Refactor the way resources are loaded (#191)
* WIP * WIP * Font works * WIP: Only Music remains * Looks like it's working * Fix oopsie * Core/ObjectRef: Add cast functions * Update ChangeLog.md * Audio/SoundStream: Make sound stream thread-safe
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@@ -10,31 +10,15 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Audio/SoundEmitter.hpp>
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#include <Nazara/Audio/SoundStream.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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namespace Nz
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{
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struct MusicParams : ResourceParameters
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{
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bool forceMono = false;
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bool IsValid() const;
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};
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class Music;
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class SoundStream;
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using MusicLoader = ResourceLoader<Music, MusicParams>;
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struct MusicImpl;
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class NAZARA_AUDIO_API Music : public Resource, public SoundEmitter
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{
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friend MusicLoader;
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public:
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Music() = default;
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Music(const Music&) = delete;
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@@ -55,9 +39,9 @@ namespace Nz
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bool IsLooping() const override;
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bool OpenFromFile(const String& filePath, const MusicParams& params = MusicParams());
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bool OpenFromMemory(const void* data, std::size_t size, const MusicParams& params = MusicParams());
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bool OpenFromStream(Stream& stream, const MusicParams& params = MusicParams());
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bool OpenFromFile(const String& filePath, const SoundStreamParams& params = SoundStreamParams());
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bool OpenFromMemory(const void* data, std::size_t size, const SoundStreamParams& params = SoundStreamParams());
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bool OpenFromStream(Stream& stream, const SoundStreamParams& params = SoundStreamParams());
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void Pause() override;
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void Play() override;
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@@ -75,8 +59,6 @@ namespace Nz
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bool FillAndQueueBuffer(unsigned int buffer);
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void MusicThread();
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void StopThread();
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static MusicLoader::LoaderList s_loaders;
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};
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}
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@@ -66,16 +66,17 @@ namespace Nz
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bool IsValid() const;
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bool LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
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bool LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
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bool LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams());
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static bool IsFormatSupported(AudioFormat format);
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template<typename... Args> static SoundBufferRef New(Args&&... args);
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SoundBuffer& operator=(const SoundBuffer&) = delete;
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SoundBuffer& operator=(SoundBuffer&&) = delete;
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static bool IsFormatSupported(AudioFormat format);
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static SoundBufferRef LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
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static SoundBufferRef LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
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static SoundBufferRef LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams());
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template<typename... Args> static SoundBufferRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnSoundBufferDestroy, const SoundBuffer* /*soundBuffer*/);
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NazaraSignal(OnSoundBufferRelease, const SoundBuffer* /*soundBuffer*/);
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@@ -10,22 +10,50 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Audio/Config.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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namespace Nz
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{
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class NAZARA_AUDIO_API SoundStream
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struct SoundStreamParams : public ResourceParameters
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{
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bool forceMono = false;
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bool IsValid() const;
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};
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class Mutex;
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class SoundStream;
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using SoundStreamLoader = ResourceLoader<SoundStream, SoundStreamParams>;
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using SoundStreamRef = Nz::ObjectRef<SoundStream>;
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class NAZARA_AUDIO_API SoundStream : public RefCounted, public Resource
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{
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friend SoundStreamLoader;
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public:
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SoundStream() = default;
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virtual ~SoundStream();
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virtual UInt32 GetDuration() const = 0;
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virtual AudioFormat GetFormat() const = 0;
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virtual Mutex& GetMutex() = 0;
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virtual UInt64 GetSampleCount() const = 0;
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virtual UInt32 GetSampleRate() const = 0;
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virtual UInt64 Read(void* buffer, UInt64 sampleCount) = 0;
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virtual void Seek(UInt64 offset) = 0;
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virtual UInt64 Tell() = 0;
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static SoundStreamRef OpenFromFile(const String& filePath, const SoundStreamParams& params = SoundStreamParams());
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static SoundStreamRef OpenFromMemory(const void* data, std::size_t size, const SoundStreamParams& params = SoundStreamParams());
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static SoundStreamRef OpenFromStream(Stream& stream, const SoundStreamParams& params = SoundStreamParams());
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private:
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static SoundStreamLoader::LoaderList s_loaders;
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};
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}
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