Refactor the way resources are loaded (#191)

* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
This commit is contained in:
Jérôme Leclercq
2018-10-28 01:53:11 +02:00
committed by GitHub
parent fa7cbc21e5
commit ed46c87781
64 changed files with 1058 additions and 1071 deletions

View File

@@ -5,8 +5,7 @@ SCENARIO("TextureBackground", "[GRAPHICS][TEXTUREBACKGROUND]")
{
GIVEN("A default texture background")
{
Nz::TextureRef textureRef = Nz::Texture::New();
textureRef->LoadFromFile("resources/Engine/Graphics/skybox.png");
Nz::TextureRef textureRef = Nz::Texture::LoadFromFile("resources/Engine/Graphics/skybox.png");
Nz::TextureBackgroundRef textureBackgroundRef = Nz::TextureBackground::New(textureRef);
WHEN("We assign it parameters")
@@ -17,4 +16,4 @@ SCENARIO("TextureBackground", "[GRAPHICS][TEXTUREBACKGROUND]")
}
}
}
}
}