Graphics: Add DebugDrawer support
This commit is contained in:
parent
4a5f866754
commit
f1549b934c
|
|
@ -220,6 +220,8 @@ int main()
|
|||
continue;
|
||||
}
|
||||
|
||||
framePipeline.GetDebugDrawer().DrawLine(Nz::Vector3f::Zero(), Nz::Vector3f::Forward(), Nz::Color::Blue);
|
||||
|
||||
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::TransformInverse(viewerPos, camAngles));
|
||||
viewerInstance.UpdateEyePosition(viewerPos);
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,50 @@
|
|||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
|
||||
#define NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/ElementRenderer.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePass.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Graphics/RenderElement.hpp>
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class AbstractViewer;
|
||||
class FrameGraph;
|
||||
class FramePipeline;
|
||||
class Material;
|
||||
|
||||
class NAZARA_GRAPHICS_API DebugDrawPipelinePass : public FramePipelinePass
|
||||
{
|
||||
public:
|
||||
DebugDrawPipelinePass(FramePipeline& owner, AbstractViewer* viewer);
|
||||
DebugDrawPipelinePass(const DebugDrawPipelinePass&) = delete;
|
||||
DebugDrawPipelinePass(DebugDrawPipelinePass&&) = delete;
|
||||
~DebugDrawPipelinePass() = default;
|
||||
|
||||
void Prepare(RenderFrame& renderFrame);
|
||||
|
||||
void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
|
||||
|
||||
DepthPipelinePass& operator=(const DepthPipelinePass&) = delete;
|
||||
DepthPipelinePass& operator=(DepthPipelinePass&&) = delete;
|
||||
|
||||
private:
|
||||
AbstractViewer* m_viewer;
|
||||
FramePipeline& m_pipeline;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugDrawPipelinePass.inl>
|
||||
|
||||
#endif // NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -11,6 +11,7 @@
|
|||
#include <Nazara/Graphics/BakedFrameGraph.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/DepthPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/ElementRenderer.hpp>
|
||||
#include <Nazara/Graphics/ForwardPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/FramePipeline.hpp>
|
||||
|
|
@ -106,10 +107,12 @@ namespace Nz
|
|||
|
||||
struct ViewerData
|
||||
{
|
||||
std::size_t colorAttachment;
|
||||
std::size_t forwardColorAttachment;
|
||||
std::size_t debugColorAttachment;
|
||||
std::size_t depthStencilAttachment;
|
||||
std::unique_ptr<DepthPipelinePass> depthPrepass;
|
||||
std::unique_ptr<ForwardPipelinePass> forwardPass;
|
||||
std::unique_ptr<DebugDrawPipelinePass> debugDrawPass;
|
||||
AbstractViewer* viewer;
|
||||
Int32 renderOrder = 0;
|
||||
RenderQueueRegistry forwardRegistry;
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
#include <Nazara/Graphics/RenderElement.hpp>
|
||||
#include <Nazara/Graphics/RenderQueue.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
#include <Nazara/Renderer/DebugDrawer.hpp>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
|
|
@ -34,6 +35,7 @@ namespace Nz
|
|||
|
||||
template<typename F> void ForEachElementRenderer(F&& callback);
|
||||
|
||||
inline DebugDrawer& GetDebugDrawer();
|
||||
inline ElementRenderer& GetElementRenderer(std::size_t elementIndex);
|
||||
inline std::size_t GetElementRendererCount() const;
|
||||
|
||||
|
|
@ -66,6 +68,7 @@ namespace Nz
|
|||
|
||||
private:
|
||||
std::vector<std::unique_ptr<ElementRenderer>> m_elementRenderers;
|
||||
DebugDrawer m_debugDrawer;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,11 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
inline DebugDrawer& FramePipeline::GetDebugDrawer()
|
||||
{
|
||||
return m_debugDrawer;
|
||||
}
|
||||
|
||||
inline ElementRenderer& FramePipeline::GetElementRenderer(std::size_t elementIndex)
|
||||
{
|
||||
assert(elementIndex < m_elementRenderers.size());
|
||||
|
|
|
|||
|
|
@ -40,6 +40,9 @@ namespace Nz
|
|||
|
||||
template<typename T = RenderWindow, typename... Args> T& CreateWindow(Args&&... args);
|
||||
|
||||
inline FramePipeline& GetFramePipeline();
|
||||
inline const FramePipeline& GetFramePipeline() const;
|
||||
|
||||
void Update(float elapsedTime);
|
||||
|
||||
RenderSystem& operator=(const RenderSystem&) = delete;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,16 @@ namespace Nz
|
|||
|
||||
return windowRef;
|
||||
}
|
||||
|
||||
inline FramePipeline& RenderSystem::GetFramePipeline()
|
||||
{
|
||||
return *m_pipeline;
|
||||
}
|
||||
|
||||
inline const FramePipeline& RenderSystem::GetFramePipeline() const
|
||||
{
|
||||
return *m_pipeline;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,47 @@
|
|||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Renderer/RenderFrame.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
DebugDrawPipelinePass::DebugDrawPipelinePass(FramePipeline& owner, AbstractViewer* viewer) :
|
||||
m_viewer(viewer),
|
||||
m_pipeline(owner)
|
||||
{
|
||||
}
|
||||
|
||||
void DebugDrawPipelinePass::Prepare(RenderFrame& renderFrame)
|
||||
{
|
||||
DebugDrawer& debugDrawer = m_pipeline.GetDebugDrawer();
|
||||
debugDrawer.SetViewerData(m_viewer->GetViewerInstance().GetViewProjMatrix());
|
||||
debugDrawer.Prepare(renderFrame);
|
||||
}
|
||||
|
||||
void DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex)
|
||||
{
|
||||
FramePass& debugDrawPass = frameGraph.AddPass("Debug draw pass");
|
||||
debugDrawPass.AddInput(inputColorBufferIndex);
|
||||
debugDrawPass.AddOutput(outputColorBufferIndex);
|
||||
|
||||
debugDrawPass.SetExecutionCallback([&]()
|
||||
{
|
||||
return FramePassExecution::UpdateAndExecute;
|
||||
});
|
||||
|
||||
debugDrawPass.SetCommandCallback([this](CommandBufferBuilder& builder, const FramePassEnvironment& /*env*/)
|
||||
{
|
||||
Recti viewport = m_viewer->GetViewport();
|
||||
|
||||
builder.SetScissor(viewport);
|
||||
builder.SetViewport(viewport);
|
||||
|
||||
DebugDrawer& debugDrawer = m_pipeline.GetDebugDrawer();
|
||||
debugDrawer.Draw(builder);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -164,6 +164,7 @@ namespace Nz
|
|||
std::size_t viewerIndex;
|
||||
auto& viewerData = *m_viewerPool.Allocate(viewerIndex);
|
||||
viewerData.renderOrder = renderOrder;
|
||||
viewerData.debugDrawPass = std::make_unique<DebugDrawPipelinePass>(*this, viewerInstance);
|
||||
viewerData.depthPrepass = std::make_unique<DepthPipelinePass>(*this, viewerInstance);
|
||||
viewerData.forwardPass = std::make_unique<ForwardPipelinePass>(*this, viewerInstance);
|
||||
viewerData.viewer = viewerInstance;
|
||||
|
|
@ -209,7 +210,7 @@ namespace Nz
|
|||
|
||||
renderFrame.Execute([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.BeginDebugRegion("UBO Update", Color::Yellow);
|
||||
builder.BeginDebugRegion("CPU to GPU transfers", Color::Yellow);
|
||||
{
|
||||
builder.PreTransferBarrier();
|
||||
|
||||
|
|
@ -297,6 +298,8 @@ namespace Nz
|
|||
viewerData.depthPrepass->Prepare(renderFrame, frustum, m_visibleRenderables, depthVisibilityHash);
|
||||
|
||||
viewerData.forwardPass->Prepare(renderFrame, frustum, m_visibleRenderables, m_visibleLights, visibilityHash);
|
||||
|
||||
viewerData.debugDrawPass->Prepare(renderFrame);
|
||||
}
|
||||
|
||||
if (m_bakedFrameGraph.Resize(renderFrame))
|
||||
|
|
@ -312,7 +315,7 @@ namespace Nz
|
|||
{
|
||||
0,
|
||||
ShaderBinding::TextureBinding {
|
||||
m_bakedFrameGraph.GetAttachmentTexture(viewerData.colorAttachment).get(),
|
||||
m_bakedFrameGraph.GetAttachmentTexture(viewerData.debugColorAttachment).get(),
|
||||
sampler.get()
|
||||
}
|
||||
}
|
||||
|
|
@ -376,6 +379,10 @@ namespace Nz
|
|||
|
||||
}, QueueType::Graphics);
|
||||
}
|
||||
|
||||
// reset at the end instead of the beginning so debug draw can be used before calling this method
|
||||
DebugDrawer& debugDrawer = GetDebugDrawer();
|
||||
debugDrawer.Reset(renderFrame);
|
||||
}
|
||||
|
||||
void ForwardFramePipeline::UnregisterLight(std::size_t lightIndex)
|
||||
|
|
@ -475,10 +482,12 @@ namespace Nz
|
|||
|
||||
for (auto& viewerData : m_viewerPool)
|
||||
{
|
||||
viewerData.colorAttachment = frameGraph.AddAttachment({
|
||||
"Color",
|
||||
viewerData.forwardColorAttachment = frameGraph.AddAttachment({
|
||||
"Forward output",
|
||||
PixelFormat::RGBA8
|
||||
});
|
||||
|
||||
viewerData.debugColorAttachment = frameGraph.AddAttachmentProxy("Debug draw output", viewerData.forwardColorAttachment);
|
||||
|
||||
viewerData.depthStencilAttachment = frameGraph.AddAttachment({
|
||||
"Depth-stencil buffer",
|
||||
|
|
@ -488,7 +497,9 @@ namespace Nz
|
|||
if (viewerData.depthPrepass)
|
||||
viewerData.depthPrepass->RegisterToFrameGraph(frameGraph, viewerData.depthStencilAttachment);
|
||||
|
||||
viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.colorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
|
||||
viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
|
||||
|
||||
viewerData.debugDrawPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.debugColorAttachment);
|
||||
}
|
||||
|
||||
using ViewerPair = std::pair<const RenderTarget*, const ViewerData*>;
|
||||
|
|
@ -526,7 +537,7 @@ namespace Nz
|
|||
});
|
||||
|
||||
for (const ViewerData* viewerData : targetViewers)
|
||||
mergePass.AddInput(viewerData->colorAttachment);
|
||||
mergePass.AddInput(viewerData->debugColorAttachment);
|
||||
|
||||
mergePass.AddOutput(renderTargetData.finalAttachment);
|
||||
mergePass.SetClearColor(0, Color::Black);
|
||||
|
|
|
|||
|
|
@ -11,9 +11,10 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
FramePipeline::FramePipeline()
|
||||
FramePipeline::FramePipeline() :
|
||||
m_elementRenderers(BasicRenderElementCount),
|
||||
m_debugDrawer(*Graphics::Instance()->GetRenderDevice())
|
||||
{
|
||||
m_elementRenderers.resize(BasicRenderElementCount);
|
||||
m_elementRenderers[UnderlyingCast(BasicRenderElement::SpriteChain)] = std::make_unique<SpriteChainRenderer>(*Graphics::Instance()->GetRenderDevice());
|
||||
m_elementRenderers[UnderlyingCast(BasicRenderElement::Submesh)] = std::make_unique<SubmeshRenderer>();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue