Add basic EGL support

This commit is contained in:
Jérôme Leclercq
2020-09-01 18:46:35 +02:00
parent 07a02ecfcd
commit ef737a8ecd
29 changed files with 1122 additions and 94 deletions

View File

@@ -0,0 +1,79 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_EGLCONTEXT_HPP
#define NAZARA_OPENGLRENDERER_EGLCONTEXT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLFunctions.hpp>
#include <string>
#include <type_traits>
#include <unordered_set>
namespace Nz::GL
{
class EGLLoader;
// This class isn't called EGLContext to prevent a conflict with EGLContext from EGL
class NAZARA_OPENGLRENDERER_API EGLContextBase : public Context
{
public:
inline EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader);
EGLContextBase(const EGLContextBase&) = delete;
EGLContextBase(EGLContextBase&&) = delete;
~EGLContextBase();
virtual bool Create(const ContextParams& params, const EGLContextBase* shareContext = nullptr);
virtual bool Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext = nullptr);
virtual void Destroy();
void EnableVerticalSync(bool enabled) override;
inline bool HasPlatformExtension(const std::string& str) const;
void SwapBuffers() override;
EGLContextBase& operator=(const EGLContextBase&) = delete;
EGLContextBase& operator=(EGLContextBase&&) = delete;
protected:
bool BindAPI();
bool ChooseConfig(EGLConfig* configs, std::size_t maxConfigCount, std::size_t* configCount);
bool CreateInternal(EGLConfig config, const EGLContextBase* shareContext = nullptr);
bool InitDisplay();
const EGLLoader& m_loader;
EGLDisplay m_display;
EGLSurface m_surface;
private:
bool ImplementFallback(const std::string_view& function) override;
bool Activate() const override;
void Desactivate() const override;
const Loader& GetLoader() override;
bool LoadEGLExt();
struct Fallback
{
using glClearDepthProc = void(*)(double depth);
glClearDepthProc glClearDepth;
};
Fallback fallbacks; //< m_ omitted
std::unordered_set<std::string> m_supportedPlatformExtensions;
EGLContext m_handle;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl>
#endif