Graphics: Add DebugDrawer support
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50
include/Nazara/Graphics/DebugDrawPipelinePass.hpp
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50
include/Nazara/Graphics/DebugDrawPipelinePass.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
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#define NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Math/Frustum.hpp>
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namespace Nz
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{
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class AbstractViewer;
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class FrameGraph;
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class FramePipeline;
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class Material;
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class NAZARA_GRAPHICS_API DebugDrawPipelinePass : public FramePipelinePass
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{
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public:
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DebugDrawPipelinePass(FramePipeline& owner, AbstractViewer* viewer);
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DebugDrawPipelinePass(const DebugDrawPipelinePass&) = delete;
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DebugDrawPipelinePass(DebugDrawPipelinePass&&) = delete;
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~DebugDrawPipelinePass() = default;
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void Prepare(RenderFrame& renderFrame);
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void RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
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DepthPipelinePass& operator=(const DepthPipelinePass&) = delete;
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DepthPipelinePass& operator=(DepthPipelinePass&&) = delete;
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private:
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AbstractViewer* m_viewer;
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FramePipeline& m_pipeline;
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};
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}
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#include <Nazara/Graphics/DebugDrawPipelinePass.inl>
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#endif // NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
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12
include/Nazara/Graphics/DebugDrawPipelinePass.inl
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12
include/Nazara/Graphics/DebugDrawPipelinePass.inl
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -11,6 +11,7 @@
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#include <Nazara/Graphics/BakedFrameGraph.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/ForwardPipelinePass.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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@@ -106,10 +107,12 @@ namespace Nz
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struct ViewerData
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{
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std::size_t colorAttachment;
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std::size_t forwardColorAttachment;
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std::size_t debugColorAttachment;
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std::size_t depthStencilAttachment;
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std::unique_ptr<DepthPipelinePass> depthPrepass;
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std::unique_ptr<ForwardPipelinePass> forwardPass;
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std::unique_ptr<DebugDrawPipelinePass> debugDrawPass;
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AbstractViewer* viewer;
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Int32 renderOrder = 0;
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RenderQueueRegistry forwardRegistry;
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@@ -12,6 +12,7 @@
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Renderer/DebugDrawer.hpp>
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#include <memory>
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#include <vector>
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@@ -34,6 +35,7 @@ namespace Nz
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template<typename F> void ForEachElementRenderer(F&& callback);
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inline DebugDrawer& GetDebugDrawer();
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inline ElementRenderer& GetElementRenderer(std::size_t elementIndex);
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inline std::size_t GetElementRendererCount() const;
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@@ -66,6 +68,7 @@ namespace Nz
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private:
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std::vector<std::unique_ptr<ElementRenderer>> m_elementRenderers;
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DebugDrawer m_debugDrawer;
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};
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}
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@@ -8,6 +8,11 @@
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namespace Nz
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{
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inline DebugDrawer& FramePipeline::GetDebugDrawer()
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{
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return m_debugDrawer;
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}
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inline ElementRenderer& FramePipeline::GetElementRenderer(std::size_t elementIndex)
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{
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assert(elementIndex < m_elementRenderers.size());
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@@ -40,6 +40,9 @@ namespace Nz
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template<typename T = RenderWindow, typename... Args> T& CreateWindow(Args&&... args);
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inline FramePipeline& GetFramePipeline();
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inline const FramePipeline& GetFramePipeline() const;
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void Update(float elapsedTime);
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RenderSystem& operator=(const RenderSystem&) = delete;
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@@ -20,6 +20,16 @@ namespace Nz
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return windowRef;
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}
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inline FramePipeline& RenderSystem::GetFramePipeline()
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{
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return *m_pipeline;
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}
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inline const FramePipeline& RenderSystem::GetFramePipeline() const
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{
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return *m_pipeline;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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