Simplex & Perlin fully work now (all dimensions) + dynaTerrain removed temp
This commit is contained in:
parent
5d7f8acbc8
commit
ebba6adae4
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@ -1,31 +0,0 @@
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project "NazaraModuleName"
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files
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{
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"../include/Nazara/ModuleName/**.hpp",
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"../include/Nazara/ModuleName/**.inl",
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"../src/Nazara/ModuleName/**.hpp",
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"../src/Nazara/ModuleName/**.cpp"
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}
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if (os.is("windows")) then
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excludes { "../src/Nazara/ModuleName/Posix/*.hpp", "../src/Nazara/ModuleName/Posix/*.cpp" }
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else
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excludes { "../src/Nazara/ModuleName/Win32/*.hpp", "../src/Nazara/ModuleName/Win32/*.cpp" }
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end
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configuration "DebugStatic"
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links "NazaraCored-s"
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targetname "NazaraModuleNamed"
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configuration "ReleaseStatic"
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links "NazaraCore-s"
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targetname "NazaraModuleName"
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configuration "DebugDLL"
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links "NazaraCored"
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targetname "NazaraModuleNamed"
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configuration "ReleaseDLL"
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links "NazaraCore"
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targetname "NazaraModuleName"
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@ -1,38 +0,0 @@
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/*
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Nazara Engine
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Copyright (C) 2012 AUTHORS (EMAIL)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_CONFIG_MODULENAME_HPP
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#define NAZARA_CONFIG_MODULENAME_HPP
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/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
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// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution)
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#define NAZARA_MODULENAME_MEMORYLEAKTRACKER 0
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// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
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#define NAZARA_MODULENAME_SAFE 1
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#endif // NAZARA_CONFIG_MODULENAME_HPP
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@ -1,11 +0,0 @@
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ModuleName/Config.hpp>
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#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
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#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
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#define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete
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#define new new(__FILE__, __LINE__)
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#endif
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@ -1,8 +0,0 @@
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
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#undef delete
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#undef new
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#endif
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@ -1,27 +0,0 @@
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MODULENAME_HPP
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#define NAZARA_MODULENAME_HPP
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#include <Nazara/Prerequesites.hpp>
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class NAZARA_API NzModuleName
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{
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public:
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NzModuleName();
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~NzModuleName();
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bool Initialize();
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void Uninitialize();
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static bool IsInitialized();
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private:
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static bool s_initialized;
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};
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#endif // NAZARA_MODULENAME_HPP
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@ -1,71 +0,0 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NODE_H
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#define NODE_H
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include "Patch.hpp"
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class NzQuadTree;
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//SUPPRIMER LES NODES FILS OU SEULEMENT LES PATCHS CONTENUS ? POUR L'INSTANT SUPPRESSION DES PATCHS
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class NzNode
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{
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public:
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enum nzDirection
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{
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TOP,
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BOTTOM,
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LEFT,
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RIGHT,
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TOPLEFT,
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TOPRIGHT,
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BOTTOMLEFT,
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BOTTOMRIGHT,
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CENTER
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};
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NzNode(NzQuadTree* quad, NzNode* parent, const NzVector2f& center, const NzVector2f& size, nzDirection dir = CENTER);
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~NzNode();
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void Subdivide();
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void Refine(bool eraseMemory);
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void CreatePatch(const NzVector2f& center, const NzVector2f& size);
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void DeletePatch();
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unsigned short int GetLevel() const;
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bool IsLeaf() const;
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bool IsRoot() const;
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//Retourne le voisin le plus proche dans la direction indiqué, de niveau de profondeur inférieur ou égal
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bool LocateNeighbor(nzDirection dir, NzNode* neighbor);
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private:
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NzQuadTree* m_associatedQuadTree;
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NzNode* m_parent;
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NzNode* m_topLeftLeaf;
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NzNode* m_topRightLeaf;
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NzNode* m_bottomLeftLeaf;
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NzNode* m_bottomRightLeaf;
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bool m_isLeaf;
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bool m_isRoot;
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bool m_patchMemoryAllocated;
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unsigned short int m_level;
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NzPatch* m_patch;
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NzVector2f m_center;
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NzVector2f m_size;
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nzDirection m_direction;
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};
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#endif // NODE_H
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef PATCH_H
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#define PATCH_H
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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class NzPatch
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{
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public:
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NzPatch(NzVector2f center, NzVector2f size);
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~NzPatch();
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NzVector2f GetCenter() const;
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NzVector2f GetSize() const;
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bool IntersectsCircle(const NzVector2f& center, double radius);
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bool IsContainedByCircle(const NzVector2f& center, double radius);
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NzPatch* LocatePatch(const NzVector2f& position);
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protected:
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private:
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NzVector2f m_center;
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NzVector2f m_size;
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};
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#endif // PATCH_H
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef QUADTREE_H
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#define QUADTREE_H
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#include <Nazara/Prerequesites.hpp>
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#include <list>
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#include <Nazara/Math/Vector2.hpp>
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#include "Node.hpp"
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class NzQuadTree
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{
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public:
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NzQuadTree(const NzVector2f& terrainCenter, const NzVector2f& terrainSize);
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void RegisterLeaf(NzNode* node);
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bool UnRegisterLeaf(NzNode* node);
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NzNode* GetRootPtr();
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~NzQuadTree();
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private:
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NzNode* root;
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//N'a pas la charge des objets en mémoire
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std::list<NzNode*> leaves;
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};
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#endif // QUADTREE_H
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@ -49,17 +49,17 @@ class NzNoiseMachine : public NzComplexNoiseBase
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int gradient4[32][4];
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int lookupTable4D[64][4];
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//----------------------- Common variables --------------------------------------
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int ii,jj,kk,ll;
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int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
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//----------------------- Simplex variables --------------------------------------
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float n1, n2, n3, n4, n5;
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NzVector4f d1,d2,d3,d4,d5,unskewedCubeOrigin,unskewedDistToOrigin;
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NzVector4i off1, off2,off3,skewedCubeOrigin;
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NzVector4f A,IsoOriginDist;
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NzVector4i Origin;
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int ii,jj,kk,ll;
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int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
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float c1,c2,c3,c4,c5,c6;
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int c;
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@ -72,6 +72,8 @@ class NzNoiseMachine : public NzComplexNoiseBase
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float SkewCoeff4D;
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float UnskewCoeff4D;
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float sum;
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//----------------------- Perlin Variables -------------------------------------
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int x0,y0,z0,w0;
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@ -65,7 +65,6 @@ T NzPerlin3D<T>::GetValue(T x, T y, T z, T res)
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temp.x = x-x0;
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u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z;
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temp.x = x-x0;
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temp.y = y-y0;
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temp.z = z-(z0+1);
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s[1] = gradient3[gi4][0]*temp.x + gradient3[gi4][1]*temp.y + gradient3[gi4][2]*temp.z;
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@ -44,98 +44,88 @@ T NzPerlin4D<T>::GetValue(T x, T y, T z, T w, T res)
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kk = z0 & 255;
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ll = w0 & 255;
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gi0 = perm[ii + perm[jj + perm[kk + perm[ll ]]]] % 32;
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gi1 = perm[ii + 1 + perm[jj + perm[kk + perm[ll ]]]] % 32;
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gi2 = perm[ii + perm[jj + 1 + perm[kk + perm[ll ]]]] % 32;
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gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll ]]]] % 32;
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gi0 = perm[ii + perm[jj + perm[kk + perm[ll ]]]] & 31;
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gi1 = perm[ii + 1 + perm[jj + perm[kk + perm[ll ]]]] & 31;
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gi2 = perm[ii + perm[jj + 1 + perm[kk + perm[ll ]]]] & 31;
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gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll ]]]] & 31;
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gi4 = perm[ii + perm[jj + + perm[kk + 1 + perm[ll ]]]] % 32;
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gi5 = perm[ii + 1 + perm[jj + + perm[kk + 1 + perm[ll ]]]] % 32;
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gi6 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] % 32;
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gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] % 32;
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gi4 = perm[ii + perm[jj + + perm[kk + 1 + perm[ll ]]]] & 31;
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gi5 = perm[ii + 1 + perm[jj + + perm[kk + 1 + perm[ll ]]]] & 31;
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gi6 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] & 31;
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gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] & 31;
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gi8 = perm[ii + perm[jj + perm[kk + perm[ll + 1]]]] % 32;
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gi9 = perm[ii + 1 + perm[jj + perm[kk + perm[ll + 1]]]] % 32;
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gi10 = perm[ii + perm[jj + 1 + perm[kk + perm[ll + 1]]]] % 32;
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gi11 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll + 1]]]] % 32;
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gi8 = perm[ii + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
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gi9 = perm[ii + 1 + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
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gi10 = perm[ii + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
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gi11 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
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gi12 = perm[ii + perm[jj + perm[kk + 1 + perm[ll + 1]]]] % 32;
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gi13 = perm[ii + 1 + perm[jj + perm[kk + 1 + perm[ll + 1]]]] % 32;
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gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
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gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
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gi12 = perm[ii + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
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gi13 = perm[ii + 1 + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
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gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
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gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
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temp.x = nx-x0;
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temp.y = ny-y0;
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temp.z = nz-z0;
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temp.w = nw-w0;
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Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
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Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
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Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
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Cw = temp.w * temp.w * temp.w * (temp.w * (temp.w * 6 - 15) + 10);
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s[0] = gradient4[gi0][0]*temp.x + gradient4[gi0][1]*temp.y + gradient4[gi0][2]*temp.z + gradient4[gi0][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.y = ny-y0;
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t[0] = gradient4[gi1][0]*temp.x + gradient4[gi1][1]*temp.y + gradient4[gi1][2]*temp.z + gradient4[gi1][3]*temp.w;
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temp.x = nx-x0;
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temp.y = ny-(y0+1);
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u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.y = ny-(y0+1);
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v[0] = gradient4[gi3][0]*temp.x + gradient4[gi3][1]*temp.y + gradient4[gi3][2]*temp.z + gradient4[gi3][3]*temp.w;
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temp.x = nx-x0;
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u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
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temp.y = ny-y0;
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temp.z = nz-(z0+1);
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s[1] = gradient4[gi4][0]*temp.x + gradient4[gi4][1]*temp.y + gradient4[gi4][2]*temp.z + gradient4[gi4][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.y = ny-y0;
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t[1] = gradient4[gi5][0]*temp.x + gradient4[gi5][1]*temp.y + gradient4[gi5][2]*temp.z + gradient4[gi5][3]*temp.w;
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temp.x = nx-x0;
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temp.y = ny-(y0+1);
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u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.y = ny-(y0+1);
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v[1] = gradient4[gi7][0]*temp.x + gradient4[gi7][1]*temp.y + gradient4[gi7][2]*temp.z + gradient4[gi7][3]*temp.w;
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temp.x = nx-x0;
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u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
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temp.y = ny-y0;
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temp.z = nz-z0;
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temp.w = nw-(w0+1);
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s[2] = gradient4[gi8][0]*temp.x + gradient4[gi8][1]*temp.y + gradient4[gi8][2]*temp.z + gradient4[gi8][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.y = ny-y0;
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t[2] = gradient4[gi9][0]*temp.x + gradient4[gi9][1]*temp.y + gradient4[gi9][2]*temp.z + gradient4[gi9][3]*temp.w;
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temp.x = nx-x0;
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temp.y = ny-(y0+1);
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u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.y = ny-(y0+1);
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v[2] = gradient4[gi11][0]*temp.x + gradient4[gi11][1]*temp.y + gradient4[gi11][2]*temp.z + gradient4[gi11][3]*temp.w;
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temp.x = nx-x0;
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u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
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||||
|
||||
|
||||
temp.y = ny-y0;
|
||||
temp.z = nz-(z0+1);
|
||||
s[3] = gradient4[gi12][0]*temp.x + gradient4[gi12][1]*temp.y + gradient4[gi12][2]*temp.z + gradient4[gi12][3]*temp.w;
|
||||
|
||||
temp.x = nx-(x0+1);
|
||||
temp.y = ny-y0;
|
||||
t[3] = gradient4[gi13][0]*temp.x + gradient4[gi13][1]*temp.y + gradient4[gi13][2]*temp.z + gradient4[gi13][3]*temp.w;
|
||||
|
||||
temp.x = nx-x0;
|
||||
temp.y = ny-(y0+1);
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
|
||||
temp.x = nx-(x0+1);
|
||||
temp.y = ny-(y0+1);
|
||||
v[3] = gradient4[gi15][0]*temp.x + gradient4[gi15][1]*temp.y + gradient4[gi15][2]*temp.z + gradient4[gi15][3]*temp.w;
|
||||
|
||||
tmp = nx-x0;
|
||||
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
temp.x = nx-x0;
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
|
|
@ -146,22 +136,13 @@ T NzPerlin4D<T>::GetValue(T x, T y, T z, T w, T res)
|
|||
Li7 = s[3] + Cx*(t[3]-s[3]);
|
||||
Li8 = u[3] + Cx*(v[3]-u[3]);
|
||||
|
||||
tmp = ny-y0;
|
||||
Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
Li9 = Li1 + Cy*(Li2-Li1);
|
||||
Li10 = Li3 + Cy*(Li4-Li3);
|
||||
Li11 = Li5 + Cy*(Li6-Li5);
|
||||
Li12 = Li7 + Cy*(Li8-Li7);
|
||||
|
||||
tmp = nz-z0;
|
||||
Cz = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
Li13 = Li9 + Cz*(Li10-Li9);
|
||||
Li14 = Li11 + Cz*(Li12-Li11);
|
||||
|
||||
tmp = nw-w0;
|
||||
Cw = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
return Li13 + Cw*(Li14-Li13);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,6 +29,7 @@ template <typename T> class NzSimplex2D : public NzNoiseBase
|
|||
T gradient2[8][2];
|
||||
T UnskewCoeff2D;
|
||||
T SkewCoeff2D;
|
||||
T sum;
|
||||
NzVector2<T> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector2<T> d1,d2,d3;
|
||||
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ NzSimplex2D<T>::NzSimplex2D()
|
|||
gradient2[i][j] = grad2Temp[i][j];
|
||||
|
||||
SkewCoeff2D = 0.5*(sqrt(3.0) - 1.0);
|
||||
UnskewCoeff2D = (3.0-sqrt(3.0))/6;
|
||||
UnskewCoeff2D = (3.0-sqrt(3.0))/6.;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
|
@ -26,11 +26,13 @@ T NzSimplex2D<T>::GetValue(T x, T y, T res)
|
|||
x /= res;
|
||||
y /= res;
|
||||
|
||||
skewedCubeOrigin.x = fastfloor(x + (x + y) * SkewCoeff2D);
|
||||
skewedCubeOrigin.y = fastfloor(y + (x + y) * SkewCoeff2D);
|
||||
sum = (x + y) * SkewCoeff2D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
|
|
@ -46,9 +48,7 @@ T NzSimplex2D<T>::GetValue(T x, T y, T res)
|
|||
off1.y = 1;
|
||||
}
|
||||
|
||||
|
||||
d1.x = unskewedCubeOrigin.x - x;
|
||||
d1.y = unskewedCubeOrigin.y - y;
|
||||
d1 = - unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x + off1.x - UnskewCoeff2D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff2D;
|
||||
|
|
@ -59,9 +59,9 @@ T NzSimplex2D<T>::GetValue(T x, T y, T res)
|
|||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj]] & 7;
|
||||
gi0 = perm[ii + perm[jj ]] & 7;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y]] & 7;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1]] & 7;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1 ]] & 7;
|
||||
|
||||
c1 = 0.5 - d1.x * d1.x - d1.y * d1.y;
|
||||
c2 = 0.5 - d2.x * d2.x - d2.y * d2.y;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
#include <Nazara/Prerequesites.hpp>
|
||||
//#include <Nazara/Noise/NoiseBase.hpp>
|
||||
#include "NoiseBase.hpp"
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
|
||||
|
||||
|
||||
template <typename T> class NzSimplex3D : public NzNoiseBase
|
||||
|
|
@ -23,13 +23,14 @@ template <typename T> class NzSimplex3D : public NzNoiseBase
|
|||
private:
|
||||
int ii,jj,kk;
|
||||
int gi0,gi1,gi2,gi3;
|
||||
NzVector3i Origin,off1,off2;
|
||||
NzVector3i skewedCubeOrigin,off1,off2;
|
||||
T n1,n2,n3,n4;
|
||||
T c1,c2,c3,c4;
|
||||
T gradient3[16][3];
|
||||
T gradient3[12][3];
|
||||
T UnskewCoeff3D;
|
||||
T SkewCoeff3D;
|
||||
NzVector3<T> A, IsoOriginDist;
|
||||
T sum;
|
||||
NzVector3<T> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector3<T> d1,d2,d3,d4;
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -5,21 +5,19 @@
|
|||
//#include <Nazara/Noise/Error.hpp>
|
||||
//#include <Nazara/Noise/Config.hpp>
|
||||
//#include <Nazara/Noise/Debug.hpp>
|
||||
#include <iostream>
|
||||
|
||||
template <typename T>
|
||||
NzSimplex3D<T>::NzSimplex3D()
|
||||
{
|
||||
SkewCoeff3D = 1/3;
|
||||
UnskewCoeff3D = 1/6;
|
||||
SkewCoeff3D = 1/3.;
|
||||
UnskewCoeff3D = 1/6.;
|
||||
|
||||
int grad3Temp[][3] = {
|
||||
{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0},
|
||||
{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1},
|
||||
{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1},
|
||||
{1,1,0},{-1,1,0},{0,-1,1},{0,-1,-1}
|
||||
};
|
||||
int grad3Temp[][3] = {{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0},
|
||||
{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1},
|
||||
{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1}};
|
||||
|
||||
for(int i(0) ; i < 16 ; ++i)
|
||||
for(int i(0) ; i < 12 ; ++i)
|
||||
for(int j(0) ; j < 3 ; ++j)
|
||||
gradient3[i][j] = grad3Temp[i][j];
|
||||
}
|
||||
|
|
@ -31,21 +29,23 @@ T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
|||
y /= res;
|
||||
z /= res;
|
||||
|
||||
Origin.x = fastfloor(x + (x + y + z) * SkewCoeff3D);
|
||||
Origin.y = fastfloor(y + (x + y + z) * SkewCoeff3D);
|
||||
Origin.z = fastfloor(z + (x + y + z) * SkewCoeff3D);
|
||||
sum = (x + y + z) * SkewCoeff3D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
|
||||
A.x = Origin.x - (Origin.x + Origin.y + Origin.z) * UnskewCoeff3D;
|
||||
A.y = Origin.y - (Origin.x + Origin.y + Origin.z) * UnskewCoeff3D;
|
||||
A.z = Origin.z - (Origin.x + Origin.y + Origin.z) * UnskewCoeff3D;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z) * UnskewCoeff3D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
|
||||
IsoOriginDist.x = x - A.x;
|
||||
IsoOriginDist.y = y - A.y;
|
||||
IsoOriginDist.z = z - A.z;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
|
||||
if(IsoOriginDist.x >= IsoOriginDist.y)
|
||||
if(unskewedDistToOrigin.x >= unskewedDistToOrigin.y)
|
||||
{
|
||||
if(IsoOriginDist.y >= IsoOriginDist.z)
|
||||
if(unskewedDistToOrigin.y >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
|
|
@ -54,7 +54,7 @@ T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
|||
off2.y = 1;
|
||||
off2.z = 0;
|
||||
}
|
||||
else if(IsoOriginDist.x >= IsoOriginDist.z)
|
||||
else if(unskewedDistToOrigin.x >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
|
|
@ -75,7 +75,7 @@ T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
|||
}
|
||||
else
|
||||
{
|
||||
if(IsoOriginDist.y < IsoOriginDist.z)
|
||||
if(unskewedDistToOrigin.y < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 0;
|
||||
|
|
@ -84,7 +84,7 @@ T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
|||
off2.y = 1;
|
||||
off2.z = 1;
|
||||
}
|
||||
else if(IsoOriginDist.x < IsoOriginDist.z)
|
||||
else if(unskewedDistToOrigin.x < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
|
|
@ -104,35 +104,28 @@ T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
|||
}
|
||||
}
|
||||
|
||||
d1.x = A.x - x;
|
||||
d1.y = A.y - y;
|
||||
d1.z = A.z - z;
|
||||
d1 = unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x + off1.x - UnskewCoeff3D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff3D;
|
||||
d2.z = d1.z + off1.z - UnskewCoeff3D;
|
||||
d2.x = d1.x - off1.x + UnskewCoeff3D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff3D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff3D;
|
||||
|
||||
d3.x = d1.x + off2.x - 2*UnskewCoeff3D;
|
||||
d3.y = d1.y + off2.y - 2*UnskewCoeff3D;
|
||||
d3.z = d1.z + off2.z - 2*UnskewCoeff3D;
|
||||
d3.x = d1.x - off2.x + 2*UnskewCoeff3D;
|
||||
d3.y = d1.y - off2.y + 2*UnskewCoeff3D;
|
||||
d3.z = d1.z - off2.z + 2*UnskewCoeff3D;
|
||||
|
||||
d4.x = d1.x + 1.0 - 3*UnskewCoeff3D;
|
||||
d4.y = d1.y + 1.0 - 3*UnskewCoeff3D;
|
||||
d4.z = d1.z + 1.0 - 3*UnskewCoeff3D;
|
||||
d4.x = d1.x - 1.0 + 3*UnskewCoeff3D;
|
||||
d4.y = d1.y - 1.0 + 3*UnskewCoeff3D;
|
||||
d4.z = d1.z - 1.0 + 3*UnskewCoeff3D;
|
||||
|
||||
ii = Origin.x & 255;
|
||||
jj = Origin.y & 255;
|
||||
kk = Origin.z & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk]]] % 12;
|
||||
gi0 = perm[ii + perm[jj + perm[kk ]]] % 12;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z]]] % 12;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z]]] % 12;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] % 12;
|
||||
|
||||
n1 = gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z;
|
||||
n2 = gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z;
|
||||
n3 = gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z;
|
||||
n4 = gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 ]]] % 12;
|
||||
|
||||
c1 = 0.6 - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
|
||||
c2 = 0.6 - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
|
||||
|
|
@ -140,19 +133,25 @@ T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
|||
c4 = 0.6 - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
|
||||
|
||||
if(c1 < 0)
|
||||
c1 = 0;
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z);
|
||||
|
||||
if(c2 < 0)
|
||||
c2 = 0;
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z);
|
||||
|
||||
if(c3 < 0)
|
||||
c3 = 0;
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z);
|
||||
|
||||
if(c4 < 0)
|
||||
c4 = 0;
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z);
|
||||
|
||||
n1 = c1*c1*c1*n1;
|
||||
n2 = c2*c2*c2*n2;
|
||||
n3 = c3*c3*c3*n3;
|
||||
n4 = c4*c4*c4*n4;
|
||||
|
||||
return (n1+n2+n3+n4)*17.6995;
|
||||
return (n1+n2+n3+n4)*32;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ template <typename T> class NzSimplex4D : public NzNoiseBase
|
|||
private:
|
||||
int ii,jj,kk,ll;
|
||||
int gi0,gi1,gi2,gi3,gi4;
|
||||
NzVector4i Origin,off1,off2,off3;
|
||||
NzVector4i skewedCubeOrigin,off1,off2,off3;
|
||||
T n1,n2,n3,n4,n5;
|
||||
T c1,c2,c3,c4,c5,c6;
|
||||
T gradient4[32][4];
|
||||
|
|
@ -31,7 +31,8 @@ template <typename T> class NzSimplex4D : public NzNoiseBase
|
|||
int c;
|
||||
T UnskewCoeff4D;
|
||||
T SkewCoeff4D;
|
||||
NzVector4<T> A, IsoOriginDist;
|
||||
T sum;
|
||||
NzVector4<T> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector4<T> d1,d2,d3,d4,d5;
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@
|
|||
template <typename T>
|
||||
NzSimplex4D<T>::NzSimplex4D()
|
||||
{
|
||||
SkewCoeff4D = (sqrt(5) - 1)/4;
|
||||
UnskewCoeff4D = (5 - sqrt(5))/20;
|
||||
SkewCoeff4D = (sqrt(5.) - 1.)/4.;
|
||||
UnskewCoeff4D = (5. - sqrt(5.))/20.;
|
||||
|
||||
int lookupTemp4D[][4] =
|
||||
{
|
||||
|
|
@ -53,27 +53,29 @@ T NzSimplex4D<T>::GetValue(T x, T y, T z, T w, T res)
|
|||
z /= res;
|
||||
w /= res;
|
||||
|
||||
Origin.x = fastfloor(x + (x + y + z + w) * SkewCoeff4D);
|
||||
Origin.y = fastfloor(y + (x + y + z + w) * SkewCoeff4D);
|
||||
Origin.z = fastfloor(z + (x + y + z + w) * SkewCoeff4D);
|
||||
Origin.w = fastfloor(w + (x + y + z + w) * SkewCoeff4D);
|
||||
sum = (x + y + z + w) * SkewCoeff4D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
skewedCubeOrigin.w = fastfloor(w + sum);
|
||||
|
||||
A.x = Origin.x - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
A.y = Origin.y - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
A.z = Origin.z - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
A.w = Origin.w - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z + skewedCubeOrigin.w) * UnskewCoeff4D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
unskewedCubeOrigin.w = skewedCubeOrigin.w - sum;
|
||||
|
||||
IsoOriginDist.x = x - A.x;
|
||||
IsoOriginDist.y = y - A.y;
|
||||
IsoOriginDist.z = z - A.z;
|
||||
IsoOriginDist.w = w - A.w;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
unskewedDistToOrigin.w = w - unskewedCubeOrigin.w;
|
||||
|
||||
c1 = (IsoOriginDist.x > IsoOriginDist.y) ? 32 : 0;
|
||||
c2 = (IsoOriginDist.x > IsoOriginDist.z) ? 16 : 0;
|
||||
c3 = (IsoOriginDist.y > IsoOriginDist.z) ? 8 : 0;
|
||||
c4 = (IsoOriginDist.x > IsoOriginDist.w) ? 4 : 0;
|
||||
c5 = (IsoOriginDist.y > IsoOriginDist.w) ? 2 : 0;
|
||||
c6 = (IsoOriginDist.z > IsoOriginDist.w) ? 1 : 0;
|
||||
c1 = (unskewedDistToOrigin.x > unskewedDistToOrigin.y) ? 32 : 0;
|
||||
c2 = (unskewedDistToOrigin.x > unskewedDistToOrigin.z) ? 16 : 0;
|
||||
c3 = (unskewedDistToOrigin.y > unskewedDistToOrigin.z) ? 8 : 0;
|
||||
c4 = (unskewedDistToOrigin.x > unskewedDistToOrigin.w) ? 4 : 0;
|
||||
c5 = (unskewedDistToOrigin.y > unskewedDistToOrigin.w) ? 2 : 0;
|
||||
c6 = (unskewedDistToOrigin.z > unskewedDistToOrigin.w) ? 1 : 0;
|
||||
c = c1 + c2 + c3 + c4 + c5 + c6;
|
||||
|
||||
off1.x = lookupTable4D[c][0] >= 3 ? 1 : 0;
|
||||
|
|
@ -91,48 +93,39 @@ T NzSimplex4D<T>::GetValue(T x, T y, T z, T w, T res)
|
|||
off3.z = lookupTable4D[c][2] >= 1 ? 1 : 0;
|
||||
off3.w = lookupTable4D[c][3] >= 1 ? 1 : 0;
|
||||
|
||||
d1.x = A.x - x;
|
||||
d1.y = A.y - y;
|
||||
d1.z = A.z - z;
|
||||
d1.w = A.w - w;
|
||||
d1 = unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x + off1.x - UnskewCoeff4D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff4D;
|
||||
d2.z = d1.z + off1.z - UnskewCoeff4D;
|
||||
d2.w = d1.w + off1.w - UnskewCoeff4D;
|
||||
d2.x = d1.x - off1.x + UnskewCoeff4D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff4D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff4D;
|
||||
d2.w = d1.w - off1.w + UnskewCoeff4D;
|
||||
|
||||
d3.x = d1.x + off2.x - 2*UnskewCoeff4D;
|
||||
d3.y = d1.y + off2.y - 2*UnskewCoeff4D;
|
||||
d3.z = d1.z + off2.z - 2*UnskewCoeff4D;
|
||||
d3.w = d1.w + off2.w - 2*UnskewCoeff4D;
|
||||
d3.x = d1.x - off2.x + 2*UnskewCoeff4D;
|
||||
d3.y = d1.y - off2.y + 2*UnskewCoeff4D;
|
||||
d3.z = d1.z - off2.z + 2*UnskewCoeff4D;
|
||||
d3.w = d1.w - off2.w + 2*UnskewCoeff4D;
|
||||
|
||||
d4.x = d1.x + off3.x - 3*UnskewCoeff4D;
|
||||
d4.y = d1.y + off3.y - 3*UnskewCoeff4D;
|
||||
d4.z = d1.z + off3.z - 3*UnskewCoeff4D;
|
||||
d4.w = d1.w + off3.w - 3*UnskewCoeff4D;
|
||||
d4.x = d1.x - off3.x + 3*UnskewCoeff4D;
|
||||
d4.y = d1.y - off3.y + 3*UnskewCoeff4D;
|
||||
d4.z = d1.z - off3.z + 3*UnskewCoeff4D;
|
||||
d4.w = d1.w - off3.w + 3*UnskewCoeff4D;
|
||||
|
||||
d5.x = d1.x + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.y = d1.y + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.z = d1.z + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.w = d1.w + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.x = d1.x - 1.0 + 4*UnskewCoeff4D;
|
||||
d5.y = d1.y - 1.0 + 4*UnskewCoeff4D;
|
||||
d5.z = d1.z - 1.0 + 4*UnskewCoeff4D;
|
||||
d5.w = d1.w - 1.0 + 4*UnskewCoeff4D;
|
||||
|
||||
ii = Origin.x & 255;
|
||||
jj = Origin.y & 255;
|
||||
kk = Origin.z & 255;
|
||||
ll = Origin.w & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
ll = skewedCubeOrigin.w & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z + perm[ll + off1.w]]]] % 32;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z + perm[ll + off2.w]]]] % 32;
|
||||
gi3 = perm[ii + off3.x + perm[jj + off3.y + perm[kk + off3.z + perm[ll + off3.w]]]] % 32;
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z + perm[ll + off1.w]]]] & 31;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z + perm[ll + off2.w]]]] & 31;
|
||||
gi3 = perm[ii + off3.x + perm[jj + off3.y + perm[kk + off3.z + perm[ll + off3.w]]]] & 31;
|
||||
gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
|
||||
n1 = gradient4[gi0][0]*d1.x + gradient4[gi0][1]*d1.y + gradient4[gi0][2]*d1.z + gradient4[gi0][3]*d1.w;
|
||||
n2 = gradient4[gi1][0]*d2.x + gradient4[gi1][1]*d2.y + gradient4[gi1][2]*d2.z + gradient4[gi1][3]*d2.w;
|
||||
n3 = gradient4[gi2][0]*d3.x + gradient4[gi2][1]*d3.y + gradient4[gi2][2]*d3.z + gradient4[gi2][3]*d3.w;
|
||||
n4 = gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w;
|
||||
n5 = gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w;
|
||||
|
||||
c1 = 0.6 - d1.x*d1.x - d1.y*d1.y - d1.z*d1.z - d1.w*d1.w;
|
||||
c2 = 0.6 - d2.x*d2.x - d2.y*d2.y - d2.z*d2.z - d2.w*d2.w;
|
||||
c3 = 0.6 - d3.x*d3.x - d3.y*d3.y - d3.z*d3.z - d3.w*d3.w;
|
||||
|
|
@ -140,22 +133,30 @@ T NzSimplex4D<T>::GetValue(T x, T y, T z, T w, T res)
|
|||
c5 = 0.6 - d5.x*d5.x - d5.y*d5.y - d5.z*d5.z - d5.w*d5.w;
|
||||
|
||||
if(c1 < 0)
|
||||
c1 = 0;
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient4[gi0][0]*d1.x + gradient4[gi0][1]*d1.y + gradient4[gi0][2]*d1.z + gradient4[gi0][3]*d1.w);
|
||||
|
||||
if(c2 < 0)
|
||||
c2 = 0;
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient4[gi1][0]*d2.x + gradient4[gi1][1]*d2.y + gradient4[gi1][2]*d2.z + gradient4[gi1][3]*d2.w);
|
||||
|
||||
if(c3 < 0)
|
||||
c3 = 0;
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient4[gi2][0]*d3.x + gradient4[gi2][1]*d3.y + gradient4[gi2][2]*d3.z + gradient4[gi2][3]*d3.w);
|
||||
|
||||
if(c4 < 0)
|
||||
c4 = 0;
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w);
|
||||
|
||||
if(c5 < 0)
|
||||
c5 = 0;
|
||||
n5 = 0;
|
||||
else
|
||||
n5 = c5*c5*c5*c5*(gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w);
|
||||
|
||||
n1 = c1*c1*c1*n1;
|
||||
n2 = c2*c2*c2*n2;
|
||||
n3 = c3*c3*c3*n3;
|
||||
n4 = c4*c4*c4*n4;
|
||||
n5 = c5*c5*c5*n5;
|
||||
|
||||
return (n1+n2+n3+n4+n5)*17.6995;
|
||||
return (n1+n2+n3+n4+n5)*27.0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,29 +0,0 @@
|
|||
// Copyright (C) 2012 AUTHORS
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/ModuleName/Config.hpp>
|
||||
#if NAZARA_MODULENAME_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
|
||||
#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
|
||||
#include <new>
|
||||
|
||||
void* operator new(std::size_t size) throw(std::bad_alloc)
|
||||
{
|
||||
return NzMemoryManager::Allocate(size, false);
|
||||
}
|
||||
|
||||
void* operator new[](std::size_t size) throw(std::bad_alloc)
|
||||
{
|
||||
return NzMemoryManager::Allocate(size, true);
|
||||
}
|
||||
|
||||
void operator delete(void* pointer) throw()
|
||||
{
|
||||
NzMemoryManager::Free(pointer, false);
|
||||
}
|
||||
|
||||
void operator delete[](void* pointer) throw()
|
||||
{
|
||||
NzMemoryManager::Free(pointer, true);
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,57 +0,0 @@
|
|||
// Copyright (C) 2012 AUTHORS
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/ModuleName/ModuleName.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/ModuleName/Config.hpp>
|
||||
#include <Nazara/ModuleName/Debug.hpp>
|
||||
|
||||
NzModuleName::NzModuleName()
|
||||
{
|
||||
}
|
||||
|
||||
NzModuleName::~NzModuleName()
|
||||
{
|
||||
if (s_initialized)
|
||||
Uninitialize();
|
||||
}
|
||||
|
||||
bool NzModuleName::Initialize()
|
||||
{
|
||||
#if NAZARA_MODULENAME_SAFE
|
||||
if (s_initialized)
|
||||
{
|
||||
NazaraError("ModuleName already initialized");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialisation du module
|
||||
|
||||
s_initialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzModuleName::Uninitialize()
|
||||
{
|
||||
#if NAZARA_MODULENAME_SAFE
|
||||
if (!s_initialized)
|
||||
{
|
||||
NazaraError("ModuleName not initialized");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Libération du module
|
||||
|
||||
s_initialized = false;
|
||||
}
|
||||
|
||||
bool NzModuleName::IsInitialized()
|
||||
{
|
||||
return s_initialized;
|
||||
}
|
||||
|
||||
bool NzModuleName::s_initialized = false;
|
||||
|
|
@ -1,317 +0,0 @@
|
|||
// Copyright (C) 2012 Rémi Bèges
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include "Node.hpp"
|
||||
#include "QuadTree.hpp"
|
||||
#include <stack>
|
||||
//#include <Nazara/DynaTerrain/NoiseBase.hpp>
|
||||
//#include <Nazara/DynaTerrain/Error.hpp>
|
||||
//#include <Nazara/DynaTerrain/Config.hpp>
|
||||
//#include <Nazara/DynaTerrain/Debug.hpp>
|
||||
|
||||
|
||||
NzNode::NzNode(NzQuadTree* quad, NzNode* parent, const NzVector2f& center, const NzVector2f& size, nzDirection dir)
|
||||
{
|
||||
m_direction = dir;
|
||||
m_center = center;
|
||||
m_size = size;
|
||||
m_isLeaf = false;
|
||||
m_patchMemoryAllocated = false;
|
||||
|
||||
m_associatedQuadTree = quad;
|
||||
|
||||
m_topLeftLeaf = nullptr;
|
||||
m_topRightLeaf = nullptr;
|
||||
m_bottomLeftLeaf = nullptr;
|
||||
m_bottomRightLeaf = nullptr;
|
||||
|
||||
if(parent == 0)
|
||||
{
|
||||
m_isRoot = true;
|
||||
m_level = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_level = parent->GetLevel()+1;
|
||||
m_parent = parent;
|
||||
m_isRoot = false;
|
||||
}
|
||||
}
|
||||
|
||||
NzNode::~NzNode()
|
||||
{
|
||||
if(m_isLeaf)
|
||||
m_associatedQuadTree->UnRegisterLeaf(this);
|
||||
if(m_patchMemoryAllocated)
|
||||
delete m_patch;
|
||||
}
|
||||
|
||||
void NzNode::Subdivide()
|
||||
{
|
||||
m_isLeaf = false;
|
||||
m_associatedQuadTree->UnRegisterLeaf(this);
|
||||
|
||||
if(m_topLeftLeaf == nullptr)
|
||||
{
|
||||
m_topLeftLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x-m_size.x/2.f,
|
||||
m_center.y+m_size.y/2.f),m_size/2.f,TOPLEFT);
|
||||
m_topLeftLeaf->m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(m_topLeftLeaf);
|
||||
}
|
||||
if(m_topRightLeaf == nullptr)
|
||||
{
|
||||
m_topRightLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x+m_size.x/2.f,
|
||||
m_center.y+m_size.y/2.f),m_size/2.f,TOPRIGHT);
|
||||
m_topRightLeaf->m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(m_topRightLeaf);
|
||||
}
|
||||
if(m_bottomLeftLeaf = nullptr)
|
||||
{
|
||||
m_bottomLeftLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x-m_size.x/2.f,
|
||||
m_center.y-m_size.y/2.f),m_size/2.f,BOTTOMLEFT);
|
||||
m_bottomLeftLeaf->m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(m_bottomLeftLeaf);
|
||||
}
|
||||
if(m_bottomRightLeaf = nullptr)
|
||||
{
|
||||
m_bottomRightLeaf = new NzNode(m_associatedQuadTree,this,NzVector2f(m_center.x+m_size.x/2.f,
|
||||
m_center.y-m_size.y/2.f),m_size/2.f,BOTTOMRIGHT);
|
||||
m_bottomRightLeaf->m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(m_bottomRightLeaf);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void NzNode::Refine(bool eraseMemory)
|
||||
{
|
||||
m_isLeaf = true;
|
||||
m_associatedQuadTree->RegisterLeaf(this);
|
||||
if(eraseMemory)
|
||||
{
|
||||
/*
|
||||
delete m_topLeftLeaf;
|
||||
delete m_topRightLeaf;
|
||||
delete m_bottomLeftLeaf;
|
||||
delete m_bottomRightLeaf;
|
||||
|
||||
m_topLeftLeaf = nullptr;
|
||||
m_topRightLeaf = nullptr;
|
||||
m_bottomLeftLeaf = nullptr;
|
||||
m_bottomRightLeaf = nullptr;*/
|
||||
|
||||
m_topLeftLeaf->DeletePatch();
|
||||
m_topRightLeaf->DeletePatch();
|
||||
m_bottomLeftLeaf->DeletePatch();
|
||||
m_bottomRightLeaf->DeletePatch();
|
||||
}
|
||||
//else
|
||||
//{
|
||||
m_topLeftLeaf->m_isLeaf = false;
|
||||
m_topRightLeaf->m_isLeaf = false;
|
||||
m_bottomLeftLeaf->m_isLeaf = false;
|
||||
m_bottomRightLeaf->m_isLeaf = false;
|
||||
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_topLeftLeaf);
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_topRightLeaf);
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_bottomLeftLeaf);
|
||||
m_associatedQuadTree->UnRegisterLeaf(m_bottomRightLeaf);
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
void NzNode::CreatePatch(const NzVector2f& center, const NzVector2f& size)
|
||||
{
|
||||
m_patchMemoryAllocated = true;
|
||||
m_patch = new NzPatch(center,size);
|
||||
}
|
||||
|
||||
void NzNode::DeletePatch()
|
||||
{
|
||||
m_patchMemoryAllocated = false;
|
||||
delete m_patch;
|
||||
}
|
||||
|
||||
unsigned short int NzNode::GetLevel() const
|
||||
{
|
||||
return m_level;
|
||||
}
|
||||
|
||||
bool NzNode::LocateNeighbor(nzDirection dir, NzNode* neighbor)
|
||||
{
|
||||
NzNode* temp = m_parent;
|
||||
std::stack<nzDirection> treePath;
|
||||
treePath.push(m_direction);
|
||||
neighbor = nullptr;
|
||||
|
||||
switch(dir)
|
||||
{
|
||||
case TOP:
|
||||
//Part 1
|
||||
while(temp->m_direction != (BOTTOMLEFT || BOTTOMRIGHT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == BOTTOMLEFT)
|
||||
temp = temp->m_parent->m_topLeftLeaf;
|
||||
else if(temp->m_direction == BOTTOMRIGHT)
|
||||
temp = temp->m_parent->m_topRightLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.empty())
|
||||
{
|
||||
//Le chemin de redescente est plus court que celui de montée (level[node départ] < level[node d'arrivée])
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(treePath.top() == TOPRIGHT)
|
||||
temp = temp->m_bottomRightLeaf;
|
||||
else if(treePath.top() == TOPLEFT)
|
||||
temp = temp->m_bottomLeftLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case BOTTOM:
|
||||
//Part 1
|
||||
while(temp->m_direction != (TOPLEFT || TOPRIGHT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == TOPLEFT)
|
||||
temp = temp->m_parent->m_bottomLeftLeaf;
|
||||
else if(temp->m_direction == TOPRIGHT)
|
||||
temp = temp->m_parent->m_bottomRightLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.empty())
|
||||
{
|
||||
//Le chemin de redescente est plus court que celui de montée (level[node départ] < level[node d'arrivée])
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(treePath.top() == BOTTOMRIGHT)
|
||||
temp = temp->m_topRightLeaf;
|
||||
else if(treePath.top() == BOTTOMLEFT)
|
||||
temp = temp->m_topLeftLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case LEFT:
|
||||
//Part 1
|
||||
while(temp->m_direction != (TOPRIGHT || BOTTOMRIGHT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == TOPRIGHT)
|
||||
temp = temp->m_parent->m_topLeftLeaf;
|
||||
else if(temp->m_direction == BOTTOMRIGHT)
|
||||
temp = temp->m_parent->m_bottomLeftLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.top() == TOPLEFT)
|
||||
temp = temp->m_topRightLeaf;
|
||||
else if(treePath.top() == BOTTOMLEFT)
|
||||
temp = temp->m_bottomRightLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
case RIGHT:
|
||||
//Part 1
|
||||
while(temp->m_direction != (TOPLEFT || BOTTOMLEFT || CENTER))
|
||||
{
|
||||
treePath.push(temp->m_direction);
|
||||
temp = temp->m_parent;
|
||||
}
|
||||
|
||||
//Part 2
|
||||
if(temp->m_direction == TOPLEFT)
|
||||
temp = temp->m_parent->m_topRightLeaf;
|
||||
else if(temp->m_direction == BOTTOMLEFT)
|
||||
temp = temp->m_parent->m_bottomRightLeaf;
|
||||
else if(temp->m_direction == CENTER)
|
||||
return false;//No Neighbor existing
|
||||
|
||||
//Part 3
|
||||
while(!temp->IsLeaf())
|
||||
{
|
||||
if(treePath.top() == TOPRIGHT)
|
||||
temp = temp->m_topLeftLeaf;
|
||||
else if(treePath.top() == BOTTOMRIGHT)
|
||||
temp = temp->m_bottomLeftLeaf;
|
||||
else//D'uh ?
|
||||
{
|
||||
//Logger une erreur
|
||||
return false;
|
||||
}
|
||||
treePath.pop();
|
||||
}
|
||||
neighbor = temp;
|
||||
return true;
|
||||
break;
|
||||
|
||||
default :
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool NzNode::IsLeaf() const
|
||||
{
|
||||
return m_isLeaf;
|
||||
}
|
||||
|
||||
bool NzNode::IsRoot() const
|
||||
{
|
||||
return m_isRoot;
|
||||
}
|
||||
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
// Copyright (C) 2012 Rémi Bèges
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include "Patch.hpp"
|
||||
//#include <Nazara/DynaTerrain/NoiseBase.hpp>
|
||||
//#include <Nazara/DynaTerrain/Error.hpp>
|
||||
//#include <Nazara/DynaTerrain/Config.hpp>
|
||||
//#include <Nazara/DynaTerrain/Debug.hpp>
|
||||
|
||||
|
||||
|
||||
NzPatch::NzPatch(NzVector2f center, NzVector2f size)
|
||||
{
|
||||
m_center = center;
|
||||
m_size = size;
|
||||
}
|
||||
|
||||
NzPatch::~NzPatch()
|
||||
{
|
||||
//dtor
|
||||
}
|
||||
|
||||
NzVector2f NzPatch::GetCenter() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NzVector2f NzPatch::GetSize() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool NzPatch::IntersectsCircle(const NzVector2f& center, double radius)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool NzPatch::IsContainedByCircle(const NzVector2f& center, double radius)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NzPatch* NzPatch::LocatePatch(const NzVector2f& position)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
// Copyright (C) 2012 Rémi Bèges
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include "QuadTree.hpp"
|
||||
|
||||
//#include <Nazara/DynaTerrain/NoiseBase.hpp>
|
||||
//#include <Nazara/DynaTerrain/Error.hpp>
|
||||
//#include <Nazara/DynaTerrain/Config.hpp>
|
||||
//#include <Nazara/DynaTerrain/Debug.hpp>
|
||||
|
||||
NzQuadTree::NzQuadTree(const NzVector2f& terrainCenter, const NzVector2f& terrainSize)
|
||||
{
|
||||
root = new NzNode(this,0,terrainCenter,terrainSize);
|
||||
}
|
||||
|
||||
void NzQuadTree::RegisterLeaf(NzNode* node)
|
||||
{
|
||||
leaves.push_back(node);
|
||||
}
|
||||
|
||||
bool NzQuadTree::UnRegisterLeaf(NzNode* node)
|
||||
{
|
||||
leaves.remove(node);
|
||||
}
|
||||
|
||||
NzNode* NzQuadTree::GetRootPtr()
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
NzQuadTree::~NzQuadTree()
|
||||
{
|
||||
//dtor
|
||||
}
|
||||
|
||||
|
|
@ -116,40 +116,43 @@ float NzNoiseMachine::Get3DPerlinNoiseValue(float x, float y, float z, float res
|
|||
y /= res;
|
||||
z /= res;
|
||||
|
||||
x0 = static_cast<int>(x);
|
||||
y0 = static_cast<int>(y);
|
||||
z0 = static_cast<int>(z);
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
z0 = fastfloor(z);
|
||||
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
kk = z0 & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk]]] % 16;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk]]] % 16;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk]]] % 16;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk]]] % 16;
|
||||
gi0 = perm[ii + perm[jj + perm[kk ]]] & 15;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk ]]] & 15;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk ]]] & 15;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk ]]] & 15;
|
||||
|
||||
gi4 = perm[ii + perm[jj + perm[kk + 1]]] % 16;
|
||||
gi5 = perm[ii + 1 + perm[jj + perm[kk + 1]]] % 16;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1]]] % 16;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] % 16;
|
||||
gi4 = perm[ii + perm[jj + perm[kk + 1]]] & 15;
|
||||
gi5 = perm[ii + 1 + perm[jj + perm[kk + 1]]] & 15;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1]]] & 15;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] & 15;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
|
||||
|
||||
s[0] = gradient3[gi0][0]*temp.x + gradient3[gi0][1]*temp.y + gradient3[gi0][2]*temp.z;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[0] = gradient3[gi1][0]*temp.x + gradient3[gi1][1]*temp.y + gradient3[gi1][2]*temp.z;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-(y0+1);
|
||||
u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
v[0] = gradient3[gi3][0]*temp.x + gradient3[gi3][1]*temp.y + gradient3[gi3][2]*temp.z;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z;
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[1] = gradient3[gi4][0]*temp.x + gradient3[gi4][1]*temp.y + gradient3[gi4][2]*temp.z;
|
||||
|
|
@ -157,31 +160,20 @@ float NzNoiseMachine::Get3DPerlinNoiseValue(float x, float y, float z, float res
|
|||
temp.x = x-(x0+1);
|
||||
t[1] = gradient3[gi5][0]*temp.x + gradient3[gi5][1]*temp.y + gradient3[gi5][2]*temp.z;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-(y0+1);
|
||||
u[1] = gradient3[gi6][0]*temp.x + gradient3[gi6][1]*temp.y + gradient3[gi6][2]*temp.z;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
temp.y = y-(y0+1);
|
||||
v[1] = gradient3[gi7][0]*temp.x + gradient3[gi7][1]*temp.y + gradient3[gi7][2]*temp.z;
|
||||
|
||||
tmp = x-x0;
|
||||
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
temp.x = x-x0;
|
||||
u[1] = gradient3[gi6][0]*temp.x + gradient3[gi6][1]*temp.y + gradient3[gi6][2]*temp.z;
|
||||
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
Li3 = s[1] + Cx*(t[1]-s[1]);
|
||||
Li4 = u[1] + Cx*(v[1]-u[1]);
|
||||
|
||||
tmp = y-y0;
|
||||
Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
Li5 = Li1 + Cy*(Li2-Li1);
|
||||
Li6 = Li3 + Cy*(Li4-Li3);
|
||||
|
||||
tmp = z-z0;
|
||||
Cz = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
return Li5 + Cz*(Li6-Li5);
|
||||
}
|
||||
|
||||
|
|
@ -192,53 +184,57 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
|
|||
z /= res;
|
||||
w /= res;
|
||||
|
||||
x0 = static_cast<int>(x);
|
||||
y0 = static_cast<int>(y);
|
||||
z0 = static_cast<int>(z);
|
||||
w0 = static_cast<int>(w);
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
z0 = fastfloor(z);
|
||||
w0 = fastfloor(w);
|
||||
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
kk = z0 & 255;
|
||||
ll = w0 & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll ]]]] % 32;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk + perm[ll ]]]] % 32;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk + perm[ll ]]]] % 32;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll ]]]] % 32;
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll ]]]] & 31;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk + perm[ll ]]]] & 31;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk + perm[ll ]]]] & 31;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll ]]]] & 31;
|
||||
|
||||
gi4 = perm[ii + perm[jj + + perm[kk + 1 + perm[ll ]]]] % 32;
|
||||
gi5 = perm[ii + 1 + perm[jj + + perm[kk + 1 + perm[ll ]]]] % 32;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] % 32;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] % 32;
|
||||
gi4 = perm[ii + perm[jj + + perm[kk + 1 + perm[ll ]]]] & 31;
|
||||
gi5 = perm[ii + 1 + perm[jj + + perm[kk + 1 + perm[ll ]]]] & 31;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] & 31;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll ]]]] & 31;
|
||||
|
||||
gi8 = perm[ii + perm[jj + perm[kk + perm[ll + 1]]]] % 32;
|
||||
gi9 = perm[ii + 1 + perm[jj + perm[kk + perm[ll + 1]]]] % 32;
|
||||
gi10 = perm[ii + perm[jj + 1 + perm[kk + perm[ll + 1]]]] % 32;
|
||||
gi11 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll + 1]]]] % 32;
|
||||
gi8 = perm[ii + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi9 = perm[ii + 1 + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi10 = perm[ii + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi11 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
|
||||
|
||||
gi12 = perm[ii + perm[jj + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
gi13 = perm[ii + 1 + perm[jj + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
gi12 = perm[ii + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi13 = perm[ii + 1 + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.w = w-w0;
|
||||
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
|
||||
Cw = temp.w * temp.w * temp.w * (temp.w * (temp.w * 6 - 15) + 10);
|
||||
|
||||
s[0] = gradient4[gi0][0]*temp.x + gradient4[gi0][1]*temp.y + gradient4[gi0][2]*temp.z + gradient4[gi0][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[0] = gradient4[gi1][0]*temp.x + gradient4[gi1][1]*temp.y + gradient4[gi1][2]*temp.z + gradient4[gi1][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-(y0+1);
|
||||
u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
v[0] = gradient4[gi3][0]*temp.x + gradient4[gi3][1]*temp.y + gradient4[gi3][2]*temp.z + gradient4[gi3][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[1] = gradient4[gi4][0]*temp.x + gradient4[gi4][1]*temp.y + gradient4[gi4][2]*temp.z + gradient4[gi4][3]*temp.w;
|
||||
|
|
@ -246,14 +242,13 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
|
|||
temp.x = x-(x0+1);
|
||||
t[1] = gradient4[gi5][0]*temp.x + gradient4[gi5][1]*temp.y + gradient4[gi5][2]*temp.z + gradient4[gi5][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-(y0+1);
|
||||
u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
v[1] = gradient4[gi7][0]*temp.x + gradient4[gi7][1]*temp.y + gradient4[gi7][2]*temp.z + gradient4[gi7][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
|
||||
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.w = w-(w0+1);
|
||||
|
|
@ -262,14 +257,12 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
|
|||
temp.x = x-(x0+1);
|
||||
t[2] = gradient4[gi9][0]*temp.x + gradient4[gi9][1]*temp.y + gradient4[gi9][2]*temp.z + gradient4[gi9][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-(y0+1);
|
||||
u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
v[2] = gradient4[gi11][0]*temp.x + gradient4[gi11][1]*temp.y + gradient4[gi11][2]*temp.z + gradient4[gi11][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[3] = gradient4[gi12][0]*temp.x + gradient4[gi12][1]*temp.y + gradient4[gi12][2]*temp.z + gradient4[gi12][3]*temp.w;
|
||||
|
|
@ -277,15 +270,11 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
|
|||
temp.x = x-(x0+1);
|
||||
t[3] = gradient4[gi13][0]*temp.x + gradient4[gi13][1]*temp.y + gradient4[gi13][2]*temp.z + gradient4[gi13][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-(y0+1);
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
v[3] = gradient4[gi15][0]*temp.x + gradient4[gi15][1]*temp.y + gradient4[gi15][2]*temp.z + gradient4[gi15][3]*temp.w;
|
||||
|
||||
tmp = x-x0;
|
||||
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
temp.x = x-x0;
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
|
|
@ -296,23 +285,14 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
|
|||
Li7 = s[3] + Cx*(t[3]-s[3]);
|
||||
Li8 = u[3] + Cx*(v[3]-u[3]);
|
||||
|
||||
tmp = y-y0;
|
||||
Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
Li9 = Li1 + Cy*(Li2-Li1);
|
||||
Li10 = Li3 + Cy*(Li4-Li3);
|
||||
Li11 = Li5 + Cy*(Li6-Li5);
|
||||
Li12 = Li7 + Cy*(Li8-Li7);
|
||||
|
||||
tmp = z-z0;
|
||||
Cz = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
Li13 = Li9 + Cz*(Li10-Li9);
|
||||
Li14 = Li11 + Cz*(Li12-Li11);
|
||||
|
||||
tmp = w-w0;
|
||||
Cw = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
|
||||
|
||||
return Li13 + Cw*(Li14-Li13);
|
||||
}
|
||||
|
||||
|
|
@ -323,11 +303,13 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
|
|||
x /= res;
|
||||
y /= res;
|
||||
|
||||
skewedCubeOrigin.x = fastfloor(x + (x + y) * SkewCoeff2D);
|
||||
skewedCubeOrigin.y = fastfloor(y + (x + y) * SkewCoeff2D);
|
||||
sum = (x + y) * SkewCoeff2D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
|
|
@ -343,9 +325,7 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
|
|||
off1.y = 1;
|
||||
}
|
||||
|
||||
|
||||
d1.x = unskewedCubeOrigin.x - x;
|
||||
d1.y = unskewedCubeOrigin.y - y;
|
||||
d1 = - unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x + off1.x - UnskewCoeff2D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff2D;
|
||||
|
|
@ -356,9 +336,9 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
|
|||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj]] & 7;
|
||||
gi0 = perm[ii + perm[jj ]] & 7;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y]] & 7;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1]] & 7;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1 ]] & 7;
|
||||
|
||||
c1 = 0.5 - d1.x * d1.x - d1.y * d1.y;
|
||||
c2 = 0.5 - d2.x * d2.x - d2.y * d2.y;
|
||||
|
|
@ -388,21 +368,23 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
|
|||
y /= res;
|
||||
z /= res;
|
||||
|
||||
Origin.x = fastfloor(x + (x + y + z) * SkewCoeff3D);
|
||||
Origin.y = fastfloor(y + (x + y + z) * SkewCoeff3D);
|
||||
Origin.z = fastfloor(z + (x + y + z) * SkewCoeff3D);
|
||||
sum = (x + y + z) * SkewCoeff3D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
|
||||
A.x = Origin.x - (Origin.x + Origin.y + Origin.z) * UnskewCoeff3D;
|
||||
A.y = Origin.y - (Origin.x + Origin.y + Origin.z) * UnskewCoeff3D;
|
||||
A.z = Origin.z - (Origin.x + Origin.y + Origin.z) * UnskewCoeff3D;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z) * UnskewCoeff3D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
|
||||
IsoOriginDist.x = x - A.x;
|
||||
IsoOriginDist.y = y - A.y;
|
||||
IsoOriginDist.z = z - A.z;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
|
||||
if(IsoOriginDist.x >= IsoOriginDist.y)
|
||||
if(unskewedDistToOrigin.x >= unskewedDistToOrigin.y)
|
||||
{
|
||||
if(IsoOriginDist.y >= IsoOriginDist.z)
|
||||
if(unskewedDistToOrigin.y >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
|
|
@ -411,7 +393,7 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
|
|||
off2.y = 1;
|
||||
off2.z = 0;
|
||||
}
|
||||
else if(IsoOriginDist.x >= IsoOriginDist.z)
|
||||
else if(unskewedDistToOrigin.x >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
|
|
@ -432,7 +414,7 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
|
|||
}
|
||||
else
|
||||
{
|
||||
if(IsoOriginDist.y < IsoOriginDist.z)
|
||||
if(unskewedDistToOrigin.y < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 0;
|
||||
|
|
@ -441,7 +423,7 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
|
|||
off2.y = 1;
|
||||
off2.z = 1;
|
||||
}
|
||||
else if(IsoOriginDist.x < IsoOriginDist.z)
|
||||
else if(unskewedDistToOrigin.x < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
|
|
@ -461,35 +443,28 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
|
|||
}
|
||||
}
|
||||
|
||||
d1.x = A.x - x;
|
||||
d1.y = A.y - y;
|
||||
d1.z = A.z - z;
|
||||
d1 = unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x + off1.x - UnskewCoeff3D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff3D;
|
||||
d2.z = d1.z + off1.z - UnskewCoeff3D;
|
||||
d2.x = d1.x - off1.x + UnskewCoeff3D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff3D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff3D;
|
||||
|
||||
d3.x = d1.x + off2.x - 2*UnskewCoeff3D;
|
||||
d3.y = d1.y + off2.y - 2*UnskewCoeff3D;
|
||||
d3.z = d1.z + off2.z - 2*UnskewCoeff3D;
|
||||
d3.x = d1.x - off2.x + 2*UnskewCoeff3D;
|
||||
d3.y = d1.y - off2.y + 2*UnskewCoeff3D;
|
||||
d3.z = d1.z - off2.z + 2*UnskewCoeff3D;
|
||||
|
||||
d4.x = d1.x + 1.0 - 3*UnskewCoeff3D;
|
||||
d4.y = d1.y + 1.0 - 3*UnskewCoeff3D;
|
||||
d4.z = d1.z + 1.0 - 3*UnskewCoeff3D;
|
||||
d4.x = d1.x - 1.0 + 3*UnskewCoeff3D;
|
||||
d4.y = d1.y - 1.0 + 3*UnskewCoeff3D;
|
||||
d4.z = d1.z - 1.0 + 3*UnskewCoeff3D;
|
||||
|
||||
ii = Origin.x & 255;
|
||||
jj = Origin.y & 255;
|
||||
kk = Origin.z & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk]]] % 12;
|
||||
gi0 = perm[ii + perm[jj + perm[kk ]]] % 12;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z]]] % 12;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z]]] % 12;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] % 12;
|
||||
|
||||
n1 = gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z;
|
||||
n2 = gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z;
|
||||
n3 = gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z;
|
||||
n4 = gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 ]]] % 12;
|
||||
|
||||
c1 = 0.6 - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
|
||||
c2 = 0.6 - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
|
||||
|
|
@ -497,20 +472,26 @@ float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float re
|
|||
c4 = 0.6 - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
|
||||
|
||||
if(c1 < 0)
|
||||
c1 = 0;
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z);
|
||||
|
||||
if(c2 < 0)
|
||||
c2 = 0;
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z);
|
||||
|
||||
if(c3 < 0)
|
||||
c3 = 0;
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z);
|
||||
|
||||
if(c4 < 0)
|
||||
c4 = 0;
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z);
|
||||
|
||||
n1 = c1*c1*c1*n1;
|
||||
n2 = c2*c2*c2*n2;
|
||||
n3 = c3*c3*c3*n3;
|
||||
n4 = c4*c4*c4*n4;
|
||||
|
||||
return (n1+n2+n3+n4)*17.6995;
|
||||
return (n1+n2+n3+n4)*32;
|
||||
}
|
||||
|
||||
float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w, float res)
|
||||
|
|
@ -520,27 +501,29 @@ float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w,
|
|||
z /= res;
|
||||
w /= res;
|
||||
|
||||
Origin.x = fastfloor(x + (x + y + z + w) * SkewCoeff4D);
|
||||
Origin.y = fastfloor(y + (x + y + z + w) * SkewCoeff4D);
|
||||
Origin.z = fastfloor(z + (x + y + z + w) * SkewCoeff4D);
|
||||
Origin.w = fastfloor(w + (x + y + z + w) * SkewCoeff4D);
|
||||
sum = (x + y + z + w) * SkewCoeff4D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
skewedCubeOrigin.w = fastfloor(w + sum);
|
||||
|
||||
A.x = Origin.x - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
A.y = Origin.y - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
A.z = Origin.z - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
A.w = Origin.w - (Origin.x + Origin.y + Origin.z + Origin.w) * UnskewCoeff4D;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z + skewedCubeOrigin.w) * UnskewCoeff4D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
unskewedCubeOrigin.w = skewedCubeOrigin.w - sum;
|
||||
|
||||
IsoOriginDist.x = x - A.x;
|
||||
IsoOriginDist.y = y - A.y;
|
||||
IsoOriginDist.z = z - A.z;
|
||||
IsoOriginDist.w = w - A.w;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
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unskewedDistToOrigin.w = w - unskewedCubeOrigin.w;
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c1 = (IsoOriginDist.x > IsoOriginDist.y) ? 32 : 0;
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c2 = (IsoOriginDist.x > IsoOriginDist.z) ? 16 : 0;
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c3 = (IsoOriginDist.y > IsoOriginDist.z) ? 8 : 0;
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c4 = (IsoOriginDist.x > IsoOriginDist.w) ? 4 : 0;
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c5 = (IsoOriginDist.y > IsoOriginDist.w) ? 2 : 0;
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c6 = (IsoOriginDist.z > IsoOriginDist.w) ? 1 : 0;
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c1 = (unskewedDistToOrigin.x > unskewedDistToOrigin.y) ? 32 : 0;
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c2 = (unskewedDistToOrigin.x > unskewedDistToOrigin.z) ? 16 : 0;
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c3 = (unskewedDistToOrigin.y > unskewedDistToOrigin.z) ? 8 : 0;
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c4 = (unskewedDistToOrigin.x > unskewedDistToOrigin.w) ? 4 : 0;
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c5 = (unskewedDistToOrigin.y > unskewedDistToOrigin.w) ? 2 : 0;
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c6 = (unskewedDistToOrigin.z > unskewedDistToOrigin.w) ? 1 : 0;
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c = c1 + c2 + c3 + c4 + c5 + c6;
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off1.x = lookupTable4D[c][0] >= 3 ? 1 : 0;
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|
@ -558,48 +541,39 @@ float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w,
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off3.z = lookupTable4D[c][2] >= 1 ? 1 : 0;
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off3.w = lookupTable4D[c][3] >= 1 ? 1 : 0;
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d1.x = A.x - x;
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d1.y = A.y - y;
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d1.z = A.z - z;
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d1.w = A.w - w;
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d1 = unskewedDistToOrigin;
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d2.x = d1.x + off1.x - UnskewCoeff4D;
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d2.y = d1.y + off1.y - UnskewCoeff4D;
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d2.z = d1.z + off1.z - UnskewCoeff4D;
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d2.w = d1.w + off1.w - UnskewCoeff4D;
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d2.x = d1.x - off1.x + UnskewCoeff4D;
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d2.y = d1.y - off1.y + UnskewCoeff4D;
|
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d2.z = d1.z - off1.z + UnskewCoeff4D;
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||||
d2.w = d1.w - off1.w + UnskewCoeff4D;
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|
||||
d3.x = d1.x + off2.x - 2*UnskewCoeff4D;
|
||||
d3.y = d1.y + off2.y - 2*UnskewCoeff4D;
|
||||
d3.z = d1.z + off2.z - 2*UnskewCoeff4D;
|
||||
d3.w = d1.w + off2.w - 2*UnskewCoeff4D;
|
||||
d3.x = d1.x - off2.x + 2*UnskewCoeff4D;
|
||||
d3.y = d1.y - off2.y + 2*UnskewCoeff4D;
|
||||
d3.z = d1.z - off2.z + 2*UnskewCoeff4D;
|
||||
d3.w = d1.w - off2.w + 2*UnskewCoeff4D;
|
||||
|
||||
d4.x = d1.x + off3.x - 3*UnskewCoeff4D;
|
||||
d4.y = d1.y + off3.y - 3*UnskewCoeff4D;
|
||||
d4.z = d1.z + off3.z - 3*UnskewCoeff4D;
|
||||
d4.w = d1.w + off3.w - 3*UnskewCoeff4D;
|
||||
d4.x = d1.x - off3.x + 3*UnskewCoeff4D;
|
||||
d4.y = d1.y - off3.y + 3*UnskewCoeff4D;
|
||||
d4.z = d1.z - off3.z + 3*UnskewCoeff4D;
|
||||
d4.w = d1.w - off3.w + 3*UnskewCoeff4D;
|
||||
|
||||
d5.x = d1.x + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.y = d1.y + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.z = d1.z + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.w = d1.w + 1.0 - 4*UnskewCoeff4D;
|
||||
d5.x = d1.x - 1.0 + 4*UnskewCoeff4D;
|
||||
d5.y = d1.y - 1.0 + 4*UnskewCoeff4D;
|
||||
d5.z = d1.z - 1.0 + 4*UnskewCoeff4D;
|
||||
d5.w = d1.w - 1.0 + 4*UnskewCoeff4D;
|
||||
|
||||
ii = Origin.x & 255;
|
||||
jj = Origin.y & 255;
|
||||
kk = Origin.z & 255;
|
||||
ll = Origin.w & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
ll = skewedCubeOrigin.w & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z + perm[ll + off1.w]]]] % 32;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z + perm[ll + off2.w]]]] % 32;
|
||||
gi3 = perm[ii + off3.x + perm[jj + off3.y + perm[kk + off3.z + perm[ll + off3.w]]]] % 32;
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z + perm[ll + off1.w]]]] & 31;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z + perm[ll + off2.w]]]] & 31;
|
||||
gi3 = perm[ii + off3.x + perm[jj + off3.y + perm[kk + off3.z + perm[ll + off3.w]]]] & 31;
|
||||
gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
|
||||
n1 = gradient4[gi0][0]*d1.x + gradient4[gi0][1]*d1.y + gradient4[gi0][2]*d1.z + gradient4[gi0][3]*d1.w;
|
||||
n2 = gradient4[gi1][0]*d2.x + gradient4[gi1][1]*d2.y + gradient4[gi1][2]*d2.z + gradient4[gi1][3]*d2.w;
|
||||
n3 = gradient4[gi2][0]*d3.x + gradient4[gi2][1]*d3.y + gradient4[gi2][2]*d3.z + gradient4[gi2][3]*d3.w;
|
||||
n4 = gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w;
|
||||
n5 = gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w;
|
||||
|
||||
c1 = 0.6 - d1.x*d1.x - d1.y*d1.y - d1.z*d1.z - d1.w*d1.w;
|
||||
c2 = 0.6 - d2.x*d2.x - d2.y*d2.y - d2.z*d2.z - d2.w*d2.w;
|
||||
c3 = 0.6 - d3.x*d3.x - d3.y*d3.y - d3.z*d3.z - d3.w*d3.w;
|
||||
|
|
@ -607,23 +581,31 @@ float NzNoiseMachine::Get4DSimplexNoiseValue(float x, float y, float z, float w,
|
|||
c5 = 0.6 - d5.x*d5.x - d5.y*d5.y - d5.z*d5.z - d5.w*d5.w;
|
||||
|
||||
if(c1 < 0)
|
||||
c1 = 0;
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient4[gi0][0]*d1.x + gradient4[gi0][1]*d1.y + gradient4[gi0][2]*d1.z + gradient4[gi0][3]*d1.w);
|
||||
|
||||
if(c2 < 0)
|
||||
c2 = 0;
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient4[gi1][0]*d2.x + gradient4[gi1][1]*d2.y + gradient4[gi1][2]*d2.z + gradient4[gi1][3]*d2.w);
|
||||
|
||||
if(c3 < 0)
|
||||
c3 = 0;
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient4[gi2][0]*d3.x + gradient4[gi2][1]*d3.y + gradient4[gi2][2]*d3.z + gradient4[gi2][3]*d3.w);
|
||||
|
||||
if(c4 < 0)
|
||||
c4 = 0;
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w);
|
||||
|
||||
if(c5 < 0)
|
||||
c5 = 0;
|
||||
n5 = 0;
|
||||
else
|
||||
n5 = c5*c5*c5*c5*(gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w);
|
||||
|
||||
n1 = c1*c1*c1*n1;
|
||||
n2 = c2*c2*c2*n2;
|
||||
n3 = c3*c3*c3*n3;
|
||||
n4 = c4*c4*c4*n4;
|
||||
n5 = c5*c5*c5*n5;
|
||||
|
||||
return (n1+n2+n3+n4+n5)*17.6995;
|
||||
return (n1+n2+n3+n4+n5)*27.0;
|
||||
}
|
||||
|
||||
//------------------------------ CELL ------------------------------
|
||||
|
|
|
|||
Loading…
Reference in New Issue