Refactor the way resources are loaded (#191)
* WIP * WIP * Font works * WIP: Only Music remains * Looks like it's working * Fix oopsie * Core/ObjectRef: Add cast functions * Update ChangeLog.md * Audio/SoundStream: Make sound stream thread-safe
This commit is contained in:
@@ -402,7 +402,7 @@ namespace Nz
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, MusicParams* params, TypeTag<MusicParams>)
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
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{
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state.CheckType(index, Nz::LuaType_Table);
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@@ -411,7 +411,7 @@ namespace Nz
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
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inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundStreamParams* params, TypeTag<SoundStreamParams>)
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{
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state.CheckType(index, Nz::LuaType_Table);
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@@ -635,12 +635,24 @@ namespace Nz
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return 1;
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}
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inline int LuaImplReplyVal(const LuaState& state, ModelRef&& handle, TypeTag<ModelRef>)
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{
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state.PushInstance<ModelRef>("Model", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaState& state, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
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{
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state.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaState& state, SoundBufferRef&& handle, TypeTag<SoundBufferRef>)
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{
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state.PushInstance<SoundBufferRef>("SoundBuffer", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaState& state, SpriteRef&& handle, TypeTag<SpriteRef>)
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{
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state.PushInstance<SpriteRef>("Sprite", handle);
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@@ -67,7 +67,7 @@ namespace Ndk
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music.BindMethod("IsLooping", &Nz::Music::IsLooping);
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music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
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music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::SoundStreamParams());
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music.BindMethod("Pause", &Nz::Music::Pause);
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music.BindMethod("Play", &Nz::Music::Play);
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@@ -138,7 +138,7 @@ namespace Ndk
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soundBuffer.BindMethod("IsValid", &Nz::SoundBuffer::IsValid);
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soundBuffer.BindMethod("LoadFromFile", &Nz::SoundBuffer::LoadFromFile, Nz::SoundBufferParams());
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soundBuffer.BindStaticMethod("LoadFromFile", &Nz::SoundBuffer::LoadFromFile, Nz::SoundBufferParams());
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soundBuffer.BindStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported);
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@@ -181,8 +181,6 @@ namespace Ndk
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material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
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material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
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material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile, Nz::MaterialParams());
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material.BindMethod("Reset", &Nz::Material::Reset);
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material.BindMethod("SetAlphaThreshold", &Nz::Material::SetAlphaThreshold);
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@@ -205,6 +203,7 @@ namespace Ndk
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material.BindMethod("SetSrcBlend", &Nz::Material::SetSrcBlend);
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material.BindStaticMethod("GetDefault", &Nz::Material::GetDefault);
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material.BindStaticMethod("LoadFromFile", &Nz::Material::LoadFromFile, Nz::MaterialParams());
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material.BindMethod("SetAlphaMap", [] (Nz::LuaState& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
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{
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@@ -308,8 +307,6 @@ namespace Ndk
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//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
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model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
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model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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model.BindMethod("SetMaterial", [] (Nz::LuaState& lua, Nz::Model* instance, std::size_t argumentCount) -> int
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{
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@@ -371,6 +368,8 @@ namespace Ndk
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//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
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//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
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model.BindStaticMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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}
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/*********************************** Nz::Sprite ***********************************/
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@@ -44,21 +44,6 @@ namespace Ndk
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texture.BindMethod("InvalidateMipmaps", &Nz::Texture::InvalidateMipmaps);
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texture.BindMethod("IsValid", &Nz::Texture::IsValid);
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texture.BindMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
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//bool LoadFromImage(const Image& image, bool generateMipmaps = true);
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//bool LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
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//bool LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
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texture.BindMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
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//bool LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//bool LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//bool LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//bool LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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//bool LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
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//bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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//bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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texture.BindMethod("LoadFaceFromFile", &Nz::Texture::LoadFaceFromFile, Nz::ImageParams());
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//bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
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//bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
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@@ -71,6 +56,21 @@ namespace Ndk
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texture.BindStaticMethod("IsFormatSupported", &Nz::Texture::IsFormatSupported);
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texture.BindStaticMethod("IsMipmappingSupported", &Nz::Texture::IsMipmappingSupported);
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texture.BindStaticMethod("IsTypeSupported", &Nz::Texture::IsTypeSupported);
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texture.BindStaticMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
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//TextureRef LoadFromImage(const Image& image, bool generateMipmaps = true);
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//TextureRef LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
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//TextureRef LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
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texture.BindStaticMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
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//TextureRef LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//TextureRef LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//TextureRef LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//TextureRef LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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//TextureRef LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
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//TextureRef LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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//TextureRef LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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}
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/*********************************** Nz::TextureLibrary ***********************************/
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@@ -148,8 +148,6 @@ namespace Ndk
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font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
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font.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
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font.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
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font.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
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@@ -157,6 +155,8 @@ namespace Ndk
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font.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
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font.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
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font.BindStaticMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
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font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
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font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
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}
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@@ -57,14 +57,14 @@ namespace Ndk
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#include <NDK/Resources/checkmark.png.h>
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};
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Nz::TextureRef checkmarkTexture = Nz::Texture::New();
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if (!checkmarkTexture->LoadFromMemory(r_checkmark, sizeof(r_checkmark) / sizeof(r_checkmark[0])))
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Nz::TextureRef checkmarkTexture = Nz::Texture::LoadFromMemory(r_checkmark, sizeof(r_checkmark) / sizeof(r_checkmark[0]));
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if (!checkmarkTexture)
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{
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NazaraError("Failed to load embedded checkmark");
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return false;
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}
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Nz::TextureLibrary::Register("Ndk::CheckboxWidget::checkmark", checkmarkTexture);
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Nz::TextureLibrary::Register("Ndk::CheckboxWidget::checkmark", std::move(checkmarkTexture));
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return true;
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}
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