Refactor the way resources are loaded (#191)
* WIP * WIP * Font works * WIP: Only Music remains * Looks like it's working * Fix oopsie * Core/ObjectRef: Add cast functions * Update ChangeLog.md * Audio/SoundStream: Make sound stream thread-safe
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@@ -57,14 +57,14 @@ namespace Ndk
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#include <NDK/Resources/checkmark.png.h>
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};
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Nz::TextureRef checkmarkTexture = Nz::Texture::New();
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if (!checkmarkTexture->LoadFromMemory(r_checkmark, sizeof(r_checkmark) / sizeof(r_checkmark[0])))
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Nz::TextureRef checkmarkTexture = Nz::Texture::LoadFromMemory(r_checkmark, sizeof(r_checkmark) / sizeof(r_checkmark[0]));
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if (!checkmarkTexture)
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{
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NazaraError("Failed to load embedded checkmark");
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return false;
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}
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Nz::TextureLibrary::Register("Ndk::CheckboxWidget::checkmark", checkmarkTexture);
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Nz::TextureLibrary::Register("Ndk::CheckboxWidget::checkmark", std::move(checkmarkTexture));
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return true;
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}
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