Graphics: Add DebugDrawer support
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@@ -11,9 +11,10 @@
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namespace Nz
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{
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FramePipeline::FramePipeline()
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FramePipeline::FramePipeline() :
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m_elementRenderers(BasicRenderElementCount),
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m_debugDrawer(*Graphics::Instance()->GetRenderDevice())
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{
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m_elementRenderers.resize(BasicRenderElementCount);
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m_elementRenderers[UnderlyingCast(BasicRenderElement::SpriteChain)] = std::make_unique<SpriteChainRenderer>(*Graphics::Instance()->GetRenderDevice());
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m_elementRenderers[UnderlyingCast(BasicRenderElement::Submesh)] = std::make_unique<SubmeshRenderer>();
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}
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