Renderer: Expose RenderTarget and framebuffers indices
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@@ -8,16 +8,28 @@
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namespace Nz
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{
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inline RenderFrame::RenderFrame() :
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RenderFrame(nullptr, false)
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RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
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{
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}
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inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation) :
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inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
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m_framebufferIndex(framebufferIndex),
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m_image(renderImage),
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m_size(size),
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m_framebufferInvalidation(framebufferInvalidation)
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{
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}
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inline std::size_t RenderFrame::GetFramebufferIndex() const
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{
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return m_framebufferIndex;
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}
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inline const Vector2ui& RenderFrame::GetSize() const
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{
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return m_size;
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}
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inline bool RenderFrame::IsFramebufferInvalidated() const
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{
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return m_framebufferInvalidation;
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@@ -45,3 +57,4 @@ namespace Nz
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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#include "RenderFrame.hpp"
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