Refactor the way resources are loaded (#191)

* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
This commit is contained in:
Jérôme Leclercq
2018-10-28 01:53:11 +02:00
committed by GitHub
parent fa7cbc21e5
commit ed46c87781
64 changed files with 1058 additions and 1071 deletions

View File

@@ -152,7 +152,7 @@ namespace Nz
m_impl->format = format;
m_impl->sampleCount = sampleCount;
m_impl->sampleRate = sampleRate;
m_impl->samples.reset(new Int16[sampleCount]);
m_impl->samples = std::make_unique<Int16[]>(sampleCount);
std::memcpy(&m_impl->samples[0], samples, sampleCount*sizeof(Int16));
clearBufferOnExit.Reset();
@@ -251,6 +251,17 @@ namespace Nz
return m_impl != nullptr;
}
/*!
* \brief Checks whether the format is supported by the engine
* \return true if it is the case
*
* \param format Format to check
*/
bool SoundBuffer::IsFormatSupported(AudioFormat format)
{
return Audio::IsFormatSupported(format);
}
/*!
* \brief Loads the sound buffer from file
* \return true if loading is successful
@@ -258,9 +269,9 @@ namespace Nz
* \param filePath Path to the file
* \param params Parameters for the sound buffer
*/
bool SoundBuffer::LoadFromFile(const String& filePath, const SoundBufferParams& params)
SoundBufferRef SoundBuffer::LoadFromFile(const String& filePath, const SoundBufferParams& params)
{
return SoundBufferLoader::LoadFromFile(this, filePath, params);
return SoundBufferLoader::LoadFromFile(filePath, params);
}
/*!
@@ -271,9 +282,9 @@ namespace Nz
* \param size Size of the memory
* \param params Parameters for the sound buffer
*/
bool SoundBuffer::LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params)
SoundBufferRef SoundBuffer::LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params)
{
return SoundBufferLoader::LoadFromMemory(this, data, size, params);
return SoundBufferLoader::LoadFromMemory(data, size, params);
}
/*!
@@ -283,20 +294,9 @@ namespace Nz
* \param stream Stream to the sound buffer
* \param params Parameters for the sound buffer
*/
bool SoundBuffer::LoadFromStream(Stream& stream, const SoundBufferParams& params)
SoundBufferRef SoundBuffer::LoadFromStream(Stream& stream, const SoundBufferParams& params)
{
return SoundBufferLoader::LoadFromStream(this, stream, params);
}
/*!
* \brief Checks whether the format is supported by the engine
* \return true if it is the case
*
* \param format Format to check
*/
bool SoundBuffer::IsFormatSupported(AudioFormat format)
{
return Audio::IsFormatSupported(format);
return SoundBufferLoader::LoadFromStream(stream, params);
}
/*!