Graphics/LightComponent: Replace AttachLight with AddLight

This commit is contained in:
SirLynix
2022-11-26 18:32:47 +01:00
committed by Jérôme Leclercq
parent d7eab778fb
commit ec3bc45544
6 changed files with 58 additions and 49 deletions

View File

@@ -103,11 +103,11 @@ int main()
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::SpotLight> light = std::make_shared<Nz::SpotLight>();
std::unique_ptr<Nz::SpotLight> light = std::make_unique<Nz::SpotLight>();
light->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
light->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
framePipeline.RegisterLight(light, 0xFFFFFFFF);
framePipeline.RegisterLight(light.get(), 0xFFFFFFFF);
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();