Renderer: Replace unique_ptr by shared_ptr
This commit is contained in:
parent
77b46e4811
commit
f15709c8a3
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@ -81,14 +81,14 @@ int main()
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texParams.height = drfreakImage->GetHeight();
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texParams.depth = drfreakImage->GetDepth();
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std::unique_ptr<Nz::Texture> texture = device->InstantiateTexture(texParams);
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std::shared_ptr<Nz::Texture> texture = device->InstantiateTexture(texParams);
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if (!texture->Update(drfreakImage->GetConstPixels()))
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{
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NazaraError("Failed to update texture");
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return __LINE__;
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}
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std::unique_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
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std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
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struct
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{
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@ -120,7 +120,7 @@ int main()
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
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std::shared_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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{
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NazaraError("Failed to create uniform buffer");
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@ -153,12 +153,12 @@ int main()
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vertexBuffer.binding = 0;
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vertexBuffer.declaration = drfreakVB->GetVertexDeclaration();
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std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
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std::shared_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
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Nz::RenderDevice* renderDevice = window.GetRenderDevice().get();
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Nz::RenderWindowImpl* windowImpl = window.GetImpl();
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std::unique_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
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std::shared_ptr<Nz::CommandPool> commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics);
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Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
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Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
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@ -32,13 +32,13 @@ namespace Nz
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inline const GL::Context& GetReferenceContext() const;
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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inline void NotifyBufferDestruction(GLuint buffer) const;
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inline void NotifyProgramDestruction(GLuint program) const;
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@ -31,7 +31,7 @@ namespace Nz
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RenderFrame Acquire() override;
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bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override;
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std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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inline GL::Context& GetContext();
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const OpenGLFramebuffer& GetFramebuffer() const override;
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@ -51,7 +51,7 @@ namespace Nz
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struct HardwareBuffer
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{
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std::unique_ptr<AbstractBuffer> buffer;
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std::shared_ptr<AbstractBuffer> buffer;
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bool synchronized = false;
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};
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@ -29,14 +29,14 @@ namespace Nz
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RenderDevice() = default;
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virtual ~RenderDevice();
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virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
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virtual std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
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virtual std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
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virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
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virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
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virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
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virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
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virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
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virtual std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
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virtual std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
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virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
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virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
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};
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}
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@ -32,7 +32,7 @@ namespace Nz
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virtual RenderFrame Acquire() = 0;
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
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virtual std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual const Framebuffer& GetFramebuffer() const = 0;
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virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
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@ -46,7 +46,7 @@ namespace Nz
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bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) override;
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std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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inline const VulkanMultipleFramebuffer& GetFramebuffer() const override;
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inline VulkanDevice& GetDevice();
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@ -23,13 +23,13 @@ namespace Nz
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VulkanDevice(VulkanDevice&&) = delete; ///TODO?
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~VulkanDevice();
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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VulkanDevice& operator=(const VulkanDevice&) = delete;
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VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
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@ -48,19 +48,19 @@ namespace Nz
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return contextPtr;
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}
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std::unique_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
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std::shared_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
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{
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return std::make_unique<OpenGLBuffer>(*this, type);
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return std::make_shared<OpenGLBuffer>(*this, type);
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}
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std::unique_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType /*queueType*/)
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std::shared_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType /*queueType*/)
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{
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return std::make_unique<OpenGLCommandPool>();
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return std::make_shared<OpenGLCommandPool>();
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}
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std::unique_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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std::shared_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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{
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return std::make_unique<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
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return std::make_shared<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
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}
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std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
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@ -73,14 +73,14 @@ namespace Nz
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return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);
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}
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std::unique_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
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std::shared_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
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{
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return std::make_unique<OpenGLTexture>(*this, params);
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return std::make_shared<OpenGLTexture>(*this, params);
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}
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std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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std::shared_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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{
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return std::make_unique<OpenGLTextureSampler>(*this, params);
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return std::make_shared<OpenGLTextureSampler>(*this, params);
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}
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}
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@ -59,7 +59,7 @@ namespace Nz
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return true;
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}
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std::unique_ptr<CommandPool> OpenGLRenderWindow::CreateCommandPool(QueueType /*queueType*/)
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std::shared_ptr<CommandPool> OpenGLRenderWindow::CreateCommandPool(QueueType /*queueType*/)
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{
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return std::make_unique<OpenGLCommandPool>();
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}
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@ -219,7 +219,7 @@ namespace Nz
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return true;
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}
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std::unique_ptr<CommandPool> VkRenderWindow::CreateCommandPool(QueueType queueType)
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std::shared_ptr<CommandPool> VkRenderWindow::CreateCommandPool(QueueType queueType)
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{
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UInt32 queueFamilyIndex = [&] {
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switch (queueType)
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@ -237,7 +237,7 @@ namespace Nz
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throw std::runtime_error("invalid queue type " + std::to_string(UnderlyingCast(queueType)));
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}();
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return std::make_unique<VulkanCommandPool>(*m_device, queueFamilyIndex);
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return std::make_shared<VulkanCommandPool>(*m_device, queueFamilyIndex);
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}
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void VkRenderWindow::Present(UInt32 imageIndex, VkSemaphore waitSemaphore)
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@ -15,19 +15,19 @@ namespace Nz
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{
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VulkanDevice::~VulkanDevice() = default;
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std::unique_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type)
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std::shared_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type)
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{
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return std::make_unique<VulkanBuffer>(*this, type);
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return std::make_shared<VulkanBuffer>(*this, type);
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}
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std::unique_ptr<CommandPool> VulkanDevice::InstantiateCommandPool(QueueType queueType)
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std::shared_ptr<CommandPool> VulkanDevice::InstantiateCommandPool(QueueType queueType)
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{
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return std::make_unique<VulkanCommandPool>(*this, queueType);
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return std::make_shared<VulkanCommandPool>(*this, queueType);
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}
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std::unique_ptr<RenderPipeline> VulkanDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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std::shared_ptr<RenderPipeline> VulkanDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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{
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return std::make_unique<VulkanRenderPipeline>(*this, std::move(pipelineInfo));
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return std::make_shared<VulkanRenderPipeline>(*this, std::move(pipelineInfo));
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}
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std::shared_ptr<RenderPipelineLayout> VulkanDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
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@ -48,13 +48,13 @@ namespace Nz
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return stage;
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}
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std::unique_ptr<Texture> VulkanDevice::InstantiateTexture(const TextureInfo& params)
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std::shared_ptr<Texture> VulkanDevice::InstantiateTexture(const TextureInfo& params)
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{
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return std::make_unique<VulkanTexture>(*this, params);
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return std::make_shared<VulkanTexture>(*this, params);
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}
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std::unique_ptr<TextureSampler> VulkanDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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std::shared_ptr<TextureSampler> VulkanDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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{
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return std::make_unique<VulkanTextureSampler>(*this, params);
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return std::make_shared<VulkanTextureSampler>(*this, params);
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}
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}
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@ -268,7 +268,7 @@ namespace Ndk
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if (callbacks.endCallback)
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{
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worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -276,7 +276,7 @@ namespace Ndk
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if (callbacks.preSolveCallback)
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{
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worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -284,7 +284,7 @@ namespace Ndk
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if (callbacks.postSolveCallback)
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{
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worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -292,7 +292,7 @@ namespace Ndk
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if (callbacks.startCallback)
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{
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worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -309,7 +309,7 @@ namespace Ndk
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if (callbacks.endCallback)
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{
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worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.endCallback = [this, cb = std::move(callbacks.endCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -317,7 +317,7 @@ namespace Ndk
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if (callbacks.preSolveCallback)
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{
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worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.preSolveCallback = [this, cb = std::move(callbacks.preSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -325,7 +325,7 @@ namespace Ndk
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if (callbacks.postSolveCallback)
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{
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worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.postSolveCallback = [this, cb = std::move(callbacks.postSolveCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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@ -333,7 +333,7 @@ namespace Ndk
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if (callbacks.startCallback)
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{
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worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& world, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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worldCallbacks.startCallback = [this, cb = std::move(callbacks.startCallback)](Nz::PhysWorld2D& /*world*/, Nz::Arbiter2D& arbiter, Nz::RigidBody2D& bodyA, Nz::RigidBody2D& bodyB, void* userdata)
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{
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return cb(*this, arbiter, GetEntityFromBody(bodyA), GetEntityFromBody(bodyB), userdata);
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};
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