Refactor the way resources are loaded (#191)

* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
This commit is contained in:
Jérôme Leclercq
2018-10-28 01:53:11 +02:00
committed by GitHub
parent fa7cbc21e5
commit ed46c87781
64 changed files with 1058 additions and 1071 deletions

View File

@@ -12,8 +12,8 @@ SCENARIO("Model", "[GRAPHICS][MODEL]")
Nz::ModelParameters params;
params.mesh.optimizeIndexBuffers = false;
Nz::ModelRef model = Nz::Model::New();
REQUIRE(model->LoadFromFile("resources/Engine/Graphics/dragon_recon/dragon_vrip_res4.obj", params));
Nz::ModelRef model = Nz::Model::LoadFromFile("resources/Engine/Graphics/dragon_recon/dragon_vrip_res4.obj", params);
REQUIRE(model);
REQUIRE(model->GetMaterialCount() == 1);
REQUIRE(model->GetSkin() == 0);