Renderer: Expose RenderTarget and framebuffers indices
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@@ -32,7 +32,7 @@ namespace Nz
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m_size = size;
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}
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return RenderFrame(m_renderImage[m_currentFrame].get(), invalidateFramebuffer);
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return RenderFrame(m_renderImage[m_currentFrame].get(), invalidateFramebuffer, m_size, 0);
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}
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bool OpenGLRenderWindow::Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters)
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@@ -98,11 +98,18 @@ namespace Nz
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return std::make_unique<OpenGLCommandPool>();
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}
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const OpenGLFramebuffer& OpenGLRenderWindow::GetFramebuffer() const
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const OpenGLFramebuffer& OpenGLRenderWindow::GetFramebuffer(std::size_t i) const
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{
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assert(i == 0);
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NazaraUnused(i);
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return m_framebuffer;
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}
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std::size_t OpenGLRenderWindow::GetFramebufferCount() const
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{
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return 1;
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}
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const OpenGLRenderPass& OpenGLRenderWindow::GetRenderPass() const
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{
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return *m_renderPass;
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