Refactor the way resources are loaded (#191)

* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
This commit is contained in:
Jérôme Leclercq
2018-10-28 01:53:11 +02:00
committed by GitHub
parent fa7cbc21e5
commit ed46c87781
64 changed files with 1058 additions and 1071 deletions

View File

@@ -83,15 +83,15 @@ namespace Nz
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
bool LoadFromFile(const String& filePath, const AnimationParams& params = AnimationParams());
bool LoadFromMemory(const void* data, std::size_t size, const AnimationParams& params = AnimationParams());
bool LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
void RemoveSequence(const String& sequenceName);
void RemoveSequence(UInt32 index);
template<typename... Args> static AnimationRef New(Args&&... args);
static AnimationRef LoadFromFile(const String& filePath, const AnimationParams& params = AnimationParams());
static AnimationRef LoadFromMemory(const void* data, std::size_t size, const AnimationParams& params = AnimationParams());
static AnimationRef LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
// Signals:
NazaraSignal(OnAnimationDestroy, const Animation* /*animation*/);
NazaraSignal(OnAnimationRelease, const Animation* /*animation*/);