Graphics/LightComponent: Replace AttachLight with AddLight
This commit is contained in:
committed by
Jérôme Leclercq
parent
d7eab778fb
commit
ec3bc45544
@@ -28,12 +28,10 @@ namespace Nz
|
||||
LightComponent(LightComponent&&) = default;
|
||||
~LightComponent() = default;
|
||||
|
||||
inline void AttachLight(std::shared_ptr<Light> renderable, UInt32 renderMask);
|
||||
template<typename T, typename... Args> T& AddLight(UInt32 renderMask, Args&&... args);
|
||||
|
||||
inline void Clear();
|
||||
|
||||
inline void DetachLight(const std::shared_ptr<Light>& renderable);
|
||||
|
||||
inline const LightEntry& GetLightEntry(std::size_t lightIndex) const;
|
||||
inline const std::array<LightEntry, MaxLightCount>& GetLights() const;
|
||||
|
||||
@@ -41,6 +39,9 @@ namespace Nz
|
||||
|
||||
inline bool IsVisible() const;
|
||||
|
||||
inline void RemoveLight(std::size_t lightIndex);
|
||||
inline void RemoveLight(const Light& renderable);
|
||||
|
||||
inline void Show(bool show = true);
|
||||
|
||||
LightComponent& operator=(const LightComponent&) = default;
|
||||
@@ -52,7 +53,7 @@ namespace Nz
|
||||
|
||||
struct LightEntry
|
||||
{
|
||||
std::shared_ptr<Light> light;
|
||||
std::unique_ptr<Light> light;
|
||||
UInt32 renderMask;
|
||||
};
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Components/LightComponent.hpp>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
@@ -12,20 +13,25 @@ namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
inline void LightComponent::AttachLight(std::shared_ptr<Light> light, UInt32 renderMask)
|
||||
template<typename T, typename... Args>
|
||||
T& LightComponent::AddLight(UInt32 renderMask, Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of_v<Light, T>, "Type must inherit Light");
|
||||
|
||||
for (std::size_t i = 0; i < m_lightEntries.size(); ++i)
|
||||
{
|
||||
auto& entry = m_lightEntries[i];
|
||||
if (entry.light)
|
||||
continue;
|
||||
|
||||
entry.light = std::move(light);
|
||||
entry.light = std::make_unique<T>(std::forward<Args>(args)...);
|
||||
entry.renderMask = renderMask;
|
||||
|
||||
OnLightAttached(this, i);
|
||||
break;
|
||||
return static_cast<T&>(*entry.light);
|
||||
}
|
||||
|
||||
throw std::runtime_error("too many lights attached to the same entity");
|
||||
}
|
||||
|
||||
inline void LightComponent::Clear()
|
||||
@@ -33,7 +39,7 @@ namespace Nz
|
||||
for (std::size_t i = 0; i < m_lightEntries.size(); ++i)
|
||||
{
|
||||
auto& entry = m_lightEntries[i];
|
||||
if (entry.light)
|
||||
if (!entry.light)
|
||||
continue;
|
||||
|
||||
OnLightDetach(this, i);
|
||||
@@ -41,17 +47,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
inline void LightComponent::DetachLight(const std::shared_ptr<Light>& light)
|
||||
{
|
||||
auto it = std::find_if(m_lightEntries.begin(), m_lightEntries.end(), [&](const auto& lightEntry) { return lightEntry.light == light; });
|
||||
if (it != m_lightEntries.end())
|
||||
{
|
||||
OnLightDetach(this, std::distance(m_lightEntries.begin(), it));
|
||||
|
||||
it->light.reset();
|
||||
}
|
||||
}
|
||||
|
||||
inline auto LightComponent::GetLightEntry(std::size_t lightIndex) const -> const LightEntry&
|
||||
{
|
||||
assert(lightIndex < m_lightEntries.size());
|
||||
@@ -73,6 +68,24 @@ namespace Nz
|
||||
return m_isVisible;
|
||||
}
|
||||
|
||||
inline void LightComponent::RemoveLight(std::size_t lightIndex)
|
||||
{
|
||||
assert(lightIndex < m_lightEntries.size());
|
||||
auto& entry = m_lightEntries[lightIndex];
|
||||
if (!entry.light)
|
||||
return;
|
||||
|
||||
OnLightDetach(this, lightIndex);
|
||||
entry.light.reset();
|
||||
}
|
||||
|
||||
inline void LightComponent::RemoveLight(const Light& light)
|
||||
{
|
||||
auto it = std::find_if(m_lightEntries.begin(), m_lightEntries.end(), [&](const auto& lightEntry) { return lightEntry.light.get() == &light; });
|
||||
if (it != m_lightEntries.end())
|
||||
RemoveLight(std::distance(m_lightEntries.begin(), it));
|
||||
}
|
||||
|
||||
inline void LightComponent::Show(bool show)
|
||||
{
|
||||
if (m_isVisible != show)
|
||||
|
||||
Reference in New Issue
Block a user