Rework constraint2D
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@@ -1,13 +1,18 @@
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// Copyright (C) 2019 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
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#define NDK_COMPONENTS_CONSTRAINTCOMPONENT2D_HPP
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#include <NDK/Component.hpp>
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#include <Nazara/Physics2D/Constraint2D.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <vector>
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#include <NDK/Component.hpp>
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#include <NDK/Entity.hpp>
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#include <memory>
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#include <vector>
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namespace Ndk
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{
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@@ -19,16 +24,24 @@ namespace Ndk
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{
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public:
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ConstraintComponent2D() = default;
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ConstraintComponent2D(const ConstraintComponent2D& joint) = default;
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ConstraintComponent2D(const ConstraintComponent2D& joint);
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ConstraintComponent2D(ConstraintComponent2D&& joint) = default;
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template<typename T, typename... Args> inline Nz::ObjectRef<T> CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args&&... args);
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template<typename T, typename... Args> T* CreateConstraint(const Ndk::EntityHandle& first, const Ndk::EntityHandle& second, Args&&... args);
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bool RemoveConstraint(Nz::Constraint2D* constraint);
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static ComponentIndex componentIndex;
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private:
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struct ConstraintData
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{
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std::unique_ptr<Nz::Constraint2D> constraint;
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std::vector<Nz::Constraint2DRef> m_constraints;
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NazaraSlot(Ndk::Entity, OnEntityDestruction, onBodyADestruction);
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NazaraSlot(Ndk::Entity, OnEntityDestruction, onBodyBDestruction);
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};
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std::vector<ConstraintData> m_constraints;
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};
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}
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