Renderer: Expose RenderTarget and framebuffers indices

This commit is contained in:
Jérôme Leclercq
2021-07-03 13:52:29 +02:00
parent 930142b7a7
commit f14db3f5e9
33 changed files with 300 additions and 312 deletions

View File

@@ -240,43 +240,6 @@ int main()
Nz::AbstractBuffer* indexBufferImpl = renderBufferIB->GetHardwareBuffer(renderDevice);
Nz::AbstractBuffer* vertexBufferImpl = renderBufferVB->GetHardwareBuffer(renderDevice);
Nz::CommandBufferPtr drawCommandBuffer;
auto RebuildCommandBuffer = [&]
{
Nz::Vector2ui windowSize = window.GetSize();
drawCommandBuffer = commandPool->BuildCommandBuffer([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
Nz::CommandBufferBuilder::ClearValues clearValues[2];
clearValues[0].color = Nz::Color::Black;
clearValues[1].depth = 1.f;
clearValues[1].stencil = 0;
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
{
builder.BeginRenderPass(windowImpl->GetFramebuffer(), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.BindIndexBuffer(indexBufferImpl);
builder.BindPipeline(*pipeline);
builder.BindVertexBuffer(0, vertexBufferImpl);
builder.BindShaderBinding(0, *viewerShaderBinding);
builder.BindShaderBinding(1, *textureShaderBinding);
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.DrawIndexed(meshIB->GetIndexCount());
}
builder.EndRenderPass();
}
builder.EndDebugRegion();
});
};
RebuildCommandBuffer();
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
@@ -368,12 +331,6 @@ int main()
if (!frame)
continue;
if (frame.IsFramebufferInvalidated())
{
frame.PushForRelease(std::move(drawCommandBuffer));
RebuildCommandBuffer();
}
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
if (uboUpdate)
@@ -396,7 +353,35 @@ int main()
uboUpdate = false;
}
frame.SubmitCommandBuffer(drawCommandBuffer.get(), Nz::QueueType::Graphics);
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
Nz::CommandBufferBuilder::ClearValues clearValues[2];
clearValues[0].color = Nz::Color::Black;
clearValues[1].depth = 1.f;
clearValues[1].stencil = 0;
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
{
builder.BeginRenderPass(windowImpl->GetFramebuffer(frame.GetFramebufferIndex()), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.BindIndexBuffer(indexBufferImpl);
builder.BindPipeline(*pipeline);
builder.BindVertexBuffer(0, vertexBufferImpl);
builder.BindShaderBinding(0, *viewerShaderBinding);
builder.BindShaderBinding(1, *textureShaderBinding);
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.DrawIndexed(meshIB->GetIndexCount());
}
builder.EndRenderPass();
}
builder.EndDebugRegion();
}, Nz::QueueType::Graphics);
frame.Present();