Graphics: Add DebugDrawer support
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@@ -164,6 +164,7 @@ namespace Nz
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std::size_t viewerIndex;
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auto& viewerData = *m_viewerPool.Allocate(viewerIndex);
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viewerData.renderOrder = renderOrder;
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viewerData.debugDrawPass = std::make_unique<DebugDrawPipelinePass>(*this, viewerInstance);
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viewerData.depthPrepass = std::make_unique<DepthPipelinePass>(*this, viewerInstance);
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viewerData.forwardPass = std::make_unique<ForwardPipelinePass>(*this, viewerInstance);
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viewerData.viewer = viewerInstance;
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@@ -209,7 +210,7 @@ namespace Nz
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renderFrame.Execute([&](CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("UBO Update", Color::Yellow);
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builder.BeginDebugRegion("CPU to GPU transfers", Color::Yellow);
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{
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builder.PreTransferBarrier();
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@@ -297,6 +298,8 @@ namespace Nz
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viewerData.depthPrepass->Prepare(renderFrame, frustum, m_visibleRenderables, depthVisibilityHash);
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viewerData.forwardPass->Prepare(renderFrame, frustum, m_visibleRenderables, m_visibleLights, visibilityHash);
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viewerData.debugDrawPass->Prepare(renderFrame);
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}
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if (m_bakedFrameGraph.Resize(renderFrame))
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@@ -312,7 +315,7 @@ namespace Nz
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{
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0,
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ShaderBinding::TextureBinding {
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m_bakedFrameGraph.GetAttachmentTexture(viewerData.colorAttachment).get(),
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m_bakedFrameGraph.GetAttachmentTexture(viewerData.debugColorAttachment).get(),
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sampler.get()
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}
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}
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@@ -376,6 +379,10 @@ namespace Nz
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}, QueueType::Graphics);
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}
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// reset at the end instead of the beginning so debug draw can be used before calling this method
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DebugDrawer& debugDrawer = GetDebugDrawer();
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debugDrawer.Reset(renderFrame);
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}
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void ForwardFramePipeline::UnregisterLight(std::size_t lightIndex)
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@@ -475,10 +482,12 @@ namespace Nz
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for (auto& viewerData : m_viewerPool)
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{
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viewerData.colorAttachment = frameGraph.AddAttachment({
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"Color",
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viewerData.forwardColorAttachment = frameGraph.AddAttachment({
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"Forward output",
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PixelFormat::RGBA8
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});
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viewerData.debugColorAttachment = frameGraph.AddAttachmentProxy("Debug draw output", viewerData.forwardColorAttachment);
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viewerData.depthStencilAttachment = frameGraph.AddAttachment({
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"Depth-stencil buffer",
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@@ -488,7 +497,9 @@ namespace Nz
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->RegisterToFrameGraph(frameGraph, viewerData.depthStencilAttachment);
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viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.colorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
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viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
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viewerData.debugDrawPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.debugColorAttachment);
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}
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using ViewerPair = std::pair<const RenderTarget*, const ViewerData*>;
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@@ -526,7 +537,7 @@ namespace Nz
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});
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for (const ViewerData* viewerData : targetViewers)
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mergePass.AddInput(viewerData->colorAttachment);
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mergePass.AddInput(viewerData->debugColorAttachment);
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mergePass.AddOutput(renderTargetData.finalAttachment);
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mergePass.SetClearColor(0, Color::Black);
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