Refactor the way resources are loaded (#191)
* WIP * WIP * Font works * WIP: Only Music remains * Looks like it's working * Fix oopsie * Core/ObjectRef: Add cast functions * Update ChangeLog.md * Audio/SoundStream: Make sound stream thread-safe
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include/Nazara/Graphics/SkeletalModel.inl
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27
include/Nazara/Graphics/SkeletalModel.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/SkeletalModel.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \brief Creates a new SkeletalModel from the arguments
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* \return A reference to the newly created SkeletalModel
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*
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* \param args Arguments for the skeletal model
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*/
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template<typename... Args>
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SkeletalModelRef SkeletalModel::New(Args&&... args)
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{
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std::unique_ptr<SkeletalModel> object(new SkeletalModel(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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