Refactor the way resources are loaded (#191)

* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
This commit is contained in:
Jérôme Leclercq
2018-10-28 01:53:11 +02:00
committed by GitHub
parent fa7cbc21e5
commit ed46c87781
64 changed files with 1058 additions and 1071 deletions

View File

@@ -521,21 +521,6 @@ namespace Nz
return m_isValid;
}
bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
{
return MeshLoader::LoadFromFile(this, filePath, params);
}
bool Mesh::LoadFromMemory(const void* data, std::size_t size, const MeshParams& params)
{
return MeshLoader::LoadFromMemory(this, data, size, params);
}
bool Mesh::LoadFromStream(Stream& stream, const MeshParams& params)
{
return MeshLoader::LoadFromStream(this, stream, params);
}
void Mesh::Recenter()
{
NazaraAssert(m_isValid, "Mesh should be created first");
@@ -663,6 +648,21 @@ namespace Nz
}
}
MeshRef Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
{
return MeshLoader::LoadFromFile(filePath, params);
}
MeshRef Mesh::LoadFromMemory(const void* data, std::size_t size, const MeshParams& params)
{
return MeshLoader::LoadFromMemory(data, size, params);
}
MeshRef Mesh::LoadFromStream(Stream& stream, const MeshParams& params)
{
return MeshLoader::LoadFromStream(stream, params);
}
bool Mesh::Initialize()
{
if (!MeshLibrary::Initialize())