Add basic EGL support

This commit is contained in:
Jérôme Leclercq
2020-09-01 18:46:35 +02:00
parent 07a02ecfcd
commit ef737a8ecd
29 changed files with 1122 additions and 94 deletions

View File

@@ -0,0 +1,28 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
#define NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
#include <Nazara/Prerequisites.hpp>
#include <memory>
#include <type_traits>
#include <windows.h>
namespace Nz::GL
{
struct WindowDeleter
{
void operator()(HWND handle) const
{
DestroyWindow(handle);
}
};
using HWNDHandle = std::unique_ptr<std::remove_pointer_t<HWND>, WindowDeleter>;
}
#endif