un peu mieux l'erreur en cas d'échec
|
||||
try
|
||||
{
|
||||
m_buffer.resize(m_maxParticleCount*m_particleSize);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NzStringStream stream;
|
||||
stream << "Failed to allocate particle buffer (" << e.what() << ") for " << m_maxParticleCount << " particles of size " << m_particleSize;
|
||||
|
||||
NazaraError(stream.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void NzParticleSystem::Unregister()
|
||||
{
|
||||
m_scene->UnregisterForUpdate(this);
|
||||
}
|
||||
|
||||
void NzParticleSystem::UpdateBoundingVolume() const
|
||||
{
|
||||
if (m_boundingVolume.IsNull())
|
||||
GenerateAABB();
|
||||
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
|
||||
m_boundingVolume.Update(m_transformMatrix);
|
||||
m_boundingVolumeUpdated = true;
|
||||
}
|
||||
|
||||
void NzParticleSystem::Update()
|
||||
{
|
||||
float elapsedTime = m_scene->GetUpdateTime();
|
||||
|
||||
// Émission
|
||||
for (NzParticleEmitter* emitter : m_emitters)
|
||||
emitter->Emit(*this, elapsedTime);
|
||||
|
||||
// Mise à jour
|
||||
if (m_particleCount > 0)
|
||||
{
|
||||
NzParticleMapper mapper(m_buffer.data(), m_declaration);
|
||||
|
||||
m_processing = true;
|
||||
|
||||
// Pour éviter un verrouillage en cas d'exception
|
||||
NzCallOnExit onExit([this]()
|
||||
{
|
||||
m_processing = false;
|
||||
});
|
||||
|
||||
if (m_fixedStepEnabled)
|
||||
{
|
||||
m_stepAccumulator += elapsedTime;
|
||||
while (m_stepAccumulator >= m_stepSize)
|
||||
{
|
||||
for (NzParticleController* controller : m_controllers)
|
||||
controller->Apply(*this, mapper, 0, m_particleCount-1, m_stepAccumulator);
|
||||
|
||||
m_stepAccumulator -= m_stepSize;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (NzParticleController* controller : m_controllers)
|
||||
controller->Apply(*this, mapper, 0, m_particleCount-1, elapsedTime);
|
||||
}
|
||||
|
||||
m_processing = false;
|
||||
onExit.Reset();
|
||||
|
||||
// On tue maintenant les particules mortes durant la mise à jour
|
||||
if (m_dyingParticles.size() < m_particleCount)
|
||||
{
|
||||
// On tue les particules depuis la dernière vers la première (en terme de place), le std::set étant trié via std::greater
|
||||
// La raison est simple, étant donné que la mort d'une particule signifie le déplacement de la dernière particule du buffer,
|
||||
// sans cette solution certaines particules pourraient échapper à la mort
|
||||
for (unsigned int index : m_dyingParticles)
|
||||
KillParticle(index);
|
||||
}
|
||||
else
|
||||
KillParticles(); // Toutes les particules sont mortes, ceci est beaucoup plus rapide
|
||||
|
||||
m_dyingParticles.clear();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +1,31 @@
|
|||
/********************Entrant********************/
|
||||
varying vec2 vTexCoord;
|
||||
varying vec4 vColor;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform sampler2D MaterialAlphaMap;
|
||||
uniform float MaterialAlphaThreshold;
|
||||
uniform vec4 MaterialDiffuse;
|
||||
uniform sampler2D MaterialDiffuseMap;
|
||||
uniform vec2 InvTargetSize;
|
||||
|
||||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
vec4 fragmentColor = MaterialDiffuse;
|
||||
vec4 fragmentColor = MaterialDiffuse; * vColor;
|
||||
|
||||
#if AUTO_TEXCOORDS
|
||||
vec2 texCoord = gl_FragCoord.xy * InvTargetSize;
|
||||
#else
|
||||
vec2 texCoord = vTexCoord;
|
||||
#endif
|
||||
|
||||
#if DIFFUSE_MAPPING
|
||||
fragmentColor *= texture2D(MaterialDiffuseMap, vTexCoord);
|
||||
fragmentColor *= texture2D(MaterialDiffuseMap, texCoord);
|
||||
#endif
|
||||
|
||||
#if ALPHA_MAPPING
|
||||
fragmentColor.a *= texture2D(MaterialAlphaMap, vTexCoord).r;
|
||||
fragmentColor.a *= texture2D(MaterialAlphaMap, texCoord).r;
|
||||
#endif
|
||||
|
||||
#if ALPHA_TEST
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,69,110,116,114,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,97,114,121,105,110,103,32,118,101,99,50,32,118,84,101,120,67,111,111,114,100,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,85,110,105,102,111,114,109,101,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,65,108,112,104,97,77,97,112,59,13,10,117,110,105,102,111,114,109,32,102,108,111,97,116,32,77,97,116,101,114,105,97,108,65,108,112,104,97,84,104,114,101,115,104,111,108,100,59,13,10,117,110,105,102,111,114,109,32,118,101,99,52,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,77,97,112,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,70,111,110,99,116,105,111,110,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,111,105,100,32,109,97,105,110,40,41,13,10,123,13,10,9,118,101,99,52,32,102,114,97,103,109,101,110,116,67,111,108,111,114,32,61,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,35,105,102,32,68,73,70,70,85,83,69,95,77,65,80,80,73,78,71,13,10,9,102,114,97,103,109,101,110,116,67,111,108,111,114,32,42,61,32,116,101,120,116,117,114,101,50,68,40,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,77,97,112,44,32,118,84,101,120,67,111,111,114,100,41,59,13,10,35,101,110,100,105,102,13,10,13,10,35,105,102,32,65,76,80,72,65,95,77,65,80,80,73,78,71,13,10,9,102,114,97,103,109,101,110,116,67,111,108,111,114,46,97,32,42,61,32,116,101,120,116,117,114,101,50,68,40,77,97,116,101,114,105,97,108,65,108,112,104,97,77,97,112,44,32,118,84,101,120,67,111,111,114,100,41,46,114,59,13,10,35,101,110,100,105,102,13,10,13,10,35,105,102,32,65,76,80,72,65,95,84,69,83,84,13,10,9,105,102,32,40,102,114,97,103,109,101,110,116,67,111,108,111,114,46,97,32,60,32,77,97,116,101,114,105,97,108,65,108,112,104,97,84,104,114,101,115,104,111,108,100,41,13,10,9,9,100,105,115,99,97,114,100,59,13,10,35,101,110,100,105,102,13,10,13,10,9,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,102,114,97,103,109,101,110,116,67,111,108,111,114,59,13,10,125,
|
||||
47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,69,110,116,114,97,110,116,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,97,114,121,105,110,103,32,118,101,99,50,32,118,84,101,120,67,111,111,114,100,59,13,10,118,97,114,121,105,110,103,32,118,101,99,52,32,118,67,111,108,111,114,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,85,110,105,102,111,114,109,101,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,65,108,112,104,97,77,97,112,59,13,10,117,110,105,102,111,114,109,32,102,108,111,97,116,32,77,97,116,101,114,105,97,108,65,108,112,104,97,84,104,114,101,115,104,111,108,100,59,13,10,117,110,105,102,111,114,109,32,118,101,99,52,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,13,10,117,110,105,102,111,114,109,32,115,97,109,112,108,101,114,50,68,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,77,97,112,59,13,10,117,110,105,102,111,114,109,32,118,101,99,50,32,73,110,118,84,97,114,103,101,116,83,105,122,101,59,13,10,13,10,47,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,70,111,110,99,116,105,111,110,115,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,47,13,10,118,111,105,100,32,109,97,105,110,40,41,13,10,123,13,10,9,118,101,99,52,32,102,114,97,103,109,101,110,116,67,111,108,111,114,32,61,32,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,59,32,42,32,118,67,111,108,111,114,59,13,10,13,10,35,105,102,32,65,85,84,79,95,84,69,88,67,79,79,82,68,83,13,10,9,118,101,99,50,32,116,101,120,67,111,111,114,100,32,61,32,103,108,95,70,114,97,103,67,111,111,114,100,46,120,121,32,42,32,73,110,118,84,97,114,103,101,116,83,105,122,101,59,13,10,35,101,108,115,101,13,10,9,118,101,99,50,32,116,101,120,67,111,111,114,100,32,61,32,118,84,101,120,67,111,111,114,100,59,13,10,35,101,110,100,105,102,13,10,13,10,35,105,102,32,68,73,70,70,85,83,69,95,77,65,80,80,73,78,71,13,10,9,102,114,97,103,109,101,110,116,67,111,108,111,114,32,42,61,32,116,101,120,116,117,114,101,50,68,40,77,97,116,101,114,105,97,108,68,105,102,102,117,115,101,77,97,112,44,32,116,101,120,67,111,111,114,100,41,59,13,10,35,101,110,100,105,102,13,10,13,10,35,105,102,32,65,76,80,72,65,95,77,65,80,80,73,78,71,13,10,9,102,114,97,103,109,101,110,116,67,111,108,111,114,46,97,32,42,61,32,116,101,120,116,117,114,101,50,68,40,77,97,116,101,114,105,97,108,65,108,112,104,97,77,97,112,44,32,116,101,120,67,111,111,114,100,41,46,114,59,13,10,35,101,110,100,105,102,13,10,13,10,35,105,102,32,65,76,80,72,65,95,84,69,83,84,13,10,9,105,102,32,40,102,114,97,103,109,101,110,116,67,111,108,111,114,46,97,32,60,32,77,97,116,101,114,105,97,108,65,108,112,104,97,84,104,114,101,115,104,111,108,100,41,13,10,9,9,100,105,115,99,97,114,100,59,13,10,35,101,110,100,105,102,13,10,13,10,9,103,108,95,70,114,97,103,67,111,108,111,114,32,61,32,102,114,97,103,109,101,110,116,67,111,108,111,114,59,13,10,125,
|
||||
|
|
@ -1,10 +1,19 @@
|
|||
/********************Entrant********************/
|
||||
#if FLAG_BILLBOARD
|
||||
varying vec3 InstanceData0; // center
|
||||
varying vec4 InstanceData1; // size | sin cos
|
||||
varying vec4 InstanceData2; // color
|
||||
#else
|
||||
varying mat4 InstanceData0;
|
||||
#endif
|
||||
|
||||
varying vec4 VertexColor;
|
||||
varying vec3 VertexPosition;
|
||||
varying vec2 VertexTexCoord;
|
||||
|
||||
/********************Sortant********************/
|
||||
varying vec2 vTexCoord;
|
||||
varying vec4 vColor;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform float VertexDepth;
|
||||
|
|
@ -14,6 +23,50 @@ uniform mat4 WorldViewProjMatrix;
|
|||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
#if FLAG_VERTEXCOLOR
|
||||
vec4 color = VertexColor;
|
||||
#else
|
||||
vec4 color = vec4(1.0);
|
||||
#endif
|
||||
vec2 texCoords;
|
||||
|
||||
#if FLAG_BILLBOARD
|
||||
#if FLAG_INSTANCING
|
||||
vec3 billboardCenter = InstanceData0;
|
||||
vec2 billboardSize = InstanceData1.xy;
|
||||
vec2 billboardSinCos = InstanceData1.zw;
|
||||
vec4 billboardColor = InstanceData2;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = VertexPosition.x*billboardSinCos.y - VertexPosition.y*billboardSinCos.x;
|
||||
rotatedPosition.y = VertexPosition.y*billboardSinCos.y + VertexPosition.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = billboardCenter + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
color = billboardColor;
|
||||
texCoords = VertexPosition.xy + vec2(0.5, 0.5);
|
||||
#else
|
||||
vec2 billboardCorner = VertexTexCoord - vec2(0.5, 0.5);
|
||||
vec2 billboardSize = VertexUserdata0.xy;
|
||||
vec2 billboardSinCos = VertexUserdata0.zw;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = billboardCorner.x*billboardSinCos.y - billboardCorner.y*billboardSinCos.x;
|
||||
rotatedPosition.y = billboardCorner.y*billboardSinCos.y + billboardCorner.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = VertexPosition + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
#else
|
||||
#if FLAG_INSTANCING
|
||||
#if TRANSFORM
|
||||
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
|
||||
|
|
@ -36,7 +89,11 @@ void main()
|
|||
#endif
|
||||
#endif
|
||||
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
|
||||
vColor = color;
|
||||
#if TEXTURE_MAPPING
|
||||
vTexCoord = vec2(VertexTexCoord);
|
||||
vTexCoord = vec2(texCoords);
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1,8 +1,16 @@
|
|||
/********************Entrant********************/
|
||||
#if FLAG_BILLBOARD
|
||||
in vec3 InstanceData0; // center
|
||||
in vec4 InstanceData1; // size | sin cos
|
||||
in vec4 InstanceData2; // color
|
||||
#else
|
||||
in mat4 InstanceData0;
|
||||
#endif
|
||||
|
||||
in vec4 VertexColor;
|
||||
in vec3 VertexPosition;
|
||||
in vec2 VertexTexCoord;
|
||||
in vec4 VertexUserdata0;
|
||||
|
||||
/********************Sortant********************/
|
||||
out vec4 vColor;
|
||||
|
|
@ -10,6 +18,7 @@ out vec2 vTexCoord;
|
|||
|
||||
/********************Uniformes********************/
|
||||
uniform float VertexDepth;
|
||||
uniform mat4 ViewMatrix;
|
||||
uniform mat4 ViewProjMatrix;
|
||||
uniform mat4 WorldViewProjMatrix;
|
||||
|
||||
|
|
@ -22,6 +31,45 @@ void main()
|
|||
vec4 color = vec4(1.0);
|
||||
#endif
|
||||
|
||||
vec2 texCoords;
|
||||
|
||||
#if FLAG_BILLBOARD
|
||||
#if FLAG_INSTANCING
|
||||
vec3 billboardCenter = InstanceData0;
|
||||
vec2 billboardSize = InstanceData1.xy;
|
||||
vec2 billboardSinCos = InstanceData1.zw;
|
||||
vec4 billboardColor = InstanceData2;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = VertexPosition.x*billboardSinCos.y - VertexPosition.y*billboardSinCos.x;
|
||||
rotatedPosition.y = VertexPosition.y*billboardSinCos.y + VertexPosition.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = billboardCenter + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
color = billboardColor;
|
||||
texCoords = VertexPosition.xy + 0.5;
|
||||
#else
|
||||
vec2 billboardCorner = VertexTexCoord - 0.5;
|
||||
vec2 billboardSize = VertexUserdata0.xy;
|
||||
vec2 billboardSinCos = VertexUserdata0.zw;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = billboardCorner.x*billboardSinCos.y - billboardCorner.y*billboardSinCos.x;
|
||||
rotatedPosition.y = billboardCorner.y*billboardSinCos.y + billboardCorner.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = VertexPosition + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
#else
|
||||
#if FLAG_INSTANCING
|
||||
#if TRANSFORM
|
||||
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
|
||||
|
|
@ -44,8 +92,11 @@ void main()
|
|||
#endif
|
||||
#endif
|
||||
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
|
||||
vColor = color;
|
||||
#if TEXTURE_MAPPING
|
||||
vTexCoord = vec2(VertexTexCoord);
|
||||
vTexCoord = vec2(texCoords);
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1,5 +1,5 @@
|
|||
#if FLAG_DEFERRED
|
||||
#error Deferred Shading needs core profile
|
||||
#error Deferred Shading is not supported by compatibility shaders
|
||||
#endif
|
||||
|
||||
#define LIGHT_DIRECTIONAL 0
|
||||
|
|
@ -11,6 +11,7 @@ varying mat3 vLightToWorld;
|
|||
varying vec3 vNormal;
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vWorldPos;
|
||||
varying vec4 vColor;
|
||||
|
||||
/********************Uniformes********************/
|
||||
struct Light
|
||||
|
|
@ -24,9 +25,10 @@ struct Light
|
|||
vec2 parameters3;
|
||||
};
|
||||
|
||||
uniform vec3 EyePosition;
|
||||
// Lumières
|
||||
uniform Light Lights[3];
|
||||
|
||||
// Matériau
|
||||
uniform sampler2D MaterialAlphaMap;
|
||||
uniform float MaterialAlphaThreshold;
|
||||
uniform vec4 MaterialAmbient;
|
||||
|
|
@ -38,18 +40,27 @@ uniform float MaterialShininess;
|
|||
uniform vec4 MaterialSpecular;
|
||||
uniform sampler2D MaterialSpecularMap;
|
||||
|
||||
// Autres
|
||||
uniform vec3 EyePosition;
|
||||
uniform vec4 SceneAmbient;
|
||||
|
||||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
vec4 diffuseColor = MaterialDiffuse;
|
||||
vec4 diffuseColor = MaterialDiffuse * vColor;
|
||||
|
||||
#if AUTO_TEXCOORDS
|
||||
vec2 texCoord = gl_FragCoord.xy * InvTargetSize;
|
||||
#else
|
||||
vec2 texCoord = vTexCoord;
|
||||
#endif
|
||||
|
||||
#if DIFFUSE_MAPPING
|
||||
diffuseColor *= texture(MaterialDiffuseMap, vTexCoord);
|
||||
diffuseColor *= texture(MaterialDiffuseMap, texCoord);
|
||||
#endif
|
||||
|
||||
#if ALPHA_MAPPING
|
||||
diffuseColor.a *= texture(MaterialAlphaMap, vTexCoord).r;
|
||||
diffuseColor.a *= texture(MaterialAlphaMap, texCoord).r;
|
||||
#endif
|
||||
|
||||
#if ALPHA_TEST
|
||||
|
|
@ -63,7 +74,7 @@ void main()
|
|||
vec3 lightSpecular = vec3(0.0);
|
||||
|
||||
#if NORMAL_MAPPING
|
||||
vec3 normal = normalize(vLightToWorld * (2.0 * vec3(texture(MaterialNormalMap, vTexCoord)) - 1.0));
|
||||
vec3 normal = normalize(vLightToWorld * (2.0 * vec3(texture(MaterialNormalMap, texCoord)) - 1.0));
|
||||
#else
|
||||
vec3 normal = normalize(vNormal);
|
||||
#endif
|
||||
|
|
@ -206,7 +217,7 @@ void main()
|
|||
|
||||
lightSpecular *= MaterialSpecular.rgb;
|
||||
#if SPECULAR_MAPPING
|
||||
lightSpecular *= texture(MaterialSpecularMap, vTexCoord).rgb; // Utiliser l'alpha de MaterialSpecular n'aurait aucun sens
|
||||
lightSpecular *= texture(MaterialSpecularMap, texCoord).rgb; // Utiliser l'alpha de MaterialSpecular n'aurait aucun sens
|
||||
#endif
|
||||
|
||||
vec3 lightColor = (lightAmbient + lightDiffuse + lightSpecular);
|
||||
|
|
@ -215,7 +226,7 @@ void main()
|
|||
#if EMISSIVE_MAPPING
|
||||
float lightIntensity = dot(lightColor, vec3(0.3, 0.59, 0.11));
|
||||
|
||||
vec3 emissionColor = MaterialDiffuse.rgb * texture(MaterialEmissiveMap, vTexCoord).rgb;
|
||||
vec3 emissionColor = MaterialDiffuse.rgb * texture(MaterialEmissiveMap, texCoord).rgb;
|
||||
RenderTarget0 = vec4(mix(fragmentColor.rgb, emissionColor, clamp(1.0 - 3.0*lightIntensity, 0.0, 1.0)), fragmentColor.a);
|
||||
#else
|
||||
RenderTarget0 = fragmentColor;
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1,5 +1,12 @@
|
|||
/********************Entrant********************/
|
||||
#if FLAG_BILLBOARD
|
||||
varying vec3 InstanceData0; // center
|
||||
varying vec4 InstanceData1; // size | sin cos
|
||||
varying vec4 InstanceData2; // color
|
||||
#else
|
||||
varying mat4 InstanceData0;
|
||||
#endif
|
||||
|
||||
varying vec3 VertexPosition;
|
||||
varying vec3 VertexNormal;
|
||||
varying vec3 VertexTangent;
|
||||
|
|
@ -10,6 +17,7 @@ varying mat3 vLightToWorld;
|
|||
varying vec3 vNormal;
|
||||
varying vec2 vTexCoord;
|
||||
varying vec3 vWorldPos;
|
||||
varying vec4 vColor;
|
||||
|
||||
/********************Uniformes********************/
|
||||
uniform float VertexDepth;
|
||||
|
|
@ -20,6 +28,50 @@ uniform mat4 WorldViewProjMatrix;
|
|||
/********************Fonctions********************/
|
||||
void main()
|
||||
{
|
||||
#if FLAG_VERTEXCOLOR
|
||||
vec4 color = VertexColor;
|
||||
#else
|
||||
vec4 color = vec4(1.0);
|
||||
#endif
|
||||
vec2 texCoords;
|
||||
|
||||
#if FLAG_BILLBOARD
|
||||
#if FLAG_INSTANCING
|
||||
vec3 billboardCenter = InstanceData0;
|
||||
vec2 billboardSize = InstanceData1.xy;
|
||||
vec2 billboardSinCos = InstanceData1.zw;
|
||||
vec4 billboardColor = InstanceData2;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = VertexPosition.x*billboardSinCos.y - VertexPosition.y*billboardSinCos.x;
|
||||
rotatedPosition.y = VertexPosition.y*billboardSinCos.y + VertexPosition.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = billboardCenter + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
color = billboardColor;
|
||||
texCoords = VertexPosition.xy + vec2(0.5, 0.5);
|
||||
#else
|
||||
vec2 billboardCorner = VertexTexCoord - vec2(0.5, 0.5);
|
||||
vec2 billboardSize = VertexUserdata0.xy;
|
||||
vec2 billboardSinCos = VertexUserdata0.zw;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = billboardCorner.x*billboardSinCos.y - billboardCorner.y*billboardSinCos.x;
|
||||
rotatedPosition.y = billboardCorner.y*billboardSinCos.y + billboardCorner.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = VertexPosition + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
#else
|
||||
#if FLAG_INSTANCING
|
||||
#if TRANSFORM
|
||||
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
|
||||
|
|
@ -42,6 +94,10 @@ void main()
|
|||
#endif
|
||||
#endif
|
||||
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
|
||||
vColor = color;
|
||||
|
||||
#if LIGHTING
|
||||
#if FLAG_INSTANCING
|
||||
|
|
@ -61,11 +117,7 @@ void main()
|
|||
#endif
|
||||
|
||||
#if TEXTURE_MAPPING
|
||||
#if FLAG_FLIP_UVS
|
||||
vTexCoord = vec2(VertexTexCoord.x, 1.0 - VertexTexCoord.y);
|
||||
#else
|
||||
vTexCoord = VertexTexCoord;
|
||||
#endif
|
||||
vTexCoord = vec2(texCoords);
|
||||
#endif
|
||||
|
||||
#if LIGHTING && PARALLAX_MAPPING
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -31,9 +31,10 @@ struct Light
|
|||
vec2 parameters3;
|
||||
};
|
||||
|
||||
uniform vec3 EyePosition;
|
||||
// Lumières
|
||||
uniform Light Lights[3];
|
||||
|
||||
// Matériau
|
||||
uniform sampler2D MaterialAlphaMap;
|
||||
uniform float MaterialAlphaThreshold;
|
||||
uniform vec4 MaterialAmbient;
|
||||
|
|
@ -46,8 +47,11 @@ uniform float MaterialShininess;
|
|||
uniform vec4 MaterialSpecular;
|
||||
uniform sampler2D MaterialSpecularMap;
|
||||
|
||||
// Autres
|
||||
uniform float ParallaxBias = -0.03;
|
||||
uniform float ParallaxScale = 0.02;
|
||||
uniform vec2 InvTargetSize;
|
||||
uniform vec3 EyePosition;
|
||||
uniform vec4 SceneAmbient;
|
||||
|
||||
uniform sampler2D TextureOverlay;
|
||||
|
|
@ -80,7 +84,13 @@ vec4 EncodeNormal(in vec3 normal)
|
|||
void main()
|
||||
{
|
||||
vec4 diffuseColor = MaterialDiffuse * vColor;
|
||||
|
||||
#if AUTO_TEXCOORDS
|
||||
vec2 texCoord = gl_FragCoord.xy * InvTargetSize;
|
||||
#else
|
||||
vec2 texCoord = vTexCoord;
|
||||
#endif
|
||||
|
||||
#if LIGHTING && PARALLAX_MAPPING
|
||||
float height = texture(MaterialHeightMap, texCoord).r;
|
||||
float v = height*ParallaxScale + ParallaxBias;
|
||||
|
|
@ -99,7 +109,8 @@ void main()
|
|||
|
||||
#if FLAG_DEFERRED
|
||||
#if ALPHA_TEST
|
||||
#if ALPHA_MAPPING // Inutile de faire de l'alpha-mapping sans alpha-test en Deferred (l'alpha n'est pas sauvegardé)
|
||||
// Inutile de faire de l'alpha-mapping sans alpha-test en Deferred (l'alpha n'est pas sauvegardé dans le G-Buffer)
|
||||
#if ALPHA_MAPPING
|
||||
diffuseColor.a *= texture(MaterialAlphaMap, texCoord).r;
|
||||
#endif
|
||||
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1,5 +1,12 @@
|
|||
/********************Entrant********************/
|
||||
#if FLAG_BILLBOARD
|
||||
in vec3 InstanceData0; // center
|
||||
in vec4 InstanceData1; // size | sin cos
|
||||
in vec4 InstanceData2; // color
|
||||
#else
|
||||
in mat4 InstanceData0;
|
||||
#endif
|
||||
|
||||
in vec4 VertexColor;
|
||||
in vec3 VertexPosition;
|
||||
in vec3 VertexNormal;
|
||||
|
|
@ -30,6 +37,45 @@ void main()
|
|||
vec4 color = vec4(1.0);
|
||||
#endif
|
||||
|
||||
vec2 texCoords;
|
||||
|
||||
#if FLAG_BILLBOARD
|
||||
#if FLAG_INSTANCING
|
||||
vec3 billboardCenter = InstanceData0;
|
||||
vec2 billboardSize = InstanceData1.xy;
|
||||
vec2 billboardSinCos = InstanceData1.zw;
|
||||
vec4 billboardColor = InstanceData2;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = VertexPosition.x*billboardSinCos.y - VertexPosition.y*billboardSinCos.x;
|
||||
rotatedPosition.y = VertexPosition.y*billboardSinCos.y + VertexPosition.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = billboardCenter + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
color = billboardColor;
|
||||
texCoords = VertexPosition.xy + 0.5;
|
||||
#else
|
||||
vec2 billboardCorner = VertexTexCoord - 0.5;
|
||||
vec2 billboardSize = VertexUserdata0.xy;
|
||||
vec2 billboardSinCos = VertexUserdata0.zw;
|
||||
|
||||
vec2 rotatedPosition;
|
||||
rotatedPosition.x = billboardCorner.x*billboardSinCos.y - billboardCorner.y*billboardSinCos.x;
|
||||
rotatedPosition.y = billboardCorner.y*billboardSinCos.y + billboardCorner.x*billboardSinCos.x;
|
||||
rotatedPosition *= billboardSize;
|
||||
|
||||
vec3 cameraRight = vec3(ViewMatrix[0][0], ViewMatrix[1][0], ViewMatrix[2][0]);
|
||||
vec3 cameraUp = vec3(ViewMatrix[0][1], ViewMatrix[1][1], ViewMatrix[2][1]);
|
||||
vec3 vertexPos = VertexPosition + cameraRight*rotatedPosition.x + cameraUp*rotatedPosition.y;
|
||||
|
||||
gl_Position = ViewProjMatrix * vec4(vertexPos, 1.0);
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
#else
|
||||
#if FLAG_INSTANCING
|
||||
#if TRANSFORM
|
||||
gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0);
|
||||
|
|
@ -52,6 +98,9 @@ void main()
|
|||
#endif
|
||||
#endif
|
||||
|
||||
texCoords = VertexTexCoord;
|
||||
#endif
|
||||
|
||||
vColor = color;
|
||||
|
||||
#if LIGHTING
|
||||
|
|
@ -72,12 +121,8 @@ void main()
|
|||
#endif
|
||||
|
||||
#if TEXTURE_MAPPING
|
||||
#if FLAG_FLIP_UVS
|
||||
vTexCoord = vec2(VertexTexCoord.x, 1.0 - VertexTexCoord.y);
|
||||
#else
|
||||
vTexCoord = VertexTexCoord;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if LIGHTING && PARALLAX_MAPPING
|
||||
vViewDir = EyePosition - VertexPosition;
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -33,6 +33,7 @@ m_verticesUpdated(false)
|
|||
NzSprite::NzSprite(const NzSprite& sprite) :
|
||||
NzSceneNode(sprite),
|
||||
m_boundingVolume(sprite.m_boundingVolume),
|
||||
m_color(sprite.m_color),
|
||||
m_material(sprite.m_material),
|
||||
m_textureCoords(sprite.m_textureCoords),
|
||||
m_size(sprite.m_size),
|
||||
|
|
|
|||
Loading…
Reference in New Issue