Renderer: Expose RenderTarget and framebuffers indices

This commit is contained in:
Jérôme Leclercq
2021-07-03 13:52:29 +02:00
parent 930142b7a7
commit f14db3f5e9
33 changed files with 300 additions and 312 deletions

View File

@@ -35,16 +35,16 @@ namespace Nz
CommandBufferBuilder(CommandBufferBuilder&&) = default;
virtual ~CommandBufferBuilder();
virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BeginDebugRegion(const std::string_view& regionName, const Color& color) = 0;
virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
virtual void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
@@ -62,8 +62,8 @@ namespace Nz
virtual void PreTransferBarrier() = 0;
virtual void PostTransferBarrier() = 0;
virtual void SetScissor(Nz::Recti scissorRegion) = 0;
virtual void SetViewport(Nz::Recti viewportRegion) = 0;
virtual void SetScissor(const Recti& scissorRegion) = 0;
virtual void SetViewport(const Recti& viewportRegion) = 0;
virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0;
@@ -72,7 +72,7 @@ namespace Nz
struct ClearValues
{
Nz::Color color = Nz::Color::Black;
Color color = Color::Black;
float depth = 1.f;
UInt32 stencil = 0;
};