Graphics/LightComponent: Replace AttachLight with AddLight

This commit is contained in:
SirLynix
2022-11-26 18:32:47 +01:00
committed by Jérôme Leclercq
parent d7eab778fb
commit ec3bc45544
6 changed files with 58 additions and 49 deletions

View File

@@ -92,10 +92,10 @@ int main()
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::DirectionalLight> light = std::make_shared<Nz::DirectionalLight>();
std::unique_ptr<Nz::DirectionalLight> light = std::make_unique<Nz::DirectionalLight>();
light->UpdateRotation(Nz::EulerAnglesf(-45.f, 0.f, 0.f));
framePipeline.RegisterLight(light, 0xFFFFFFFF);
framePipeline.RegisterLight(light.get(), 0xFFFFFFFF);
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();