Graphics/Sprite: Allow to change origin
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@ -31,12 +31,15 @@ namespace Nz
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inline const Color& GetCornerColor(RectCorner corner) const;
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const std::shared_ptr<Material>& GetMaterial(std::size_t i = 0) const override;
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std::size_t GetMaterialCount() const override;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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Vector3ui GetTextureSize() const;
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inline void SetColor(const Color& color);
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inline void SetCornerColor(RectCorner corner, const Color& color);
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inline void SetMaterial(std::shared_ptr<Material> material);
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inline void SetOrigin(const Vector3f& origin);
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inline void SetSize(const Vector2f& size);
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inline void SetTextureCoords(const Rectf& textureCoords);
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inline void SetTextureRect(const Rectf& textureRect);
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@ -53,6 +56,7 @@ namespace Nz
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Color m_color;
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Rectf m_textureCoords;
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Vector2f m_size;
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Vector3f m_origin;
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};
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}
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@ -18,6 +18,16 @@ namespace Nz
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return m_cornerColor[UnderlyingCast(corner)];
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}
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inline const Vector3f& Sprite::GetOrigin() const
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{
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return m_origin;
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}
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inline const Vector2f& Sprite::GetSize() const
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{
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return m_size;
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}
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inline const Rectf& Sprite::GetTextureCoords() const
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{
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return m_textureCoords;
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@ -50,6 +60,13 @@ namespace Nz
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}
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}
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inline void Sprite::SetOrigin(const Vector3f& origin)
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{
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m_origin = origin;
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UpdateVertices();
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}
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inline void Sprite::SetSize(const Vector2f& size)
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{
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m_size = size;
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@ -72,37 +89,26 @@ namespace Nz
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inline void Sprite::UpdateVertices()
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{
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VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
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Vector3f origin = Vector3f::Zero(); //< TODO
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Boxf aabb;
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vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::LeftBottom)];
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vertices->position = Vector3f(-origin);
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vertices->uv = m_textureCoords.GetCorner(RectCorner::LeftBottom);
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VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
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aabb.Set(vertices->position);
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std::array<Vector2f, RectCornerCount> cornerExtent;
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cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
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cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
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vertices++;
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vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::RightBottom)];
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vertices->position = m_size.x * Vector3f::Right() - origin;
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vertices->uv = m_textureCoords.GetCorner(RectCorner::RightBottom);
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for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
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{
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vertices->color = m_color * m_cornerColor[UnderlyingCast(corner)];
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vertices->position = Vector3f(m_size * cornerExtent[UnderlyingCast(corner)], 0.f) - m_origin;
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vertices->uv = m_textureCoords.GetCorner(corner);
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aabb.ExtendTo(vertices->position);
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aabb.Set(vertices->position);
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vertices++;
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vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::LeftTop)];
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vertices->position = m_size.y * Vector3f::Up() - origin;
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vertices->uv = m_textureCoords.GetCorner(RectCorner::LeftTop);
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aabb.ExtendTo(vertices->position);
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vertices++;
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vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::RightTop)];
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vertices->position = m_size.x * Vector3f::Right() + m_size.y * Vector3f::Up() - origin;
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vertices->uv = m_textureCoords.GetCorner(RectCorner::RightTop);
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aabb.ExtendTo(vertices->position);
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vertices++;
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}
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UpdateAABB(aabb);
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OnElementInvalidated(this);
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@ -15,7 +15,8 @@ namespace Nz
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m_material(std::move(material)),
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m_color(Color::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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m_size(64.f, 64.f),
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m_origin(0.f, 0.f, 0.f)
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{
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m_cornerColor.fill(Color::White);
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