Add basic EGL support
This commit is contained in:
@@ -12,6 +12,10 @@
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#include <cassert>
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#include <sstream>
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#if defined(NAZARA_PLATFORM_WINDOWS) || defined(NAZARA_PLATFORM_LINUX)
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
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#endif
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#ifdef NAZARA_PLATFORM_WINDOWS
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLLoader.hpp>
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#endif
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@@ -50,19 +54,7 @@ namespace Nz
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return false;
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}
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std::unique_ptr<GL::Loader> loader;
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#ifdef NAZARA_PLATFORM_WINDOWS
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try
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{
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loader = std::make_unique<GL::WGLLoader>(m_opengl32Lib);
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}
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catch (const std::exception& e)
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{
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NazaraWarning(std::string("Failed to load WGL: ") + e.what());
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}
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#endif
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std::unique_ptr<GL::Loader> loader = SelectLoader();
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if (!loader)
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{
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NazaraError("Failed to initialize OpenGL loader");
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@@ -76,6 +68,33 @@ namespace Nz
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return true;
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}
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std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader()
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{
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#if defined(NAZARA_PLATFORM_WINDOWS) || defined(NAZARA_PLATFORM_LINUX)
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try
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{
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return std::make_unique<GL::EGLLoader>(m_opengl32Lib);
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}
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catch (const std::exception& e)
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{
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NazaraWarning(std::string("Failed to load EGL: ") + e.what());
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}
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#endif
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#ifdef NAZARA_PLATFORM_WINDOWS
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try
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{
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return std::make_unique<GL::WGLLoader>(m_opengl32Lib);
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}
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catch (const std::exception& e)
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{
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NazaraWarning(std::string("Failed to load WGL: ") + e.what());
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}
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#endif
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return {};
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}
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RenderAPI OpenGLRenderer::QueryAPI() const
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{
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return RenderAPI::OpenGL;
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340
src/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.cpp
Normal file
340
src/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.cpp
Normal file
@@ -0,0 +1,340 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
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#include <array>
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#include <cassert>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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EGLContextBase::~EGLContextBase()
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{
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Destroy();
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}
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bool EGLContextBase::Create(const ContextParams& params, const EGLContextBase* shareContext)
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{
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Destroy(); //< In case a previous display or surface hasn't been released
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m_params = params;
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if (!BindAPI())
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return false;
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m_display = m_loader.eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (!m_display)
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{
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NazaraError("failed to retrieve default EGL display");
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return false;
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}
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if (!InitDisplay())
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return false;
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std::size_t configCount;
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std::array<EGLConfig, 0xFF> configs;
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if (!ChooseConfig(configs.data(), configs.size(), &configCount))
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return false;
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EGLint surfaceAttributes[] = {
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EGL_WIDTH, 1,
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EGL_HEIGHT, 1,
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EGL_NONE
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};
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std::size_t configIndex = 0;
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for (; configIndex < configCount; ++configIndex)
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{
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m_surface = m_loader.eglCreatePbufferSurface(m_display, configs[configIndex], surfaceAttributes);
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if (m_surface)
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break;
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}
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return CreateInternal(configs[configIndex], shareContext);
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}
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bool EGLContextBase::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
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{
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NazaraError("Unexpected context creation call");
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return false;
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}
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void EGLContextBase::Destroy()
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{
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if (m_handle)
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{
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assert(m_display);
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OnContextRelease();
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NotifyContextDestruction(this);
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m_loader.eglDestroyContext(m_display, m_handle);
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m_handle = nullptr;
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}
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if (m_surface)
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{
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assert(m_display);
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m_loader.eglDestroySurface(m_display, m_surface);
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m_surface = nullptr;
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}
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if (m_display)
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m_loader.eglTerminate(m_display);
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}
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void EGLContextBase::EnableVerticalSync(bool enabled)
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{
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// TODO
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}
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void EGLContextBase::SwapBuffers()
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{
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m_loader.eglSwapBuffers(m_display, m_surface);
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// TODO
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}
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bool EGLContextBase::BindAPI()
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{
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if (m_params.type == ContextType::OpenGL_ES)
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{
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if (m_loader.eglBindAPI(EGL_OPENGL_ES_API) == EGL_TRUE)
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return true;
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if (m_loader.eglBindAPI(EGL_OPENGL_API) == EGL_TRUE)
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{
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m_params.type = ContextType::OpenGL;
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return true;
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}
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NazaraError("neither OpenGL nor OpenGL ES are supported");
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return false;
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}
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else
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{
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if (m_loader.eglBindAPI(EGL_OPENGL_API) != EGL_TRUE)
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{
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NazaraError("OpenGL is not supported");
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return false;
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}
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return true;
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}
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}
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bool EGLContextBase::ChooseConfig(EGLConfig* configs, std::size_t maxConfigCount, std::size_t* configCount)
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{
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EGLint configAttributes[] =
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{
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EGL_BUFFER_SIZE, EGLint(m_params.bitsPerPixel),
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EGL_DEPTH_SIZE, m_params.depthBits,
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EGL_RENDERABLE_TYPE, (m_params.type == ContextType::OpenGL_ES) ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_BIT,
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EGL_SAMPLE_BUFFERS, EGLint((m_params.sampleCount > 1) ? 1 : 0),
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EGL_SAMPLES, EGLint((m_params.sampleCount > 1) ? m_params.sampleCount : 0),
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT | EGL_WINDOW_BIT,
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EGL_STENCIL_SIZE, EGLint(m_params.stencilBits),
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EGL_NONE
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};
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EGLint numConfig = 0;
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if (m_loader.eglChooseConfig(m_display, configAttributes, configs, maxConfigCount, &numConfig) != GL_TRUE)
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{
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NazaraError(std::string("failed to retrieve compatible EGL configurations: ") + EGLLoader::TranslateError(m_loader.eglGetError()));
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return false;
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}
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if (numConfig == 0)
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{
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NazaraError("no supported configuration matches required attributes");
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return false;
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}
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*configCount = numConfig;
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return true;
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}
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bool EGLContextBase::CreateInternal(EGLConfig config, const EGLContextBase* shareContext)
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{
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struct Version
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{
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unsigned int major;
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unsigned int minor;
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};
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if (m_params.type == ContextType::OpenGL_ES)
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{
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// Create OpenGL ES context
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std::array<Version, 3> supportedGL_ESVersions = {
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{
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{ 3, 2 },
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{ 3, 1 },
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{ 3, 0 }
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}
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};
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for (const Version& version : supportedGL_ESVersions)
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{
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if (m_params.glMajorVersion != 0)
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{
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if (version.major > m_params.glMajorVersion)
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continue;
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if (m_params.glMinorVersion != 0 && version.minor > m_params.glMinorVersion)
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continue;
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}
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std::array<int, 2 * 2 + 1> attributes = {
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EGL_CONTEXT_MAJOR_VERSION, int(version.major),
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EGL_CONTEXT_MINOR_VERSION, int(version.minor),
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EGL_NONE
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};
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m_handle = m_loader.eglCreateContext(m_display, config, (shareContext) ? shareContext->m_handle : nullptr, attributes.data());
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if (m_handle)
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break;
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}
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}
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else
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{
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// Create OpenGL ES context
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std::array<Version, 8> supportedGLVersions = {
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{
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{ 4, 6 },
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{ 4, 5 },
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{ 4, 4 },
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{ 4, 3 },
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{ 4, 2 },
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{ 4, 1 },
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{ 4, 0 },
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{ 3, 3 }
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}
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};
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for (const Version& version : supportedGLVersions)
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{
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if (m_params.glMajorVersion != 0)
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{
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if (version.major > m_params.glMajorVersion)
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continue;
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if (m_params.glMinorVersion != 0 && version.minor > m_params.glMinorVersion)
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continue;
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}
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std::array<int, 3 * 2 + 1> attributes = {
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EGL_CONTEXT_MAJOR_VERSION, int(version.major),
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EGL_CONTEXT_MINOR_VERSION, int(version.minor),
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EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
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EGL_NONE
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};
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m_handle = m_loader.eglCreateContext(m_display, config, (shareContext) ? shareContext->m_handle : nullptr, attributes.data());
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if (m_handle)
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break;
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}
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}
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if (!m_handle)
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{
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NazaraError(std::string("failed to create EGL context: ") + EGLLoader::TranslateError(m_loader.eglGetError()));
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return false;
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}
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LoadEGLExt();
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return true;
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}
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bool EGLContextBase::InitDisplay()
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{
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EGLint major, minor;
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if (m_loader.eglInitialize(m_display, &major, &minor) != EGL_TRUE)
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{
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NazaraError("failed to retrieve default EGL display");
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return false;
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}
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const char* vendor = m_loader.eglQueryString(m_display, EGL_VENDOR);
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NazaraNotice("Initialized EGL " + std::to_string(major) + "." + std::to_string(minor) + " display (" + vendor + ")");
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return true;
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}
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bool EGLContextBase::ImplementFallback(const std::string_view& function)
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{
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if (Context::ImplementFallback(function))
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return true;
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if (m_params.type == ContextType::OpenGL_ES)
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return false; //< Implement fallback only for OpenGL (when emulating OpenGL ES)
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if (function == "glClearDepthf")
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{
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fallbacks.glClearDepth = reinterpret_cast<Fallback::glClearDepthProc>(m_loader.LoadFunction("glClearDepth"));
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if (!fallbacks.glClearDepth)
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return false;
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glClearDepthf = [](GLfloat depth)
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{
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const EGLContextBase* context = static_cast<const EGLContextBase*>(GetCurrentContext());
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assert(context);
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context->fallbacks.glClearDepth(depth);
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};
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}
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return true;
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}
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bool EGLContextBase::Activate() const
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{
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EGLBoolean succeeded = m_loader.eglMakeCurrent(m_display, m_surface, m_surface, m_handle);
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if (succeeded != EGL_TRUE)
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{
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NazaraError("failed to activate context");
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return false;
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}
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return true;
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}
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void EGLContextBase::Desactivate() const
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{
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assert(GetCurrentContext() == this);
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EGLBoolean succeeded = m_loader.eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (succeeded != EGL_TRUE)
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NazaraError("failed to desactivate context");
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}
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const Loader& EGLContextBase::GetLoader()
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{
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return m_loader;
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}
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bool EGLContextBase::LoadEGLExt()
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{
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if (!Activate())
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return false;
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const char* extensionString = m_loader.eglQueryString(m_display, EGL_EXTENSIONS);
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if (extensionString)
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{
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SplitString(extensionString, " ", [&](std::string_view extension)
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{
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m_supportedPlatformExtensions.emplace(extension);
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return true;
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});
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}
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return true;
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}
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}
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158
src/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.cpp
Normal file
158
src/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.cpp
Normal file
@@ -0,0 +1,158 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#ifdef NAZARA_PLATFORM_LINUX
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#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextWayland.hpp>
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#endif
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#ifdef NAZARA_PLATFORM_WINDOWS
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/EGLContextWin32.hpp>
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#endif
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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EGLLoader::EGLLoader(DynLib& /*openglLib*/)
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{
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if (!m_eglLib.Load("libEGL"))
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throw std::runtime_error("failed to load gdi32.dll: " + m_eglLib.GetLastError());
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auto LoadSymbol = [](DynLib& lib, auto& func, const char* funcName)
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{
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func = reinterpret_cast<std::decay_t<decltype(func)>>(lib.GetSymbol(funcName));
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if (!func)
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throw std::runtime_error("failed to load core function " + std::string(funcName));
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};
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// Load gdi32 functions
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#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
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#define NAZARA_OPENGLRENDERER_EXT_END()
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) //< Ignore extensions
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// Load base WGL functions
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) LoadSymbol(m_eglLib, name, #name);
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NAZARA_OPENGLRENDERER_FOREACH_EGL_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_BEGIN, NAZARA_OPENGLRENDERER_EXT_END, NAZARA_OPENGLRENDERER_EXT_FUNC)
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#undef NAZARA_OPENGLRENDERER_FUNC
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#undef NAZARA_OPENGLRENDERER_EXT_BEGIN
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#undef NAZARA_OPENGLRENDERER_EXT_END
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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// Try to create a dummy context in order to check EGL support (FIXME: is this really necessary?)
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ContextParams params;
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EGLContextBase baseContext(nullptr, *this);
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if (!baseContext.Create(params))
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throw std::runtime_error("failed to create load context");
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if (!baseContext.Initialize(params))
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throw std::runtime_error("failed to load OpenGL functions");
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}
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std::unique_ptr<Context> EGLLoader::CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const
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{
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std::unique_ptr<EGLContextBase> context;
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#ifdef NAZARA_PLATFORM_WINDOWS
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// On Windows context sharing seems to work only with window contexts
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context = std::make_unique<EGLContextWin32>(device, *this);
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#else
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context = std::make_unique<EGLContextBase>(device, *this);
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#endif
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||||
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if (!context->Create(params, static_cast<EGLContextBase*>(shareContext)))
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||||
{
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NazaraError("failed to create context");
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return {};
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}
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if (!context->Initialize(params))
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||||
{
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NazaraError("failed to initialize context");
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return {};
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||||
}
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||||
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return context;
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||||
}
|
||||
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||||
std::unique_ptr<Context> EGLLoader::CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const
|
||||
{
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||||
std::unique_ptr<EGLContextBase> context;
|
||||
switch (handle.type)
|
||||
{
|
||||
case WindowManager::Invalid:
|
||||
break;
|
||||
|
||||
case WindowManager::X11:
|
||||
#ifdef NAZARA_PLATFORM_LINUX
|
||||
context = std::make_unique<EGLContextX11>(device, *this);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case WindowManager::Windows:
|
||||
#ifdef NAZARA_PLATFORM_WINDOWS
|
||||
context = std::make_unique<EGLContextWin32>(device, *this);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case WindowManager::Wayland:
|
||||
#ifdef NAZARA_PLATFORM_LINUX
|
||||
context = std::make_unique<EGLContextWayland>(device, *this);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context)
|
||||
{
|
||||
NazaraError("unsupported window type");
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!context->Create(params, handle, /*static_cast<EGLContextBase*>(shareContext)*/nullptr))
|
||||
{
|
||||
NazaraError("failed to create context");
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!context->Initialize(params))
|
||||
{
|
||||
NazaraError("failed to initialize context");
|
||||
return {};
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
GLFunction EGLLoader::LoadFunction(const char* name) const
|
||||
{
|
||||
return eglGetProcAddress(name);
|
||||
}
|
||||
|
||||
const char* EGLLoader::TranslateError(EGLint errorId)
|
||||
{
|
||||
switch (errorId)
|
||||
{
|
||||
case EGL_SUCCESS: return "The last function succeeded without error.";
|
||||
case EGL_NOT_INITIALIZED: return "EGL is not initialized, or could not be initialized, for the specified EGL display connection.";
|
||||
case EGL_BAD_ACCESS: return "EGL cannot access a requested resource.";
|
||||
case EGL_BAD_ALLOC: return "EGL failed to allocate resources for the requested operation.";
|
||||
case EGL_BAD_ATTRIBUTE: return "An unrecognized attribute or attribute value was passed in the attribute list.";
|
||||
case EGL_BAD_CONTEXT: return "An EGLContext argument does not name a valid EGL rendering context.";
|
||||
case EGL_BAD_CONFIG: return "An EGLConfig argument does not name a valid EGL frame buffer configuration.";
|
||||
case EGL_BAD_CURRENT_SURFACE: return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid.";
|
||||
case EGL_BAD_DISPLAY: return "An EGLDisplay argument does not name a valid EGL display connection.";
|
||||
case EGL_BAD_SURFACE: return "An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.";
|
||||
case EGL_BAD_MATCH: return "Arguments are inconsistent.";
|
||||
case EGL_BAD_PARAMETER: return "One or more argument values are invalid.";
|
||||
case EGL_BAD_NATIVE_PIXMAP: return "A NativePixmapType argument does not refer to a valid native pixmap.";
|
||||
case EGL_BAD_NATIVE_WINDOW: return "A NativeWindowType argument does not refer to a valid native window.";
|
||||
case EGL_CONTEXT_LOST: return "A power management event has occurred.";
|
||||
default: return "Invalid or unknown error.";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextWayland.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz::GL
|
||||
{
|
||||
bool EGLContextWayland::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
|
||||
{
|
||||
assert(window.type == WindowManager::Wayland);
|
||||
|
||||
NazaraError("Wayland is not yet supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
void EGLContextWayland::Destroy()
|
||||
{
|
||||
EGLContextBase::Destroy();
|
||||
}
|
||||
}
|
||||
23
src/Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.cpp
Normal file
23
src/Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz::GL
|
||||
{
|
||||
bool EGLContextX11::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
|
||||
{
|
||||
assert(window.type == WindowManager::X11);
|
||||
|
||||
NazaraError("X11 is not yet supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
void EGLContextX11::Destroy()
|
||||
{
|
||||
EGLContextBase::Destroy();
|
||||
}
|
||||
}
|
||||
@@ -20,23 +20,27 @@ namespace Nz::GL
|
||||
bool WGLContext::Create(const WGLContext* baseContext, const ContextParams& params, const WGLContext* shareContext)
|
||||
{
|
||||
// Creating a context requires a device context, create window to get one
|
||||
m_window.reset(::CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr));
|
||||
if (!m_window)
|
||||
HWNDHandle window(::CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr));
|
||||
if (!window)
|
||||
{
|
||||
NazaraError("failed to create dummy window: " + Error::GetLastSystemError());
|
||||
return false;
|
||||
}
|
||||
|
||||
::ShowWindow(m_window.get(), FALSE);
|
||||
::ShowWindow(window.get(), FALSE);
|
||||
|
||||
m_deviceContext = ::GetDC(m_window.get());
|
||||
m_deviceContext = ::GetDC(window.get());
|
||||
if (!m_deviceContext)
|
||||
{
|
||||
NazaraError("failed to retrieve dummy window device context: " + Error::GetLastSystemError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return CreateInternal(baseContext, params, shareContext);
|
||||
if (!CreateInternal(baseContext, params, shareContext))
|
||||
return false;
|
||||
|
||||
m_window = std::move(window);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WGLContext::Create(const WGLContext* baseContext, const ContextParams& params, WindowHandle window, const WGLContext* shareContext)
|
||||
|
||||
83
src/Nazara/OpenGLRenderer/Wrapper/Win32/EGLContextWin32.cpp
Normal file
83
src/Nazara/OpenGLRenderer/Wrapper/Win32/EGLContextWin32.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Win32/EGLContextWin32.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz::GL
|
||||
{
|
||||
bool EGLContextWin32::Create(const ContextParams& params, const EGLContextBase* shareContext)
|
||||
{
|
||||
// It seems context sharing between pbuffer context and window context doesn't work, create an hidden window to handle this
|
||||
HWNDHandle window(::CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr));
|
||||
if (!window)
|
||||
{
|
||||
NazaraError("failed to create dummy window: " + Error::GetLastSystemError());
|
||||
return false;
|
||||
}
|
||||
|
||||
::ShowWindow(window.get(), FALSE);
|
||||
|
||||
WindowHandle windowHandle;
|
||||
windowHandle.type = WindowManager::Windows;
|
||||
windowHandle.windows.window = window.get();
|
||||
|
||||
if (!Create(params, windowHandle, shareContext))
|
||||
return false;
|
||||
|
||||
m_ownedWindow = std::move(window);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EGLContextWin32::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
|
||||
{
|
||||
assert(window.type == WindowManager::Windows);
|
||||
|
||||
Destroy(); //< In case a previous display or surface hasn't been released
|
||||
|
||||
m_params = params;
|
||||
|
||||
if (!BindAPI())
|
||||
return false;
|
||||
|
||||
HWND windowHandle = static_cast<HWND>(window.windows.window);
|
||||
HDC deviceContext = ::GetDC(windowHandle);
|
||||
if (!deviceContext)
|
||||
{
|
||||
NazaraError("failed to retrieve window device context: " + Error::GetLastSystemError());
|
||||
return false;
|
||||
}
|
||||
|
||||
m_display = m_loader.eglGetDisplay(deviceContext);
|
||||
if (!InitDisplay())
|
||||
return false;
|
||||
|
||||
std::size_t configCount;
|
||||
std::array<EGLConfig, 0xFF> configs;
|
||||
if (!ChooseConfig(configs.data(), configs.size(), &configCount))
|
||||
return false;
|
||||
|
||||
EGLint surfaceAttributes[] = {
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
std::size_t configIndex = 0;
|
||||
for (; configIndex < configCount; ++configIndex)
|
||||
{
|
||||
m_surface = m_loader.eglCreateWindowSurface(m_display, configs[configIndex], windowHandle, surfaceAttributes);
|
||||
if (m_surface)
|
||||
break;
|
||||
}
|
||||
|
||||
return CreateInternal(configs[configIndex], shareContext);
|
||||
}
|
||||
|
||||
void EGLContextWin32::Destroy()
|
||||
{
|
||||
EGLContextBase::Destroy();
|
||||
m_ownedWindow.reset();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user