Renderer: Expose RenderTarget and framebuffers indices
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@@ -35,7 +35,7 @@ namespace Nz
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OpenGLCommandBuffer(OpenGLCommandBuffer&&) = delete;
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~OpenGLCommandBuffer() = default;
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inline void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color);
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inline void BeginDebugRegion(const std::string_view& regionName, const Color& color);
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inline void BindIndexBuffer(GLuint indexBuffer, UInt64 offset = 0);
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inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
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@@ -57,8 +57,8 @@ namespace Nz
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inline const OpenGLCommandPool& GetOwner() const;
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inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount);
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inline void SetScissor(Nz::Recti scissorRegion);
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inline void SetViewport(Nz::Recti viewportRegion);
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inline void SetScissor(const Recti& scissorRegion);
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inline void SetViewport(const Recti& viewportRegion);
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OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
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OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
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@@ -72,7 +72,7 @@ namespace Nz
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struct BeginDebugRegionData
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{
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std::string regionName;
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Nz::Color color;
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Color color;
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};
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struct CopyBufferData
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