Implement back text rendering (WIP)

This commit is contained in:
Jérôme Leclercq
2021-09-07 18:45:10 +02:00
parent 879b2f7aa6
commit ece18bf472
16 changed files with 613 additions and 77 deletions

View File

@@ -12,6 +12,7 @@
#include <Nazara/Core/SparsePtr.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
@@ -30,7 +31,7 @@ namespace Nz
virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) = 0;
virtual AbstractImage* GetLayer(unsigned int layerIndex) const = 0;
virtual std::size_t GetLayerCount() const = 0;
virtual UInt32 GetStorage() const = 0;
virtual DataStoreFlags GetStorage() const = 0;
virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) = 0;
AbstractAtlas& operator=(const AbstractAtlas&) = delete;