Add basic EGL support
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@@ -10,20 +10,19 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/Win32Helper.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
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#include <string>
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#include <type_traits>
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#include <unordered_set>
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#undef WIN32_LEAN_AND_MEAN //< Redefined by OpenGL header (ty Khronos)
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
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namespace Nz::GL
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{
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class WGLLoader;
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class WGLContext : public Context
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class NAZARA_OPENGLRENDERER_API WGLContext : public Context
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{
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public:
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inline WGLContext(const OpenGLDevice* device, const WGLLoader& loader);
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