Refactor the way resources are loaded (#191)
* WIP * WIP * Font works * WIP: Only Music remains * Looks like it's working * Fix oopsie * Core/ObjectRef: Add cast functions * Update ChangeLog.md * Audio/SoundStream: Make sound stream thread-safe
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@@ -26,12 +26,10 @@ namespace Nz
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class SkeletalModel;
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using SkeletalModelLoader = ResourceLoader<SkeletalModel, SkeletalModelParameters>;
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using SkeletalModelRef = ObjectRef<SkeletalModel>;
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class NAZARA_GRAPHICS_API SkeletalModel : public Model, Updatable
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{
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friend SkeletalModelLoader;
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public:
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SkeletalModel();
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SkeletalModel(const SkeletalModel& model) = default;
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@@ -55,10 +53,6 @@ namespace Nz
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bool IsAnimated() const override;
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bool IsAnimationEnabled() const;
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bool LoadFromFile(const String& filePath, const SkeletalModelParameters& params = SkeletalModelParameters());
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bool LoadFromMemory(const void* data, std::size_t size, const SkeletalModelParameters& params = SkeletalModelParameters());
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bool LoadFromStream(Stream& stream, const SkeletalModelParameters& params = SkeletalModelParameters());
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bool SetAnimation(Animation* animation);
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void SetMesh(Mesh* mesh) override;
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bool SetSequence(const String& sequenceName);
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@@ -67,6 +61,8 @@ namespace Nz
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SkeletalModel& operator=(const SkeletalModel& node) = default;
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SkeletalModel& operator=(SkeletalModel&& node) = default;
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template<typename... Args> static SkeletalModelRef New(Args&&... args);
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private:
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void MakeBoundingVolume() const override;
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/*void Register() override;
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@@ -80,9 +76,9 @@ namespace Nz
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float m_interpolation;
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unsigned int m_currentFrame;
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unsigned int m_nextFrame;
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static SkeletalModelLoader::LoaderList s_loaders;
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};
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}
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#include <Nazara/Graphics/SkeletalModel.inl>
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#endif // NAZARA_SKELETALMODEL_HPP
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