Renderer: Expose RenderTarget and framebuffers indices
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@@ -19,7 +19,7 @@ namespace Nz
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m_commandBuffer.BeginDebugRegion(regionName, color);
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}
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void OpenGLCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti /*renderRect*/, const ClearValues* clearValues, std::size_t clearValueCount)
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void OpenGLCommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& /*renderRect*/, const ClearValues* clearValues, std::size_t clearValueCount)
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{
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m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), static_cast<const OpenGLRenderPass&>(renderPass), clearValues, clearValueCount);
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}
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@@ -110,12 +110,12 @@ namespace Nz
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/* nothing to do */
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}
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void OpenGLCommandBufferBuilder::SetScissor(Nz::Recti scissorRegion)
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void OpenGLCommandBufferBuilder::SetScissor(const Recti& scissorRegion)
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{
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m_commandBuffer.SetScissor(scissorRegion);
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}
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void OpenGLCommandBufferBuilder::SetViewport(Nz::Recti viewportRegion)
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void OpenGLCommandBufferBuilder::SetViewport(const Recti& viewportRegion)
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{
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m_commandBuffer.SetViewport(viewportRegion);
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}
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