Implement back text rendering (WIP)
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@@ -12,6 +12,7 @@
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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namespace Nz
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{
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@@ -30,7 +31,7 @@ namespace Nz
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virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) = 0;
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virtual AbstractImage* GetLayer(unsigned int layerIndex) const = 0;
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virtual std::size_t GetLayerCount() const = 0;
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virtual UInt32 GetStorage() const = 0;
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virtual DataStoreFlags GetStorage() const = 0;
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virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) = 0;
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AbstractAtlas& operator=(const AbstractAtlas&) = delete;
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