Renderer: Replace unique_ptr by shared_ptr

This commit is contained in:
Jérôme Leclercq 2020-09-20 15:56:58 +02:00
parent 77b46e4811
commit f15709c8a3
13 changed files with 55 additions and 55 deletions

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@ -81,14 +81,14 @@ int main()
texParams.height = drfreakImage->GetHeight(); texParams.height = drfreakImage->GetHeight();
texParams.depth = drfreakImage->GetDepth(); texParams.depth = drfreakImage->GetDepth();
std::unique_ptr<Nz::Texture> texture = device->InstantiateTexture(texParams); std::shared_ptr<Nz::Texture> texture = device->InstantiateTexture(texParams);
if (!texture->Update(drfreakImage->GetConstPixels())) if (!texture->Update(drfreakImage->GetConstPixels()))
{ {
NazaraError("Failed to update texture"); NazaraError("Failed to update texture");
return __LINE__; return __LINE__;
} }
std::unique_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({}); std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
struct struct
{ {
@ -120,7 +120,7 @@ int main()
Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding(); Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform); std::shared_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic)) if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
{ {
NazaraError("Failed to create uniform buffer"); NazaraError("Failed to create uniform buffer");
@ -153,12 +153,12 @@ int main()
vertexBuffer.binding = 0; vertexBuffer.binding = 0;
vertexBuffer.declaration = drfreakVB->GetVertexDeclaration(); vertexBuffer.declaration = drfreakVB->GetVertexDeclaration();
std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo); std::shared_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
Nz::RenderDevice* renderDevice = window.GetRenderDevice().get(); Nz::RenderDevice* renderDevice = window.GetRenderDevice().get();
Nz::RenderWindowImpl* windowImpl = window.GetImpl(); Nz::RenderWindowImpl* windowImpl = window.GetImpl();
std::unique_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics); std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl()); Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl()); Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());

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@ -32,13 +32,13 @@ namespace Nz
inline const GL::Context& GetReferenceContext() const; inline const GL::Context& GetReferenceContext() const;
std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override; std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override; std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override; std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override; std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override; std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
inline void NotifyBufferDestruction(GLuint buffer) const; inline void NotifyBufferDestruction(GLuint buffer) const;
inline void NotifyProgramDestruction(GLuint program) const; inline void NotifyProgramDestruction(GLuint program) const;

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@ -31,7 +31,7 @@ namespace Nz
RenderFrame Acquire() override; RenderFrame Acquire() override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override; bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override;
std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) override; std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
inline GL::Context& GetContext(); inline GL::Context& GetContext();
const OpenGLFramebuffer& GetFramebuffer() const override; const OpenGLFramebuffer& GetFramebuffer() const override;

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@ -51,7 +51,7 @@ namespace Nz
struct HardwareBuffer struct HardwareBuffer
{ {
std::unique_ptr<AbstractBuffer> buffer; std::shared_ptr<AbstractBuffer> buffer;
bool synchronized = false; bool synchronized = false;
}; };

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@ -29,14 +29,14 @@ namespace Nz
RenderDevice() = default; RenderDevice() = default;
virtual ~RenderDevice(); virtual ~RenderDevice();
virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0; virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
virtual std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0; virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0; virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0; virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0; virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath); std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0; virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
virtual std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0; virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
}; };
} }

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@ -32,7 +32,7 @@ namespace Nz
virtual RenderFrame Acquire() = 0; virtual RenderFrame Acquire() = 0;
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0; virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
virtual std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0; virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual const Framebuffer& GetFramebuffer() const = 0; virtual const Framebuffer& GetFramebuffer() const = 0;
virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0; virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;

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@ -46,7 +46,7 @@ namespace Nz
bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override; bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override;
std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) override; std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
inline const VulkanMultipleFramebuffer& GetFramebuffer() const override; inline const VulkanMultipleFramebuffer& GetFramebuffer() const override;
inline VulkanDevice& GetDevice(); inline VulkanDevice& GetDevice();

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@ -23,13 +23,13 @@ namespace Nz
VulkanDevice(VulkanDevice&&) = delete; ///TODO? VulkanDevice(VulkanDevice&&) = delete; ///TODO?
~VulkanDevice(); ~VulkanDevice();
std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override; std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override; std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override; std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override; std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override; std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
VulkanDevice& operator=(const VulkanDevice&) = delete; VulkanDevice& operator=(const VulkanDevice&) = delete;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO? VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?

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@ -48,19 +48,19 @@ namespace Nz
return contextPtr; return contextPtr;
} }
std::unique_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type) std::shared_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
{ {
return std::make_unique<OpenGLBuffer>(*this, type); return std::make_shared<OpenGLBuffer>(*this, type);
} }
std::unique_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType /*queueType*/) std::shared_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType /*queueType*/)
{ {
return std::make_unique<OpenGLCommandPool>(); return std::make_shared<OpenGLCommandPool>();
} }
std::unique_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) std::shared_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
{ {
return std::make_unique<OpenGLRenderPipeline>(*this, std::move(pipelineInfo)); return std::make_shared<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
} }
std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
@ -73,14 +73,14 @@ namespace Nz
return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize); return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);
} }
std::unique_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params) std::shared_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
{ {
return std::make_unique<OpenGLTexture>(*this, params); return std::make_shared<OpenGLTexture>(*this, params);
} }
std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params) std::shared_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
{ {
return std::make_unique<OpenGLTextureSampler>(*this, params); return std::make_shared<OpenGLTextureSampler>(*this, params);
} }
} }

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@ -59,7 +59,7 @@ namespace Nz
return true; return true;
} }
std::unique_ptr<CommandPool> OpenGLRenderWindow::CreateCommandPool(QueueType /*queueType*/) std::shared_ptr<CommandPool> OpenGLRenderWindow::CreateCommandPool(QueueType /*queueType*/)
{ {
return std::make_unique<OpenGLCommandPool>(); return std::make_unique<OpenGLCommandPool>();
} }

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@ -219,7 +219,7 @@ namespace Nz
return true; return true;
} }
std::unique_ptr<CommandPool> VkRenderWindow::CreateCommandPool(QueueType queueType) std::shared_ptr<CommandPool> VkRenderWindow::CreateCommandPool(QueueType queueType)
{ {
UInt32 queueFamilyIndex = [&] { UInt32 queueFamilyIndex = [&] {
switch (queueType) switch (queueType)
@ -237,7 +237,7 @@ namespace Nz
throw std::runtime_error("invalid queue type " + std::to_string(UnderlyingCast(queueType))); throw std::runtime_error("invalid queue type " + std::to_string(UnderlyingCast(queueType)));
}(); }();
return std::make_unique<VulkanCommandPool>(*m_device, queueFamilyIndex); return std::make_shared<VulkanCommandPool>(*m_device, queueFamilyIndex);
} }
void VkRenderWindow::Present(UInt32 imageIndex, VkSemaphore waitSemaphore) void VkRenderWindow::Present(UInt32 imageIndex, VkSemaphore waitSemaphore)

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@ -15,19 +15,19 @@ namespace Nz
{ {
VulkanDevice::~VulkanDevice() = default; VulkanDevice::~VulkanDevice() = default;
std::unique_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type) std::shared_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type)
{ {
return std::make_unique<VulkanBuffer>(*this, type); return std::make_shared<VulkanBuffer>(*this, type);
} }
std::unique_ptr<CommandPool> VulkanDevice::InstantiateCommandPool(QueueType queueType) std::shared_ptr<CommandPool> VulkanDevice::InstantiateCommandPool(QueueType queueType)
{ {
return std::make_unique<VulkanCommandPool>(*this, queueType); return std::make_shared<VulkanCommandPool>(*this, queueType);
} }
std::unique_ptr<RenderPipeline> VulkanDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) std::shared_ptr<RenderPipeline> VulkanDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
{ {
return std::make_unique<VulkanRenderPipeline>(*this, std::move(pipelineInfo)); return std::make_shared<VulkanRenderPipeline>(*this, std::move(pipelineInfo));
} }
std::shared_ptr<RenderPipelineLayout> VulkanDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) std::shared_ptr<RenderPipelineLayout> VulkanDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
@ -48,13 +48,13 @@ namespace Nz
return stage; return stage;
} }
std::unique_ptr<Texture> VulkanDevice::InstantiateTexture(const TextureInfo& params) std::shared_ptr<Texture> VulkanDevice::InstantiateTexture(const TextureInfo& params)
{ {
return std::make_unique<VulkanTexture>(*this, params); return std::make_shared<VulkanTexture>(*this, params);
} }
std::unique_ptr<TextureSampler> VulkanDevice::InstantiateTextureSampler(const TextureSamplerInfo& params) std::shared_ptr<TextureSampler> VulkanDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
{ {
return std::make_unique<VulkanTextureSampler>(*this, params); return std::make_shared<VulkanTextureSampler>(*this, params);
} }
} }

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@ -268,7 +268,7 @@ namespace Ndk
if (callbacks.endCallback) if (callbacks.endCallback)
{ {
worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -276,7 +276,7 @@ namespace Ndk
if (callbacks.preSolveCallback) if (callbacks.preSolveCallback)
{ {
worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -284,7 +284,7 @@ namespace Ndk
if (callbacks.postSolveCallback) if (callbacks.postSolveCallback)
{ {
worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -292,7 +292,7 @@ namespace Ndk
if (callbacks.startCallback) if (callbacks.startCallback)
{ {
worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -309,7 +309,7 @@ namespace Ndk
if (callbacks.endCallback) if (callbacks.endCallback)
{ {
worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -317,7 +317,7 @@ namespace Ndk
if (callbacks.preSolveCallback) if (callbacks.preSolveCallback)
{ {
worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -325,7 +325,7 @@ namespace Ndk
if (callbacks.postSolveCallback) if (callbacks.postSolveCallback)
{ {
worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };
@ -333,7 +333,7 @@ namespace Ndk
if (callbacks.startCallback) if (callbacks.startCallback)
{ {
worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata) worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
{ {
return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata); return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
}; };