Add basic EGL support
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25
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl
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25
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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inline EGLContextBase::EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader) :
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Context(device),
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m_loader(loader),
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m_display(EGL_NO_DISPLAY),
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m_surface(EGL_NO_SURFACE),
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m_handle(EGL_NO_CONTEXT)
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{
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}
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inline bool EGLContextBase::HasPlatformExtension(const std::string& str) const
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{
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return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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