Graphics: Add DebugDrawer support
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@@ -40,6 +40,9 @@ namespace Nz
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template<typename T = RenderWindow, typename... Args> T& CreateWindow(Args&&... args);
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inline FramePipeline& GetFramePipeline();
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inline const FramePipeline& GetFramePipeline() const;
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void Update(float elapsedTime);
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RenderSystem& operator=(const RenderSystem&) = delete;
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