Implement back text rendering (WIP)

This commit is contained in:
Jérôme Leclercq
2021-09-07 18:45:10 +02:00
parent 879b2f7aa6
commit ece18bf472
16 changed files with 613 additions and 77 deletions

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GUILLOTINETEXTUREATLAS_HPP
#define NAZARA_GUILLOTINETEXTUREATLAS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Utility/GuillotineImageAtlas.hpp>
namespace Nz
{
class RenderDevice;
class NAZARA_GRAPHICS_API GuillotineTextureAtlas : public GuillotineImageAtlas
{
public:
inline GuillotineTextureAtlas(RenderDevice& renderDevice);
~GuillotineTextureAtlas() = default;
DataStoreFlags GetStorage() const override;
private:
std::shared_ptr<AbstractImage> ResizeImage(const std::shared_ptr<AbstractImage>& oldImage, const Vector2ui& size) const override;
RenderDevice& m_renderDevice;
};
}
#include <Nazara/Graphics/GuillotineTextureAtlas.inl>
#endif // NAZARA_GUILLOTINETEXTUREATLAS_HPP

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline GuillotineTextureAtlas::GuillotineTextureAtlas(RenderDevice& renderDevice) :
m_renderDevice(renderDevice)
{
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTSPRITE_HPP
#define NAZARA_TEXTSPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class AbstractTextDrawer;
class NAZARA_GRAPHICS_API TextSprite : public InstancedRenderable
{
public:
TextSprite(std::shared_ptr<Material> material);
TextSprite(const TextSprite&) = delete;
TextSprite(TextSprite&&) noexcept = default;
~TextSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
inline void Clear();
const std::shared_ptr<Material>& GetMaterial(std::size_t i) const;
std::size_t GetMaterialCount() const;
inline void SetMaterial(std::shared_ptr<Material> material);
void Update(const AbstractTextDrawer& drawer, float scale = 1.f);
TextSprite& operator=(const TextSprite&) = delete;
TextSprite& operator=(TextSprite&&) noexcept = default;
private:
void OnAtlasInvalidated(const AbstractAtlas* atlas);
void OnAtlasLayerChange(const AbstractAtlas* atlas, AbstractImage* oldLayer, AbstractImage* newLayer);
struct AtlasSlots
{
bool used;
NazaraSlot(AbstractAtlas, OnAtlasCleared, clearSlot);
NazaraSlot(AbstractAtlas, OnAtlasLayerChange, layerChangeSlot);
NazaraSlot(AbstractAtlas, OnAtlasRelease, releaseSlot);
};
struct RenderData
{
};
struct RenderKey
{
Texture* texture;
int renderOrder;
bool operator==(const RenderKey& rhs) const
{
return texture == rhs.texture && renderOrder == rhs.renderOrder;
}
bool operator!=(const RenderKey& rhs) const
{
return !operator==(rhs);
}
};
struct HashRenderKey
{
std::size_t operator()(const RenderKey& key) const
{
// Since renderOrder will be very small, this will be enough
return std::hash<Texture*>()(key.texture) + key.renderOrder;
}
};
struct RenderIndices
{
unsigned int first;
unsigned int count;
};
std::unordered_map<const AbstractAtlas*, AtlasSlots> m_atlases;
mutable std::unordered_map<RenderKey, RenderIndices, HashRenderKey> m_renderInfos;
std::shared_ptr<Material> m_material;
std::vector<RenderData> m_data;
std::vector<VertexStruct_XYZ_Color_UV> m_vertices;
};
}
#include <Nazara/Graphics/TextSprite.inl>
#endif

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TextSprite.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline void TextSprite::Clear()
{
m_atlases.clear();
m_vertices.clear();
}
inline void TextSprite::SetMaterial(std::shared_ptr<Material> material)
{
m_material = std::move(material);
}
}
#include <Nazara/Graphics/DebugOff.hpp>