Renderer: Expose RenderTarget and framebuffers indices

This commit is contained in:
Jérôme Leclercq
2021-07-03 13:52:29 +02:00
parent 930142b7a7
commit f14db3f5e9
33 changed files with 300 additions and 312 deletions

View File

@@ -8,16 +8,28 @@
namespace Nz
{
inline RenderFrame::RenderFrame() :
RenderFrame(nullptr, false)
RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
{
}
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation) :
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
m_framebufferIndex(framebufferIndex),
m_image(renderImage),
m_size(size),
m_framebufferInvalidation(framebufferInvalidation)
{
}
inline std::size_t RenderFrame::GetFramebufferIndex() const
{
return m_framebufferIndex;
}
inline const Vector2ui& RenderFrame::GetSize() const
{
return m_size;
}
inline bool RenderFrame::IsFramebufferInvalidated() const
{
return m_framebufferInvalidation;
@@ -45,3 +57,4 @@ namespace Nz
}
#include <Nazara/Renderer/DebugOff.hpp>
#include "RenderFrame.hpp"