Renderer: Expose RenderTarget and framebuffers indices

This commit is contained in:
Jérôme Leclercq
2021-07-03 13:52:29 +02:00
parent 930142b7a7
commit f14db3f5e9
33 changed files with 300 additions and 312 deletions

View File

@@ -19,19 +19,19 @@ namespace Nz
class NAZARA_VULKANRENDERER_API VulkanCommandBufferBuilder final : public CommandBufferBuilder
{
public:
inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex = 0);
inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer);
VulkanCommandBufferBuilder(const VulkanCommandBufferBuilder&) = delete;
VulkanCommandBufferBuilder(VulkanCommandBufferBuilder&&) noexcept = default;
~VulkanCommandBufferBuilder() = default;
void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
@@ -43,15 +43,14 @@ namespace Nz
void EndRenderPass() override;
inline Vk::CommandBuffer& GetCommandBuffer();
inline std::size_t GetMaxFramebufferCount() const;
void NextSubpass() override;
void PreTransferBarrier() override;
void PostTransferBarrier() override;
void SetScissor(Nz::Recti scissorRegion) override;
void SetViewport(Nz::Recti viewportRegion) override;
void SetScissor(const Recti& scissorRegion) override;
void SetViewport(const Recti& viewportRegion) override;
void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;
@@ -62,8 +61,6 @@ namespace Nz
Vk::CommandBuffer& m_commandBuffer;
const VulkanRenderPass* m_currentRenderPass;
std::size_t m_currentSubpassIndex;
std::size_t m_framebufferCount;
std::size_t m_imageIndex;
};
}